/usr/include/oce/Graphic3d_TextureMap.hxx is in liboce-visualization-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_TextureMap_HeaderFile
#define _Graphic3d_TextureMap_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureMap.hxx>
#include <Graphic3d_TextureRoot.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Image_PixMap_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
class TCollection_AsciiString;
//! This is an abstract class for managing texture applyable on polygons.
class Graphic3d_TextureMap : public Graphic3d_TextureRoot
{
public:
//! enable texture smoothing
Standard_EXPORT void EnableSmooth() ;
//! Returns TRUE if the texture is smoothed.
Standard_EXPORT Standard_Boolean IsSmoothed() const;
//! disable texture smoothing
Standard_EXPORT void DisableSmooth() ;
//! enable texture modulate mode.
//! the image is modulate with the shading of the surface.
Standard_EXPORT void EnableModulate() ;
//! disable texture modulate mode.
//! the image is directly decal on the surface.
Standard_EXPORT void DisableModulate() ;
//! Returns TRUE if the texture is modulate.
Standard_EXPORT Standard_Boolean IsModulate() const;
//! use this methods if you want to enable
//! texture repetition on your objects.
Standard_EXPORT void EnableRepeat() ;
//! use this methods if you want to disable
//! texture repetition on your objects.
Standard_EXPORT void DisableRepeat() ;
//! Returns TRUE if the texture repeat is enable.
Standard_EXPORT Standard_Boolean IsRepeat() const;
//! @return level of anisontropy texture filter.
//! Default value is Graphic3d_LOTA_OFF.
Standard_EXPORT Graphic3d_LevelOfTextureAnisotropy AnisoFilter() const;
//! @param theLevel level of anisontropy texture filter.
Standard_EXPORT void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel) ;
DEFINE_STANDARD_RTTI(Graphic3d_TextureMap)
protected:
Standard_EXPORT Graphic3d_TextureMap(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
Standard_EXPORT Graphic3d_TextureMap(const Image_PixMap_Handle& thePixMap, const Graphic3d_TypeOfTexture theType);
private:
};
#endif // _Graphic3d_TextureMap_HeaderFile
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