/usr/include/oce/Graphic3d_StructureManager.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_StructureManager_HeaderFile
#define _Graphic3d_StructureManager_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Integer.hxx>
#include <Aspect_TypeOfUpdate.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MapOfObject.hxx>
#include <Aspect_GenId.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <Handle_Standard_Transient.hxx>
class Graphic3d_AspectLine3d;
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class Graphic3d_AspectFillArea3d;
class Graphic3d_GraphicDriver;
class Graphic3d_InitialisationError;
class Graphic3d_Structure;
class TColStd_SequenceOfInteger;
class Graphic3d_DataStructureManager;
class TColStd_Array2OfReal;
class Standard_Transient;
//! This class allows the definition of a manager to
//! which the graphic objects are associated.
//! It allows them to be globally manipulated.
//! It defines the global attributes.
//! Keywords: Structure, Structure Manager, Update Mode,
//! Destroy, Highlight, Visible
class Graphic3d_StructureManager : public MMgt_TShared
{
public:
//! Deletes the manager <me>.
Standard_EXPORT virtual void Destroy() ;
~Graphic3d_StructureManager()
{
Destroy();
}
//! Modifies the default attributes for lines
//! in the visualiser.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) ;
//! Modifies the default attributes for faces
//! in the visualiser.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
//! Modifies the default attributes for text
//! in the visualiser.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) ;
//! Modifies the default attributes for markers
//! in the visualiser.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) ;
//! Modifies the screen update mode.
//!
//! TOU_ASAP as soon as possible
//! TOU_WAIT on demand (with the Update function)
//! Note : Dynamic Operations and Update Mode
//! Use SetUpdateMode to control when changes to
//! the display are made. Use one of the following
//! functions to update one or more views:
//! - Update all views of the viewer: Visual3d_ViewManager::Update ()
//! - Update one view of the viewer: Visual3d_View::Update () Use one of
//! the following functions to update the entire display:
//! - Redraw all structures in all views: Visual3d_ViewManager::Redraw ()
//! - Redraw all structures in one view: Visual3d_View::Redraw () Update)
Standard_EXPORT void SetUpdateMode (const Aspect_TypeOfUpdate AType) ;
//! Updates screen in function of modifications of
//! the structures.
//! Warning: Not necessary if the update mode is TOU_ASAP.
Standard_EXPORT virtual void Update() const = 0;
//! Returns the set of structures displayed in
//! visualiser <me>.
Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& SG) const;
//! Returns the set of highlighted structures
//! in a visualiser <me>.
Standard_EXPORT void HighlightedStructures (Graphic3d_MapOfStructure& SG) const;
//! Returns the values of the current default attributes.
Standard_EXPORT Handle(Graphic3d_AspectFillArea3d) FillArea3dAspect() const;
//! Returns maximum number of managers defineable.
Standard_EXPORT static Standard_Integer Limit() ;
//! Returns the values of the current default attributes.
Standard_EXPORT Handle(Graphic3d_AspectLine3d) Line3dAspect() const;
//! Returns the values of the current default attributes.
Standard_EXPORT Handle(Graphic3d_AspectMarker3d) Marker3dAspect() const;
//! Returns the values of the current default attributes.
Standard_EXPORT void PrimitivesAspect (Handle(Graphic3d_AspectLine3d)& CTXL, Handle(Graphic3d_AspectText3d)& CTXT, Handle(Graphic3d_AspectMarker3d)& CTXM, Handle(Graphic3d_AspectFillArea3d)& CTXF) const;
//! Returns the values of the current default attributes.
Standard_EXPORT Handle(Graphic3d_AspectText3d) Text3dAspect() const;
//! Returns the screen update mode.
//!
//! TOU_ASAP as soon as possible
//! TOU_WAIT on demand (Update)
Standard_EXPORT Aspect_TypeOfUpdate UpdateMode() const;
//! Changes the display priority of the structure <AStructure>.
Standard_EXPORT virtual void ChangeDisplayPriority (const Handle(Graphic3d_Structure)& AStructure, const Standard_Integer OldPriority, const Standard_Integer NewPriority) = 0;
//! Change Z layer for structure. The z layer mechanism allows
//! to display structures in higher layers in overlay of structures in
//! lower layers.
Standard_EXPORT virtual void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure, const Graphic3d_ZLayerId theLayerId) = 0;
//! Sets the settings for a single Z layer for all managed views.
Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) = 0;
//! Returns the settings of a single Z layer.
Standard_EXPORT virtual Graphic3d_ZLayerSettings ZLayerSettings (const Graphic3d_ZLayerId theLayerId) = 0;
//! Add a new top-level Z layer and get its ID as
//! <theLayerId> value. The method returns Standard_False if the layer
//! can not be created. The z layer mechanism allows to display
//! structures in higher layers in overlay of structures in lower layers.
Standard_EXPORT virtual Standard_Boolean AddZLayer (Graphic3d_ZLayerId& theLayerId) = 0;
//! Remove Z layer with ID <theLayerId>. Method returns
//! Standard_False if the layer can not be removed or doesn't exists.
//! By default, there is always a default bottom-level layer that can't
//! be removed.
Standard_EXPORT virtual Standard_Boolean RemoveZLayer (const Graphic3d_ZLayerId theLayerId) = 0;
//! Return all Z layer ids in sequence ordered by level
//! from lowest layer to highest. The first layer ID in sequence is
//! the default layer that can't be removed.
Standard_EXPORT virtual void GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const = 0;
//! Returns a current identifier available.
Standard_EXPORT static Standard_Integer CurrentId() ;
//! Forces a new construction of the structure <AStructure>
//! if <AStructure> is displayed and TOS_COMPUTED.
Standard_EXPORT virtual void ReCompute (const Handle(Graphic3d_Structure)& AStructure) = 0;
//! Forces a new construction of the structure <AStructure>
//! if <AStructure> is displayed in <AProjector> and TOS_COMPUTED.
Standard_EXPORT virtual void ReCompute (const Handle(Graphic3d_Structure)& AStructure, const Handle(Graphic3d_DataStructureManager)& AProjector) = 0;
//! Clears the structure <AStructure>.
Standard_EXPORT virtual void Clear (const Handle(Graphic3d_Structure)& AStructure, const Standard_Boolean WithDestruction) = 0;
//! Connects the structures <AMother> and <ADaughter>.
Standard_EXPORT virtual void Connect (const Handle(Graphic3d_Structure)& AMother, const Handle(Graphic3d_Structure)& ADaughter) = 0;
//! Disconnects the structures <AMother> and <ADaughter>.
Standard_EXPORT virtual void Disconnect (const Handle(Graphic3d_Structure)& AMother, const Handle(Graphic3d_Structure)& ADaughter) = 0;
//! Display the structure <AStructure>.
Standard_EXPORT virtual void Display (const Handle(Graphic3d_Structure)& AStructure) = 0;
//! Erases the structure <AStructure>.
Standard_EXPORT virtual void Erase (const Handle(Graphic3d_Structure)& AStructure) = 0;
//! Highlights the structure <AStructure>.
Standard_EXPORT virtual void Highlight (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfHighlightMethod AMethod) = 0;
//! Transforms the structure <AStructure>.
Standard_EXPORT virtual void SetTransform (const Handle(Graphic3d_Structure)& AStructure, const TColStd_Array2OfReal& ATrsf) = 0;
//! Returns the graphic driver of <me>.
Standard_EXPORT const Handle(Graphic3d_GraphicDriver)& GraphicDriver() const;
//! Returns the identification number of the manager.
Standard_EXPORT virtual Standard_Integer Identification() const;
//! Returns the structure with the identification number <AId>.
Standard_EXPORT virtual Handle(Graphic3d_Structure) Identification (const Standard_Integer AId) const;
//! Returns a new identification number for a new structure in the manager.
Standard_EXPORT Standard_Integer NewIdentification() ;
//! Suppresses the highlighting on all the structures in <me>.
Standard_EXPORT virtual void UnHighlight() = 0;
//! Suppress the highlighting on the structure <AStructure>.
Standard_EXPORT virtual void UnHighlight (const Handle(Graphic3d_Structure)& AStructure) = 0;
Standard_EXPORT void RecomputeStructures() ;
//! Recomputes all structures from theStructures.
Standard_EXPORT void RecomputeStructures (const Graphic3d_MapOfStructure& theStructures) ;
Standard_EXPORT Handle(Graphic3d_ViewAffinity) RegisterObject (const Handle(Standard_Transient)& theObject) ;
Standard_EXPORT void UnregisterObject (const Handle(Standard_Transient)& theObject) ;
Standard_EXPORT Handle(Graphic3d_ViewAffinity) ObjectAffinity (const Handle(Standard_Transient)& theObject) const;
friend class Graphic3d_Structure;
DEFINE_STANDARD_RTTI(Graphic3d_StructureManager)
protected:
//! Initialises the ViewManager.
//! Currently creating of more than 100 viewer instances
//! is not supported and leads to InitializationError and
//! initialisation failure.
//! This limitation might be addressed in some future OCCT releases.
//! Warning: Raises InitialisationError if the initialisation
//! of the ViewManager failed.
Standard_EXPORT Graphic3d_StructureManager(const Handle(Graphic3d_GraphicDriver)& theDriver);
//! Returns the number of structures displayed in
//! visualiser <me>.
//! Returns the structure displayed in visualiser <me>.
Standard_EXPORT Standard_Integer NumberOfDisplayedStructures() const;
Standard_Integer MyId;
Aspect_TypeOfUpdate MyUpdateMode;
Handle(Graphic3d_AspectLine3d) MyAspectLine3d;
Handle(Graphic3d_AspectText3d) MyAspectText3d;
Handle(Graphic3d_AspectMarker3d) MyAspectMarker3d;
Handle(Graphic3d_AspectFillArea3d) MyAspectFillArea3d;
Graphic3d_MapOfStructure MyDisplayedStructure;
Graphic3d_MapOfObject myRegisteredObjects;
Graphic3d_MapOfStructure MyHighlightedStructure;
Aspect_GenId MyStructGenId;
Handle(Graphic3d_GraphicDriver) MyGraphicDriver;
private:
//! Frees the identifieur <AnId>.
Standard_EXPORT void Remove (const Standard_Integer AnId) ;
};
#endif // _Graphic3d_StructureManager_HeaderFile
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