This file is indexed.

/usr/include/oce/Graphic3d_TextureRoot.hxx is in liboce-visualization-dev 0.18.2-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TextureRoot_HeaderFile
#define _Graphic3d_TextureRoot_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureRoot.hxx>

#include <Handle_Graphic3d_TextureParams.hxx>
#include <TCollection_AsciiString.hxx>
#include <Image_PixMap_Handle.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
class Graphic3d_TextureParams;
class TCollection_AsciiString;
class OSD_Path;


//! This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.
class Graphic3d_TextureRoot : public MMgt_TShared
{

public:

  
  Standard_EXPORT   void Destroy()  const;
~Graphic3d_TextureRoot()
{
  Destroy();
}
  
  //! Checks if a texture class is valid or not.
  //! @return true if the construction of the class is correct
  Standard_EXPORT virtual   Standard_Boolean IsDone()  const;
  

  //! Returns the full path of the defined texture.
  //! It could be empty path if GetImage() is overridden to load image not from file.
  Standard_EXPORT  const  OSD_Path& Path()  const;
  
  //! @return the texture type.
  Standard_EXPORT   Graphic3d_TypeOfTexture Type()  const;
  

  //! This ID will be used to manage resource in graphic driver.
  //!
  //! Default implementation generates unique ID although inheritors may re-initialize it.
  //!
  //! Multiple Graphic3d_TextureRoot instancies with same ID
  //! will be treated as single texture with different parameters
  //! to optimize memory usage though this will be more natural
  //! to use same instance of Graphic3d_TextureRoot when possible.
  //!
  //! Notice that inheritor may set this ID to empty string.
  //! In this case independent graphical resource will be created
  //! for each instance of Graphic3d_AspectFillArea3d where texture will be used.
  //!
  //! @return texture identifier.
  Standard_EXPORT  const  TCollection_AsciiString& GetId()  const;
  

  //! This method will be called by graphic driver each time when texture resource should be created.
  //! Default constructors allow defining the texture source as path to texture image or directly as pixmap.
  //! If the source is defined as path, then the image will be dynamically loaded when this method is called
  //! (and no copy will be preserved in this class instance).
  //! Inheritors may dynamically generate the image.
  //! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
  //! @return the image for texture.
  Standard_EXPORT virtual   Image_PixMap_Handle GetImage()  const;
  
  //! @return low-level texture parameters
  Standard_EXPORT  const  Handle(Graphic3d_TextureParams)& GetParams()  const;
  

  //! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
  //! @return the root folder with default textures.
  Standard_EXPORT static   TCollection_AsciiString TexturesFolder() ;



  DEFINE_STANDARD_RTTI(Graphic3d_TextureRoot)

protected:

  
  //! Creates a texture from a file
  //! Warning: Note that if <FileName> is NULL the texture must be realized
  //! using LoadTexture(image) method.
  Standard_EXPORT Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
  
  //! Creates a texture from pixmap.
  //! Please note that the implementation expects the image data
  //! to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
  Standard_EXPORT Graphic3d_TextureRoot(const Image_PixMap_Handle& thePixmap, const Graphic3d_TypeOfTexture theType);

  Handle(Graphic3d_TextureParams) myParams;
  TCollection_AsciiString myTexId;
  Image_PixMap_Handle myPixMap;
  OSD_Path myPath;


private: 


  Graphic3d_TypeOfTexture myType;


};







#endif // _Graphic3d_TextureRoot_HeaderFile