/usr/include/oce/Graphic3d_Texture2Dplane.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Texture2Dplane_HeaderFile
#define _Graphic3d_Texture2Dplane_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture2Dplane.hxx>
#include <Graphic3d_NameOfTexturePlane.hxx>
#include <Graphic3d_Texture2D.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Image_PixMap_Handle.hxx>
#include <Standard_ShortReal.hxx>
class TCollection_AsciiString;
//! This class allows the management of a 2D texture defined from a plane equation
//! Use the SetXXX() methods for positioning the texture as you want.
class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D
{
public:
//! Creates a texture from a file
Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName);
//! Creates a texture from a predefined texture name set.
Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT);
//! Creates a texture from the pixmap.
Standard_EXPORT Graphic3d_Texture2Dplane(const Image_PixMap_Handle& thePixMap);
//! Defines the texture projection plane for texture coordinate S
//! default is <1.0, 0.0, 0.0, 0.0>
Standard_EXPORT void SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) ;
//! Defines the texture projection plane for texture coordinate T
//! default is <0.0, 1.0, 0.0, 0.0>
Standard_EXPORT void SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) ;
//! Defines the texture projection plane for both S and T texture coordinate
//! default is NOTP_XY meaning:
//! <1.0, 0.0, 0.0, 0.0> for S
//! and <0.0, 1.0, 0.0, 0.0> for T
Standard_EXPORT void SetPlane (const Graphic3d_NameOfTexturePlane thePlane) ;
//! Defines the texture scale for the S texture coordinate
//! much easier than recomputing the S plane equation
//! but the result is the same
//! default to 1.0
Standard_EXPORT void SetScaleS (const Standard_ShortReal theVal) ;
//! Defines the texture scale for the T texture coordinate
//! much easier than recompution the T plane equation
//! but the result is the same
//! default to 1.0
Standard_EXPORT void SetScaleT (const Standard_ShortReal theVal) ;
//! Defines the texture translation for the S texture coordinate
//! you can obtain the same effect by modifying the S plane
//! equation but its not easier.
//! default to 0.0
Standard_EXPORT void SetTranslateS (const Standard_ShortReal theVal) ;
//! Defines the texture translation for the T texture coordinate
//! you can obtain the same effect by modifying the T plane
//! equation but its not easier.
//! default to 0.0
Standard_EXPORT void SetTranslateT (const Standard_ShortReal theVal) ;
//! Sets the rotation angle of the whole texture.
//! the same result might be achieved by recomputing the
//! S and T plane equation but it's not the easiest way...
//! the angle is expressed in degrees
//! default is 0.0
Standard_EXPORT void SetRotation (const Standard_ShortReal theVal) ;
//! Returns the current texture plane name or NOTP_UNKNOWN
//! when the plane is user defined.
Standard_EXPORT Graphic3d_NameOfTexturePlane Plane() const;
//! Returns the current texture plane S equation
Standard_EXPORT void PlaneS (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const;
//! Returns the current texture plane T equation
Standard_EXPORT void PlaneT (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const;
//! Returns the current texture S translation value
Standard_EXPORT void TranslateS (Standard_ShortReal& theVal) const;
//! Returns the current texture T translation value
Standard_EXPORT void TranslateT (Standard_ShortReal& theVal) const;
//! Returns the current texture S scale value
Standard_EXPORT void ScaleS (Standard_ShortReal& theVal) const;
//! Returns the current texture T scale value
Standard_EXPORT void ScaleT (Standard_ShortReal& theVal) const;
//! Returns the current texture rotation angle
Standard_EXPORT void Rotation (Standard_ShortReal& theVal) const;
DEFINE_STANDARD_RTTI(Graphic3d_Texture2Dplane)
protected:
private:
Graphic3d_NameOfTexturePlane myPlaneName;
};
#endif // _Graphic3d_Texture2Dplane_HeaderFile
|