/usr/include/oce/Font_BRepFont.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Font_BRepFont_H__
#define _Font_BRepFont_H__
#include <Adaptor3d_CurveOnSurface.hxx>
#include <BRep_Builder.hxx>
#include <Font_FTFont.hxx>
#include <Geom2dAdaptor_HCurve.hxx>
#include <Geom2dConvert_CompCurveToBSplineCurve.hxx>
#include <gp_Ax3.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_String.hxx>
#include <Standard_Mutex.hxx>
#include <ShapeFix_Face.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Face.hxx>
//! This tool provides basic services for rendering of vectorized text glyphs as BRep shapes.
//! Single instance initialize single font for sequential glyphs rendering with implicit caching of already rendered glyphs.
//! Thus position of each glyph in the text is specified by shape location.
//!
//! Please notice that this implementation uses mutex for thread-safety access,
//! thus may lead to performance penalties in case of concurrent access.
//! Although caching should eliminate this issue after rendering of sufficient number of glyphs.
class Font_BRepFont : protected Font_FTFont
{
public:
//! Empty constructor
Standard_EXPORT Font_BRepFont();
//! Constructor with initialization.
//! @param theFontPath FULL path to the font
//! @param theSize the face size in model units
Standard_EXPORT Font_BRepFont (const NCollection_String& theFontPath,
const Standard_Real theSize);
//! Constructor with initialization.
//! @param theFontName the font name
//! @param theFontAspect the font style
//! @param theSize the face size in model units
Standard_EXPORT Font_BRepFont (const NCollection_String& theFontName,
const Font_FontAspect theFontAspect,
const Standard_Real theSize);
//! Release currently loaded font.
Standard_EXPORT virtual void Release();
//! Initialize the font.
//! @param theFontPath FULL path to the font
//! @param theSize the face size in model units
//! @return true on success
Standard_EXPORT bool Init (const NCollection_String& theFontPath,
const Standard_Real theSize);
//! Initialize the font.
//! Please take into account that size is specified NOT in typography points (pt.).
//! If you need to specify size in points, value should be converted.
//! Formula for pt. -> m conversion:
//! aSizeMeters = 0.0254 * theSizePt / 72.0
//! @param theFontName the font name
//! @param theFontAspect the font style
//! @param theSize the face size in model units
//! @return true on success
Standard_EXPORT bool Init (const NCollection_String& theFontName,
const Font_FontAspect theFontAspect,
const Standard_Real theSize);
//! Render single glyph as TopoDS_Shape.
//! @param theChar glyph identifier
//! @return rendered glyph within cache, might be NULL shape
Standard_EXPORT TopoDS_Shape RenderGlyph (const Standard_Utf32Char& theChar);
//! Setup glyph geometry construction mode.
//! By default algorithm creates independent TopoDS_Edge
//! for each original curve in the glyph (line segment or Bezie curve).
//! Algorithm might optionally create composite BSpline curve for each contour
//! which reduces memory footprint but limits curve class to C0.
//! Notice that altering this flag clears currently accumulated cache!
Standard_EXPORT void SetCompositeCurveMode (const Standard_Boolean theToConcatenate);
public:
//! Render text as BRep shape.
//! @param theString text in UTF-8 encoding
//! @return result shape within XOY plane and start position (0,0,0) on the baseline
Standard_EXPORT TopoDS_Shape RenderText (const NCollection_String& theString);
//! Render text as BRep shape.
//! @param theString text in UTF-8 encoding
//! @param thePenLoc start position and orientation on the baseline
//! @return result shape with pen transformation applied as shape location
TopoDS_Shape RenderText (const NCollection_String& theString,
const gp_Ax3& thePenLoc)
{
TopoDS_Shape aResult = RenderText (theString);
gp_Trsf aTrsf;
aTrsf.SetTransformation (thePenLoc, gp_Ax3 (gp::XOY()));
aResult.Move (aTrsf);
return aResult;
}
public:
//! @return vertical distance from the horizontal baseline to the highest character coordinate.
Standard_Real Ascender() const
{
return myScaleUnits * Standard_Real(Font_FTFont::Ascender());
}
//! @return vertical distance from the horizontal baseline to the lowest character coordinate.
Standard_Real Descender() const
{
return myScaleUnits * Standard_Real(Font_FTFont::Descender());
}
//! @return default line spacing (the baseline-to-baseline distance).
Standard_Real LineSpacing() const
{
return myScaleUnits * Standard_Real(Font_FTFont::LineSpacing());
}
//! Configured point size
Standard_Real PointSize() const
{
return myScaleUnits * Standard_Real(Font_FTFont::PointSize());
}
//! Compute advance to the next character with kerning applied when applicable.
//! Assuming text rendered horizontally.
Standard_Real AdvanceX (const Standard_Utf32Char theUCharNext)
{
return myScaleUnits * Standard_Real(Font_FTFont::AdvanceX (theUCharNext));
}
//! Compute advance to the next character with kerning applied when applicable.
//! Assuming text rendered horizontally.
Standard_Real AdvanceX (const Standard_Utf32Char theUChar,
const Standard_Utf32Char theUCharNext)
{
return myScaleUnits * Standard_Real(Font_FTFont::AdvanceX (theUChar, theUCharNext));
}
//! Compute advance to the next character with kerning applied when applicable.
//! Assuming text rendered vertically.
Standard_Real AdvanceY (const Standard_Utf32Char theUCharNext)
{
return myScaleUnits * Standard_Real(Font_FTFont::AdvanceY (theUCharNext));
}
//! Compute advance to the next character with kerning applied when applicable.
//! Assuming text rendered vertically.
Standard_Real AdvanceY (const Standard_Utf32Char theUChar,
const Standard_Utf32Char theUCharNext)
{
return myScaleUnits * Standard_Real(Font_FTFont::AdvanceY (theUChar, theUCharNext));
}
protected:
//! Render single glyph as TopoDS_Shape. This method does not lock the mutex.
//! @param theChar glyph identifier
//! @param theShape rendered glyph within cache, might be NULL shape
//! @return true if glyph's geometry is available
Standard_EXPORT Standard_Boolean renderGlyph (const Standard_Utf32Char theChar,
TopoDS_Shape& theShape);
private:
//! Initialize class fields
void init();
//! Auxiliary method to create 3D curve
bool to3d (const Handle(Geom2d_Curve) theCurve2d,
const GeomAbs_Shape theContinuity,
Handle(Geom_Curve)& theCurve3d);
//! Auxiliary method to convert FT_Vector to gp_XY
gp_XY readFTVec (const FT_Vector& theVec) const
{
return gp_XY (myScaleUnits * Standard_Real(theVec.x) / 64.0, myScaleUnits * Standard_Real(theVec.y) / 64.0);
}
protected: //! @name Protected fields
NCollection_DataMap<Standard_Utf32Char, TopoDS_Shape>
myCache; //!< glyphs cache
Standard_Mutex myMutex; //!< lock for thread-safety
Handle(Geom_Surface) mySurface; //!< surface to place glyphs on to
Standard_Real myPrecision; //!< algorithm precision
Standard_Real myScaleUnits; //!< scale font rendering units into model units
Standard_Boolean myIsCompositeCurve; //!< flag to merge C1 curves of each contour into single C0 curve, ON by default
protected: //! @name Shared temporary variables for glyph construction
Adaptor3d_CurveOnSurface myCurvOnSurf;
Handle(Geom2dAdaptor_HCurve) myCurve2dAdaptor;
Geom2dConvert_CompCurveToBSplineCurve myConcatMaker;
TColgp_Array1OfPnt2d my3Poles;
TColgp_Array1OfPnt2d my4Poles;
BRep_Builder myBuilder;
ShapeFix_Face myFixer;
public:
DEFINE_STANDARD_RTTI(Font_BRepFont)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE(Font_BRepFont, Font_FTFont)
#endif // _Font_BRepFont_H__
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