/usr/include/oce/Graphic3d_ShaderObject.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | // Created on: 2013-09-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ShaderObject_HeaderFile
#define _Graphic3d_ShaderObject_HeaderFile
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfShaderObject.hxx>
//! Forward declaration
class Handle(Graphic3d_ShaderObject);
//! This class is responsible for managing shader objects.
class Graphic3d_ShaderObject : public Standard_Transient
{
private:
//! Creates new shader object of specified type.
Standard_EXPORT Graphic3d_ShaderObject (const Graphic3d_TypeOfShaderObject theType);
public:
//! Releases resources of shader object.
Standard_EXPORT virtual ~Graphic3d_ShaderObject();
//! Checks if the shader object is valid or not.
Standard_EXPORT virtual Standard_Boolean IsDone() const;
//! Returns the full path to the shader source.
const OSD_Path& Path() const { return myPath; }
//! Returns the source code of the shader object.
const TCollection_AsciiString& Source() const { return mySource; }
//! Returns type of the shader object.
Graphic3d_TypeOfShaderObject Type() const { return myType; }
//! Returns unique ID used to manage resource in graphic driver.
const TCollection_AsciiString& GetId() const { return myID; }
//! Creates new shader object from specified file.
Standard_EXPORT static Handle(Graphic3d_ShaderObject) CreateFromFile (const Graphic3d_TypeOfShaderObject theType,
const TCollection_AsciiString& thePath);
//! Creates new shader object from specified source.
Standard_EXPORT static Handle(Graphic3d_ShaderObject) CreateFromSource (const Graphic3d_TypeOfShaderObject theType,
const TCollection_AsciiString& theSource);
public:
DEFINE_STANDARD_RTTI (Graphic3d_ShaderObject)
protected:
TCollection_AsciiString myID; //!< the ID of shader object
TCollection_AsciiString mySource; //!< the source code of shader object
OSD_Path myPath; //!< the path to shader source (may be empty)
private:
//! The type of shader object.
Graphic3d_TypeOfShaderObject myType;
};
DEFINE_STANDARD_HANDLE (Graphic3d_ShaderObject, Standard_Transient)
#endif
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