/usr/include/oce/Graphic3d_HSequenceOfStructure.hxx is in liboce-visualization-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_HSequenceOfStructure_HeaderFile
#define _Graphic3d_HSequenceOfStructure_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_HSequenceOfStructure.hxx>
#include <Graphic3d_SequenceOfStructure.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
class Standard_NoSuchObject;
class Standard_OutOfRange;
class Graphic3d_Structure;
class Graphic3d_SequenceOfStructure;
class Graphic3d_HSequenceOfStructure : public MMgt_TShared
{
public:
Graphic3d_HSequenceOfStructure();
Standard_Boolean IsEmpty() const;
Standard_Integer Length() const;
Standard_EXPORT void Clear() ;
Standard_EXPORT void Append (const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void Append (const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void Prepend (const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void Prepend (const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void Reverse() ;
Standard_EXPORT void InsertBefore (const Standard_Integer anIndex, const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void InsertBefore (const Standard_Integer anIndex, const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void InsertAfter (const Standard_Integer anIndex, const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void InsertAfter (const Standard_Integer anIndex, const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void Exchange (const Standard_Integer anIndex, const Standard_Integer anOtherIndex) ;
Standard_EXPORT Handle(Graphic3d_HSequenceOfStructure) Split (const Standard_Integer anIndex) ;
Standard_EXPORT void SetValue (const Standard_Integer anIndex, const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT const Handle(Graphic3d_Structure)& Value (const Standard_Integer anIndex) const;
Standard_EXPORT Handle(Graphic3d_Structure)& ChangeValue (const Standard_Integer anIndex) ;
Standard_EXPORT void Remove (const Standard_Integer anIndex) ;
Standard_EXPORT void Remove (const Standard_Integer fromIndex, const Standard_Integer toIndex) ;
const Graphic3d_SequenceOfStructure& Sequence() const;
Graphic3d_SequenceOfStructure& ChangeSequence() ;
DEFINE_STANDARD_RTTI(Graphic3d_HSequenceOfStructure)
protected:
private:
Graphic3d_SequenceOfStructure mySequence;
};
#define Item Handle(Graphic3d_Structure)
#define Item_hxx <Graphic3d_Structure.hxx>
#define TheSequence Graphic3d_SequenceOfStructure
#define TheSequence_hxx <Graphic3d_SequenceOfStructure.hxx>
#define TCollection_HSequence Graphic3d_HSequenceOfStructure
#define TCollection_HSequence_hxx <Graphic3d_HSequenceOfStructure.hxx>
#define Handle_TCollection_HSequence Handle_Graphic3d_HSequenceOfStructure
#define TCollection_HSequence_Type_() Graphic3d_HSequenceOfStructure_Type_()
#include <TCollection_HSequence.lxx>
#undef Item
#undef Item_hxx
#undef TheSequence
#undef TheSequence_hxx
#undef TCollection_HSequence
#undef TCollection_HSequence_hxx
#undef Handle_TCollection_HSequence
#undef TCollection_HSequence_Type_
#endif // _Graphic3d_HSequenceOfStructure_HeaderFile
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