/usr/include/oce/Graphic3d_ArrayOfPrimitives.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#define _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_BoundBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Byte.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_CString.hxx>
class Standard_OutOfRange;
class Graphic3d_InitialisationError;
class Graphic3d_Group;
class gp_Pnt;
class Quantity_Color;
class gp_Dir;
class gp_Pnt2d;
//! This class furnish services to defined and fill an
//! array of primitives compatible with the use of
//! the OPENGl glDrawArrays() or glDrawElements() functions.
//! NOTE that the main goal of this kind of primitive
//! is to avoid multiple copies of datas between
//! each layer of the software.
//! So the array datas exist only one time and the use
//! of SetXxxxxx() methods enable to change dynamically
//! the aspect of this primitive.
//!
//! Advantages are :
//! 1) Decrease strongly the loading time.
//! 2) Decrease strongly the display time using optimized Opengl
//! primitives.
//! 3) Enable to change dynamically the components of the primitive
//! (vertice,normal,color,texture coordinates).
//! 4) Add true triangle and quadrangle strips or fans capabilities.
class Graphic3d_ArrayOfPrimitives : public MMgt_TShared
{
public:
Standard_EXPORT void Destroy() ;
~Graphic3d_ArrayOfPrimitives()
{
Destroy();
}
//! Adds a vertice in the array.
//! returns the actual vertex number.
Standard_Integer AddVertex (const gp_Pnt& aVertice) ;
Standard_Integer AddVertex (const Graphic3d_Vec3& theVertex);
//! Adds a vertice in the array.
//! returns the actual vertex number.
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) ;
//! Adds a vertice in the array.
//! returns the actual vertex number.
Standard_EXPORT Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) ;
//! Adds a vertice and vertex color in the vertex array.
//! returns the actual vertex number.
//! Warning: <aColor> is ignored when the <hasVColors>
//! constructor parameter is FALSE
Standard_EXPORT Standard_Integer AddVertex (const gp_Pnt& aVertice, const Quantity_Color& aColor) ;
//! Adds a vertice and vertex color in the vertex array.
//! returns the actual vertex number.
//! Warning: <aColor> is ignored when the <hasVColors>
//! constructor parameter is FALSE
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! On all architecture proccers type (x86 or SPARC) you can
//! use this byte order.
Standard_EXPORT Standard_Integer AddVertex (const gp_Pnt& aVertice, const Standard_Integer aColor) ;
//! Adds a vertice and vertex normal in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal) ;
//! Adds a vertice and vertex normal in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) ;
//! Adds a vertice and vertex normal in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
Standard_EXPORT Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ) ;
//! Adds a vertice,vertex normal and color in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
//! <aColor> is ignored when the <hasVColors>
//! constructor parameter is FALSE
Standard_EXPORT Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal, const Quantity_Color& aColor) ;
//! Adds a vertice,vertex normal and color in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
//! <aColor> is ignored when the <hasVColors>
//! constructor parameter is FALSE
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! On all architecture proccers type (x86 or SPARC) you can
//! use this byte order.
Standard_EXPORT Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal, const Standard_Integer aColor) ;
//! Adds a vertice and vertex texture in the vertex array.
//! returns the actual vertex number.
//! <aTexel> is ignored when the <hasVTexels>
//! constructor parameter is FALSE.
Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Pnt2d& aTexel) ;
//! Adds a vertice and vertex texture coordinates in the vertex array.
//! returns the actual vertex number.
//! <aTexel> is ignored when the <hasVTexels>
//! constructor parameter is FALSE.
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real TX, const Standard_Real TY) ;
//! Adds a vertice and vertex texture coordinates in the vertex array.
//! returns the actual vertex number.
//! <aTexel> is ignored when the <hasVTexels>
//! constructor parameter is FALSE.
Standard_EXPORT Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal TX, const Standard_ShortReal TY) ;
//! Adds a vertice,vertex normal and texture in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
//! <aTexel> is ignored when the <hasVTexels>
//! constructor parameter is FALSE.
Standard_Integer AddVertex (const gp_Pnt& aVertice, const gp_Dir& aNormal, const gp_Pnt2d& aTexel) ;
//! Adds a vertice,vertex normal and texture in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
//! <aTexel> is ignored when the <hasVTexels>
//! constructor parameter is FALSE.
Standard_Integer AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ, const Standard_Real TX, const Standard_Real TY) ;
//! Adds a vertice,vertex normal and texture in the vertex array.
//! returns the actual vertex number.
//! Warning: <aNormal> is ignored when the <hasVNormals>
//! constructor parameter is FALSE.
//! <aTexel> is ignored when the <hasVTexels>
//! constructor parameter is FALSE.
Standard_EXPORT Standard_Integer AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ, const Standard_ShortReal TX, const Standard_ShortReal TY) ;
//! Adds a bound of length <edgeNumber> in the bound array
//! returns the actual bounds number.
Standard_EXPORT Standard_Integer AddBound (const Standard_Integer edgeNumber) ;
//! Adds a bound of length <edgeNumber> and bound color
//! <aBColor> in the bound array.
//! returns the actual bounds number.
//! Warning: <aBColor> is ignored when the <hasBColors>
//! constructor parameter is FALSE
Standard_EXPORT Standard_Integer AddBound (const Standard_Integer edgeNumber, const Quantity_Color& aBColor) ;
//! Adds a bound of length <edgeNumber> and bound color
//! coordinates in the bound array.
//! returns the actual bounds number.
//! Warning: <R,G,B> are ignored when the <hasBColors>
//! constructor parameter is FALSE
Standard_EXPORT Standard_Integer AddBound (const Standard_Integer edgeNumber, const Standard_Real R, const Standard_Real G, const Standard_Real B) ;
//! Adds an edge in the range [1,VertexNumber()] in the array.
//! Returns the actual edges number.
Standard_EXPORT Standard_Integer AddEdge (const Standard_Integer vertexIndex) ;
//! Change the vertice of rank <anIndex> in the array.
Standard_EXPORT void SetVertice (const Standard_Integer anIndex, const gp_Pnt& aVertice) ;
//! Change the vertice of rank <anIndex> in the array.
void SetVertice (const Standard_Integer anIndex, const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) ;
//! Change the vertex color of rank <anIndex> in the array.
Standard_EXPORT void SetVertexColor (const Standard_Integer anIndex, const Quantity_Color& aColor) ;
//! Change the vertex color of rank <anIndex> in the array.
void SetVertexColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) ;
//! Change the vertex color of rank <anIndex> in the array.
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! On all architecture proccers type (x86 or SPARC) you can
//! use this byte order.
Standard_EXPORT void SetVertexColor (const Standard_Integer anIndex, const Standard_Integer aColor) ;
//! Change the vertex normal of rank <anIndex> in the array.
Standard_EXPORT void SetVertexNormal (const Standard_Integer anIndex, const gp_Dir& aNormal) ;
//! Change the vertex normal of rank <anIndex> in the array.
void SetVertexNormal (const Standard_Integer anIndex, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) ;
//! Change the vertex texel of rank <anIndex> in the array.
Standard_EXPORT void SetVertexTexel (const Standard_Integer anIndex, const gp_Pnt2d& aTexel) ;
//! Change the vertex texel of rank <anIndex> in the array.
void SetVertexTexel (const Standard_Integer anIndex, const Standard_Real TX, const Standard_Real TY) ;
//! Change the bound color of rank <anIndex> in the array.
Standard_EXPORT void SetBoundColor (const Standard_Integer anIndex, const Quantity_Color& aColor) ;
//! Change the bound color of rank <anIndex> in the array.
void SetBoundColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) ;
//! Returns optional index buffer.
const Handle(Graphic3d_IndexBuffer)& Indices() const;
//! Returns vertex attributes buffer (colors, normals, texture coordinates).
const Handle(Graphic3d_Buffer)& Attributes() const;
//! Returns optional bounds buffer.
const Handle(Graphic3d_BoundBuffer)& Bounds() const;
//! Returns the type of this primitive
Graphic3d_TypeOfPrimitiveArray Type() const;
//! Returns the string type of this primitive
Standard_EXPORT Standard_CString StringType() const;
//! Returns TRUE when vertex normals array is defined.
Standard_Boolean HasVertexNormals() const;
//! Returns TRUE when vertex colors array is defined.
Standard_Boolean HasVertexColors() const;
//! Returns TRUE when vertex texels array is defined.
Standard_Boolean HasVertexTexels() const;
//! Returns the number of defined vertex
Standard_Integer VertexNumber() const;
//! Returns the vertice at rank <aRank>
//! from the vertex table if defined.
Standard_EXPORT gp_Pnt Vertice (const Standard_Integer aRank) const;
//! Returns the vertice coordinates at rank <aRank>
//! from the vertex table if defined.
void Vertice (const Standard_Integer aRank, Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
//! Returns the vertex color at rank <aRank>
//! from the vertex table if defined.
Standard_EXPORT Quantity_Color VertexColor (const Standard_Integer aRank) const;
//! Returns the vertex color values at rank <aRank>
//! from the vertex table if defined.
void VertexColor (const Standard_Integer aRank, Standard_Real& R, Standard_Real& G, Standard_Real& B) const;
//! Returns the vertex color values at rank <aRank>
//! from the vertex table if defined.
void VertexColor (const Standard_Integer aRank, Standard_Integer& aColor) const;
//! Returns the vertex normal at rank <aRank>
//! from the vertex table if defined.
Standard_EXPORT gp_Dir VertexNormal (const Standard_Integer aRank) const;
//! Returns the vertex normal coordinates at rank <aRank>
//! from the vertex table if defined.
void VertexNormal (const Standard_Integer aRank, Standard_Real& NX, Standard_Real& NY, Standard_Real& NZ) const;
//! Returns the vertex texture at rank <aRank>
//! from the vertex table if defined.
Standard_EXPORT gp_Pnt2d VertexTexel (const Standard_Integer aRank) const;
//! Returns the vertex texture coordinates at rank <aRank>
//! from the vertex table if defined.
void VertexTexel (const Standard_Integer aRank, Standard_Real& TX, Standard_Real& TY) const;
//! Returns the number of defined edges
Standard_Integer EdgeNumber() const;
//! Returns the vertex index at rank <aRank>
//! in the range [1,VertexNumber()]
Standard_Integer Edge (const Standard_Integer aRank) const;
//! Returns TRUE when bound colors array is defined.
Standard_Boolean HasBoundColors() const;
//! Returns the number of defined bounds
Standard_Integer BoundNumber() const;
//! Returns the edge number at rank <aRank>.
Standard_Integer Bound (const Standard_Integer aRank) const;
//! Returns the bound color at rank <aRank>
//! from the bound table if defined.
Standard_EXPORT Quantity_Color BoundColor (const Standard_Integer aRank) const;
//! Returns the bound color values at rank <aRank>
//! from the bound table if defined.
Standard_EXPORT void BoundColor (const Standard_Integer aRank, Standard_Real& R, Standard_Real& G, Standard_Real& B) const;
//! Returns the number of total items according to
//! the array type.
Standard_EXPORT Standard_Integer ItemNumber() const;
//! Returns TRUE only when the contains of this array is
//! available.
Standard_EXPORT Standard_Boolean IsValid() ;
friend class Graphic3d_Group;
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfPrimitives)
protected:
//! Warning
//! You must use a coherent set of AddVertex() methods according to the
//! <hasVNormals>,<hasVColors>,<hasVTexels>,<hasBColors>
//! User is responsible of confuse vertex and bad normal orientation.
//! You must use AddBound() method only if the <maxBounds>
//! constructor parameter is > 0.
//! You must use AddEdge() method only if the <maxEdges>
//! constructor parameter is > 0.
Standard_EXPORT Graphic3d_ArrayOfPrimitives(const Graphic3d_TypeOfPrimitiveArray aType, const Standard_Integer maxVertexs, const Standard_Integer maxBounds, const Standard_Integer maxEdges, const Standard_Boolean hasVNormals, const Standard_Boolean hasVColors, const Standard_Boolean hasBColors, const Standard_Boolean hasTexels);
private:
Standard_EXPORT void ComputeVNormals (const Standard_Integer fromIndex, const Standard_Integer toIndex) ;
Handle(Graphic3d_IndexBuffer) myIndices;
Handle(Graphic3d_Buffer) myAttribs;
Handle(Graphic3d_BoundBuffer) myBounds;
Graphic3d_TypeOfPrimitiveArray myType;
Standard_Integer myMaxBounds;
Standard_Integer myMaxVertexs;
Standard_Integer myMaxEdges;
Standard_Byte myVNor;
Standard_Byte myVTex;
Standard_Byte myVCol;
};
#include <Graphic3d_ArrayOfPrimitives.lxx>
#endif // _Graphic3d_ArrayOfPrimitives_HeaderFile
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