/usr/include/oce/Graphic3d_ShaderVariable.lxx is in liboce-visualization-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | // Created on: 2013-09-25
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// =======================================================================
// function : As
// purpose : Returns variable value casted to specified type
// =======================================================================
template <class T> inline
T& Graphic3d_ValueInterface::As()
{
Graphic3d_UniformValue<T>* aPtr = dynamic_cast<Graphic3d_UniformValue<T>*> (this);
return aPtr->Value;
}
// =======================================================================
// function : As
// purpose : Returns variable value casted to specified type
// =======================================================================
template <class T> inline
const T& Graphic3d_ValueInterface::As() const
{
const Graphic3d_UniformValue<T>* aPtr = dynamic_cast<const Graphic3d_UniformValue<T>*> (this);
return aPtr->Value;
}
// =======================================================================
// function : TypeID
// purpose : Returns unique identifier of value type
// =======================================================================
template <class T> inline
Standard_Size Graphic3d_UniformValue<T>::TypeID() const
{
return Graphic3d_UniformValueTypeID<T>::ID;
}
// =======================================================================
// function : Create
// purpose : Creates initialized shader variable
// =======================================================================
template<class T> inline
Graphic3d_ShaderVariable* Graphic3d_ShaderVariable::Create (const TCollection_AsciiString& theName,
const T& theValue)
{
Graphic3d_ShaderVariable* theVariable = new Graphic3d_ShaderVariable (theName);
theVariable->myValue = new Graphic3d_UniformValue<T> (theValue);
return theVariable;
}
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