/usr/include/oce/MeshVS_Mesh.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_Mesh_HeaderFile
#define _MeshVS_Mesh_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_MeshVS_Mesh.hxx>
#include <MeshVS_SequenceOfPrsBuilder.hxx>
#include <Handle_MeshVS_PrsBuilder.hxx>
#include <Handle_TColStd_HPackedMapOfInteger.hxx>
#include <MeshVS_DataMapOfIntegerOwner.hxx>
#include <Handle_MeshVS_DataSource.hxx>
#include <Handle_MeshVS_Drawer.hxx>
#include <Handle_SelectMgr_EntityOwner.hxx>
#include <MeshVS_MeshSelectionMethod.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_Selection.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_CString.hxx>
class MeshVS_PrsBuilder;
class TColStd_HPackedMapOfInteger;
class MeshVS_DataSource;
class MeshVS_Drawer;
class SelectMgr_EntityOwner;
class Prs3d_Presentation;
class SelectMgr_SequenceOfOwner;
class MeshVS_DataMapOfIntegerOwner;
//! the main class provides interface to create mesh presentation as a whole
class MeshVS_Mesh : public AIS_InteractiveObject
{
public:
//! Constructor.
//! theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams
//! Its value is stored in drawer
Standard_EXPORT MeshVS_Mesh(const Standard_Boolean theIsAllowOverlapped = Standard_False);
Standard_EXPORT virtual void Destroy() ;
~MeshVS_Mesh()
{
Destroy();
}
//! Computes presentation using builders added to sequence. Each builder computes
//! own part of mesh presentation according to its type.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& PM, const Handle(Prs3d_Presentation)& Prs, const Standard_Integer DisplayMode) ;
//! Computes selection according to SelectMode
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& Sel, const Standard_Integer SelectMode) ;
//! Draw selected owners presentation
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Owners) ;
//! Draw hilighted owner presentation
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& PM, const Quantity_NameOfColor Color, const Handle(SelectMgr_EntityOwner)& Owner) ;
//! Clears internal selection presentation
Standard_EXPORT virtual void ClearSelected() ;
//! How many builders there are in sequence
Standard_EXPORT Standard_Integer GetBuildersCount() const;
//! Returns builder by its index in sequence
Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilder (const Standard_Integer Index) const;
//! Returns builder by its ID
Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilderById (const Standard_Integer Id) const;
//! Returns the smallest positive ID, not occupied by any builder.
//! This method using when builder is created with ID = -1
Standard_EXPORT Standard_Integer GetFreeId() const;
//! Adds builder to tale of sequence.
//! PrsBuilder is builder to be added
//! If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create
//! presentation of hilighted and selected owners.
//! Only one builder can be hilighter, so that if you call this method with
//! TreatAsHilighter = Standard_True some times, only last builder will be hilighter
//! WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed
Standard_EXPORT void AddBuilder (const Handle(MeshVS_PrsBuilder)& Builder, const Standard_Boolean TreatAsHilighter = Standard_False) ;
//! Changes hilighter ( see above )
Standard_EXPORT void SetHilighter (const Handle(MeshVS_PrsBuilder)& Builder) ;
//! Sets builder with sequence index "Index" as hilighter
Standard_EXPORT Standard_Boolean SetHilighter (const Standard_Integer Index) ;
//! Sets builder with identificator "Id" as hilighter
Standard_EXPORT Standard_Boolean SetHilighterById (const Standard_Integer Id) ;
//! Returns hilighter
Standard_EXPORT Handle(MeshVS_PrsBuilder) GetHilighter() const;
//! Removes builder from sequence. If it is hilighter, hilighter will be NULL
//! ( Don't remember to set it to other after!!! )
Standard_EXPORT void RemoveBuilder (const Standard_Integer Index) ;
//! Removes builder with identificator Id
Standard_EXPORT void RemoveBuilderById (const Standard_Integer Id) ;
//! Finds builder by its type the string represents
Standard_EXPORT Handle(MeshVS_PrsBuilder) FindBuilder (const Standard_CString TypeString) const;
//! Returns map of owners.
Standard_EXPORT const MeshVS_DataMapOfIntegerOwner& GetOwnerMaps (const Standard_Boolean IsElement) ;
//! Returns default builders' data source
Standard_EXPORT Handle(MeshVS_DataSource) GetDataSource() const;
//! Sets default builders' data source
Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& aDataSource) ;
//! Returns default builders' drawer
Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
//! Sets default builders' drawer
Standard_EXPORT void SetDrawer (const Handle(MeshVS_Drawer)& aDrawer) ;
//! Returns True if specified element is hidden
//! By default no elements are hidden
Standard_EXPORT Standard_Boolean IsHiddenElem (const Standard_Integer ID) const;
//! Returns True if specified node is hidden.
//! By default all nodes are hidden
Standard_EXPORT Standard_Boolean IsHiddenNode (const Standard_Integer ID) const;
//! Returns True if specified element is not hidden
Standard_EXPORT Standard_Boolean IsSelectableElem (const Standard_Integer ID) const;
//! Returns True if specified node is specified as selectable.
Standard_EXPORT Standard_Boolean IsSelectableNode (const Standard_Integer ID) const;
//! Returns map of hidden nodes (may be null handle)
Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenNodes() const;
//! Sets map of hidden nodes, which shall not be displayed individually.
//! If nodes shared by some elements shall not be drawn,
//! they should be included into that map
Standard_EXPORT void SetHiddenNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Returns map of hidden elements (may be null handle)
Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenElems() const;
//! Sets map of hidden elements
Standard_EXPORT void SetHiddenElems (const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Returns map of selectable elements (may be null handle)
Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetSelectableNodes() const;
//! Sets map of selectable nodes.
Standard_EXPORT void SetSelectableNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Automatically computes selectable nodes; the node is considered
//! as being selectable if it is either not hidden, or is hidden
//! but referred by at least one non-hidden element.
//! Thus all nodes that are visible (either individually, or as ends or
//! corners of elements) are selectable by default.
Standard_EXPORT void UpdateSelectableNodes() ;
//! Returns set mesh selection method (see MeshVS.cdl)
Standard_EXPORT MeshVS_MeshSelectionMethod GetMeshSelMethod() const;
//! Sets mesh selection method (see MeshVS.cdl)
Standard_EXPORT void SetMeshSelMethod (const MeshVS_MeshSelectionMethod M) ;
//! Returns True if the given owner represents a whole mesh.
Standard_EXPORT virtual Standard_Boolean IsWholeMeshOwner (const Handle(SelectMgr_EntityOwner)& theOwner) const;
friend class MeshVS_PrsBuilder;
DEFINE_STANDARD_RTTI(MeshVS_Mesh)
protected:
MeshVS_DataMapOfIntegerOwner myNodeOwners;
MeshVS_DataMapOfIntegerOwner myElementOwners;
MeshVS_DataMapOfIntegerOwner my0DOwners;
MeshVS_DataMapOfIntegerOwner myLinkOwners;
MeshVS_DataMapOfIntegerOwner myFaceOwners;
MeshVS_DataMapOfIntegerOwner myVolumeOwners;
MeshVS_DataMapOfIntegerOwner myGroupOwners;
MeshVS_DataMapOfIntegerOwner myMeshOwners;
Handle(MeshVS_Drawer) myCurrentDrawer;
Handle(MeshVS_Drawer) mySelectionDrawer;
Handle(MeshVS_Drawer) myHilightDrawer;
Handle(SelectMgr_EntityOwner) myWholeMeshOwner;
private:
MeshVS_SequenceOfPrsBuilder myBuilders;
Handle(MeshVS_PrsBuilder) myHilighter;
Handle(TColStd_HPackedMapOfInteger) myHiddenElements;
Handle(TColStd_HPackedMapOfInteger) myHiddenNodes;
Handle(TColStd_HPackedMapOfInteger) mySelectableNodes;
Handle(MeshVS_DataSource) myDataSource;
MeshVS_MeshSelectionMethod mySelectionMethod;
};
#endif // _MeshVS_Mesh_HeaderFile
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