/usr/include/oce/Graphic3d_MaterialAspect.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_MaterialAspect_HeaderFile
#define _Graphic3d_MaterialAspect_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_ShortReal.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_TypeOfMaterial.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <TCollection_AsciiString.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_TypeOfReflection.hxx>
#include <Standard_CString.hxx>
#include <Standard_Integer.hxx>
class Graphic3d_MaterialDefinitionError;
class Standard_OutOfRange;
class Quantity_Color;
//! This class allows the definition of the type of a surface.
//! Aspect attributes of a 3d face.
//! Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse,
//! Specular, Transparency, Emissive, ReflectionMode,
//! BackFace, FrontFace, Reflection, Absorbtion
class Graphic3d_MaterialAspect
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a material from default values.
Standard_EXPORT Graphic3d_MaterialAspect();
//! Creates a generic material calls <AName>
Standard_EXPORT Graphic3d_MaterialAspect(const Graphic3d_NameOfMaterial AName);
//! Increases or decreases the luminosity of <me>.
//! <ADelta> is a signed percentage.
Standard_EXPORT void IncreaseShine (const Standard_Real ADelta) ;
//! Modifies the reflection properties of the surface.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <AValue> is
//! a negative value or greater than 1.0.
Standard_EXPORT void SetAmbient (const Standard_Real AValue) ;
//! Modifies the reflection properties of the surface.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <AValue> is a
//! negative value or greater than 1.0.
Standard_EXPORT void SetDiffuse (const Standard_Real AValue) ;
//! Modifies the reflection properties of the surface.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <AValue> is a
//! negative value or greater than 1.0.
Standard_EXPORT void SetEmissive (const Standard_Real AValue) ;
//! Modifies the luminosity of the surface.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <AValue> is a
//! negative value or greater than 1.0.
Standard_EXPORT void SetShininess (const Standard_Real AValue) ;
//! Modifies the reflection properties of the surface.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <AValue> is a
//! negative value or greater than 1.0.
Standard_EXPORT void SetSpecular (const Standard_Real AValue) ;
//! Modifies the transparency coefficient of the surface.
//! <AValue> = 0. opaque. (default)
//! <AValue> = 1. transparent.
//! Transparency is applicable to materials that have at least
//! one of reflection modes (ambient, diffuse, specular or emissive)
//! enabled. See also SetReflectionModeOn() and SetReflectionModeOff() methods.
//!
//! NOTE: In order for transparency specified through this method to
//! take effect, it is necessary to enable transparency
//! in the viewer. This can be done either directly -
//! see Visual3d_ViewManager::SetTransparency(Standard_Boolean),
//! or indirectly - by calling AIS_InteractiveObject::SetTransparency()
//! before an object is added to an interactive context, or by
//! calling AIS_InteractiveContext::SetTransparency() for a given
//! interactive object already displayed.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <AValue> is a
//! negative value or greater than 1.0.
Standard_EXPORT void SetTransparency (const Standard_Real AValue) ;
//! Modifies the refraction index of the material.
//! Category: Methods to modify the class definition
//! Warning: Raises MaterialDefinitionError if <theValue> is a
//! lesser than 1.0.
Standard_EXPORT void SetRefractionIndex (const Standard_Real theValue) ;
//! Modifies the ambient and diffuse colour of the surface.
//! Category: Methods to modify the class definition
Standard_EXPORT void SetColor (const Quantity_Color& AColor) ;
//! Modifies the ambient colour of the surface.
Standard_EXPORT void SetAmbientColor (const Quantity_Color& AColor) ;
//! Modifies the difuse colour of the surface.
Standard_EXPORT void SetDiffuseColor (const Quantity_Color& AColor) ;
//! Modifies the specular colour of the surface.
Standard_EXPORT void SetSpecularColor (const Quantity_Color& AColor) ;
//! Modifies the emissive colour of the surface.
Standard_EXPORT void SetEmissiveColor (const Quantity_Color& AColor) ;
//! Activates the reflective properties of the surface <AType>.
//!
//! TypeOfReflection : TOR_AMBIENT
//! TOR_DIFFUSE
//! TOR_SPECULAR
//! TOR_EMISSION
//! 1, 2, 3 or 4 types of reflection can be set for a given surface.
Standard_EXPORT void SetReflectionModeOn (const Graphic3d_TypeOfReflection AType) ;
//! Deactivates the reflective properties of
//! the surface <AType>.
//!
//! TypeOfReflection : TOR_AMBIENT
//! TOR_DIFFUSE
//! TOR_SPECULAR
//! TOR_EMISSION
//! 1, 2, 3 or 4 types of reflection can be set off for a given surface.
//! Disabling diffuse and specular reflectance is useful for efficient visualization
//! of large amounts of data as definition of normals for graphic primitives is not needed
//! when only "all-directional" reflectance is active.
//!
//! NOTE: Disabling all four reflection modes also turns off the following effects:
//! 1. Lighting. Colors of primitives are not affected by the material properties when lighting is off.
//! 2. Transparency.
Standard_EXPORT void SetReflectionModeOff (const Graphic3d_TypeOfReflection AType) ;
//! Set MyMaterialType to the value of parameter <AType>
//!
//! TypeOfMaterial : MATERIAL_ASPECT
//! MATERIAL_PHYSIC
Standard_EXPORT void SetMaterialType (const Graphic3d_TypeOfMaterial AType) ;
//! The current matarial become a "UserDefined" material.
//! Set the name of the "UserDefined" material.
Standard_EXPORT void SetMaterialName (const Standard_CString AName) ;
Standard_EXPORT void SetEnvReflexion (const Standard_ShortReal AValue) ;
//! Resets the material with the original values according to
//! the material name but leave the current color values untouched
//! for the material of type ASPECT.
Standard_EXPORT void Reset() ;
//! Returns the diffuse colour of the surface.
Standard_EXPORT const Quantity_Color& Color() const;
//! Returns the ambient colour of the surface.
Standard_EXPORT const Quantity_Color& AmbientColor() const;
//! Returns the diffuse colour of the surface.
Standard_EXPORT const Quantity_Color& DiffuseColor() const;
//! Returns the specular colour of the surface.
Standard_EXPORT const Quantity_Color& SpecularColor() const;
//! Returns the emissive colour of the surface.
Standard_EXPORT const Quantity_Color& EmissiveColor() const;
//! Returns the reflection properties of the surface.
Standard_EXPORT Standard_Real Ambient() const;
//! Returns the reflection properties of the surface.
Standard_EXPORT Standard_Real Diffuse() const;
//! Returns the reflection properties of the surface.
Standard_EXPORT Standard_Real Specular() const;
//! Returns the transparency coefficient of the surface.
Standard_EXPORT Standard_Real Transparency() const;
//! Returns the refraction index of the material
Standard_EXPORT Standard_Real RefractionIndex() const;
//! Returns the emissive coefficient of the surface.
Standard_EXPORT Standard_Real Emissive() const;
//! Returns the luminosity of the surface.
Standard_EXPORT Standard_Real Shininess() const;
//! Returns Standard_True if the reflection mode is active,
//! Standard_False otherwise.
Standard_EXPORT Standard_Boolean ReflectionMode (const Graphic3d_TypeOfReflection AType) const;
//! Returns Standard_True if MyMaterialType equal the parameter AType,
//! Standard_False otherwise.
Standard_EXPORT Standard_Boolean MaterialType (const Graphic3d_TypeOfMaterial AType) const;
Standard_EXPORT Standard_ShortReal EnvReflexion() const;
//! Returns the material name.
Standard_EXPORT Graphic3d_NameOfMaterial Name() const;
//! Returns Standard_True if the materials <me> and
//! <Other> are different.
Standard_EXPORT Standard_Boolean IsDifferent (const Graphic3d_MaterialAspect& Other) const;
Standard_Boolean operator != (const Graphic3d_MaterialAspect& Other) const
{
return IsDifferent(Other);
}
//! Returns Standard_True if the materials <me> and
//! <Other> are identical.
Standard_EXPORT Standard_Boolean IsEqual (const Graphic3d_MaterialAspect& Other) const;
Standard_Boolean operator == (const Graphic3d_MaterialAspect& Other) const
{
return IsEqual(Other);
}
//! Returns the number of predefined textures.
Standard_EXPORT static Standard_Integer NumberOfMaterials() ;
//! Returns the name of the predefined material of rank <aRank>
//! Trigger: when <aRank> is < 1 or > NumberOfMaterials.
Standard_EXPORT static Standard_CString MaterialName (const Standard_Integer aRank) ;
//! Returns the name of this material
Standard_EXPORT Standard_CString MaterialName() const;
//! Returns the type of the predefined material of rank <aRank>
//! Trigger: when <aRank> is < 1 or > NumberOfMaterials.
Standard_EXPORT static Graphic3d_TypeOfMaterial MaterialType (const Standard_Integer aRank) ;
//! Returns the material for specified name or Graphic3d_NOM_DEFAULT if name is unknown.
Standard_EXPORT static Graphic3d_NameOfMaterial MaterialFromName (const Standard_CString theName) ;
protected:
private:
Standard_EXPORT void Init (const Graphic3d_NameOfMaterial AName) ;
Standard_ShortReal myDiffuseCoef;
Quantity_Color myDiffuseColor;
Standard_Boolean myDiffuseActivity;
Standard_ShortReal myAmbientCoef;
Quantity_Color myAmbientColor;
Standard_Boolean myAmbientActivity;
Standard_ShortReal mySpecularCoef;
Quantity_Color mySpecularColor;
Standard_Boolean mySpecularActivity;
Standard_ShortReal myEmissiveCoef;
Quantity_Color myEmissiveColor;
Standard_Boolean myEmissiveActivity;
Standard_ShortReal myTransparencyCoef;
Standard_ShortReal myRefractionIndex;
Standard_ShortReal myShininess;
Standard_ShortReal myEnvReflexion;
Graphic3d_TypeOfMaterial myMaterialType;
Graphic3d_NameOfMaterial myMaterialName;
Graphic3d_NameOfMaterial myRequestedMaterialName;
TCollection_AsciiString myStringName;
};
#endif // _Graphic3d_MaterialAspect_HeaderFile
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