/usr/include/oce/Graphic3d_ArrayOfQuadrangles.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile
#define _Graphic3d_ArrayOfQuadrangles_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_ArrayOfQuadrangles.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class Standard_OutOfRange;
//! Contains quatrangles array definition
class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives
{
public:
//! Creates an array of quadrangles,
//! a quadrangle can be filled as:
//! 1) creating a set of quadrangles defined with his vertexs.
//! i.e:
//! myArray = Graphic3d_ArrayOfQuadrangles(8)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x8,y8,z8)
//! 3) creating a set of indexed quadrangles defined with his vertex
//! ans edges.
//! i.e:
//! myArray = Graphic3d_ArrayOfQuadrangles(6,8)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x6,y6,z6)
//! myArray->AddEdge(1)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddEdge(4)
//! myArray->AddEdge(3)
//! myArray->AddEdge(4)
//! myArray->AddEdge(5)
//! myArray->AddEdge(6)
//!
//! <maxVertexs> defined the maximun allowed vertex number in the array.
//! <maxEdges> defined the maximun allowed edge number in the array.
//! Warning:
//! When <hasVNormals> is TRUE , you must use one of
//! AddVertex(Point,Normal)
//! or AddVertex(Point,Normal,Color)
//! or AddVertex(Point,Normal,Texel) methods.
//! When <hasVColors> is TRUE , you must use one of
//! AddVertex(Point,Color)
//! or AddVertex(Point,Normal,Color) methods.
//! When <hasTexels> is TRUE , you must use one of
//! AddVertex(Point,Texel)
//! or AddVertex(Point,Normal,Texel) methods.
//! Warning:
//! the user is responsible about the orientation of the quadrangle
//! depending of the order of the created vertex or edges and this
//! orientation must be coherent with the vertex normal optionnaly
//! given at each vertex (See the Orientate() methods).
Standard_EXPORT Graphic3d_ArrayOfQuadrangles(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfQuadrangles)
protected:
private:
};
#endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile
|