/usr/include/oce/Graphic3d_Vector.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Vector_HeaderFile
#define _Graphic3d_Vector_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Standard_Boolean.hxx>
class Graphic3d_VectorError;
//! This class allows the creation and update
//! of a 3D vector.
class Graphic3d_Vector
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a vector with 1.0, 0.0, 0.0 coordinates.
Standard_EXPORT Graphic3d_Vector();
//! Creates a vector with <AX>, <AY>, <AZ> coordinates.
Standard_EXPORT Graphic3d_Vector(const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ);
//! Creates a vector from 2 points <APoint1> and <APoint2>.
Standard_EXPORT Graphic3d_Vector(const Graphic3d_Vertex& APoint1, const Graphic3d_Vertex& APoint2);
//! Normalises <me>.
//! Category: Methods to modify the class definition
//! Warning: Raises VectorError if <me> is null.
Standard_EXPORT void Normalize() ;
//! Modifies the coordinates of the vector <me>.
Standard_EXPORT void SetCoord (const Standard_Real Xnew, const Standard_Real Ynew, const Standard_Real Znew) ;
//! Modifies the X coordinate of the vector <me>.
Standard_EXPORT void SetXCoord (const Standard_Real Xnew) ;
//! Modifies the Y coordinate of the vector <me>.
Standard_EXPORT void SetYCoord (const Standard_Real Ynew) ;
//! Modifies the Z coordinate of the vector <me>.
Standard_EXPORT void SetZCoord (const Standard_Real Znew) ;
//! Returns the coordinates of the vector <me>.
Standard_EXPORT void Coord (Standard_Real& AX, Standard_Real& AY, Standard_Real& AZ) const;
//! Returns Standard_True if <me> has length 1.
Standard_EXPORT Standard_Boolean IsNormalized() const;
//! Returns Standard_True if <me> has length zero.
Standard_EXPORT Standard_Boolean LengthZero() const;
//! Returns the X coordinates of the vector <me>.
Standard_EXPORT Standard_Real X() const;
//! Returns the Y coordinate of the vector <me>.
Standard_EXPORT Standard_Real Y() const;
//! Returns the Z coordinate of the vector <me>.
Standard_EXPORT Standard_Real Z() const;
//! Returns Standard_True if the vector <AV1> and
//! <AV2> are parallel.
Standard_EXPORT static Standard_Boolean IsParallel (const Graphic3d_Vector& AV1, const Graphic3d_Vector& AV2) ;
//! Returns the norm of the vector <AX>, <AY>, <AZ>.
Standard_EXPORT static Standard_Real NormeOf (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ) ;
//! Returns the norm of the vector <AVector>.
Standard_EXPORT static Standard_Real NormeOf (const Graphic3d_Vector& AVector) ;
protected:
private:
Standard_ShortReal MyX;
Standard_ShortReal MyY;
Standard_ShortReal MyZ;
Standard_ShortReal MyNorme;
};
#endif // _Graphic3d_Vector_HeaderFile
|