/usr/include/oce/MeshVS_MeshPrsBuilder.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_MeshPrsBuilder_HeaderFile
#define _MeshVS_MeshPrsBuilder_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_MeshVS_MeshPrsBuilder.hxx>
#include <MeshVS_PrsBuilder.hxx>
#include <Handle_MeshVS_Mesh.hxx>
#include <MeshVS_DisplayModeFlags.hxx>
#include <Handle_MeshVS_DataSource.hxx>
#include <Standard_Integer.hxx>
#include <MeshVS_BuilderPriority.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_ArrayOfSegments.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic3d_ArrayOfTriangles.hxx>
#include <Handle_MeshVS_HArray1OfSequenceOfInteger.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
class MeshVS_Mesh;
class MeshVS_DataSource;
class Prs3d_Presentation;
class TColStd_Array1OfReal;
class Graphic3d_ArrayOfSegments;
class Graphic3d_ArrayOfTriangles;
class MeshVS_HArray1OfSequenceOfInteger;
class Graphic3d_ArrayOfPrimitives;
class Graphic3d_AspectFillArea3d;
class Graphic3d_AspectLine3d;
//! This class provides methods to compute base mesh presentation
class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder
{
public:
//! Creates builder with certain display mode flags, data source, ID and priority
Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent, const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask, const Handle(MeshVS_DataSource)& DS = 0, const Standard_Integer Id = -1, const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
//! Builds base mesh presentation by calling the methods below
Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const;
//! Builds nodes presentation
Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
//! Builds elements presentation
Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
//! Builds presentation of hilighted entity
Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, const Standard_Boolean IsElement) const;
//! Add to array polygons or polylines representing volume
Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const TColStd_Array1OfReal& Nodes, const Standard_Integer NbNodes, const Handle(Graphic3d_ArrayOfPrimitives)& Array, const Standard_Boolean IsReflected, const Standard_Boolean IsShrinked, const Standard_Boolean IsSelect, const Standard_Real ShrinkCoef) ;
//! Calculate how many polygons or polylines are necessary to draw passed topology
Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo, const Standard_Boolean AsPolygons, const Standard_Boolean IsSelect, const Standard_Integer NbNodes, Standard_Integer& Vertices, Standard_Integer& Bounds) ;
DEFINE_STANDARD_RTTI(MeshVS_MeshPrsBuilder)
protected:
//! Add to array of polylines some lines representing link
Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean IsShrinked, const Standard_Real ShrinkCoef) const;
//! Add to array of segments representing face's wire
Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Handle(Graphic3d_ArrayOfSegments)& theLines, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkingCoef) const;
//! Add to array of polygons a polygon representing face
Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID, const TColStd_Array1OfReal& theCoords, const Standard_Integer theNbNodes, const Standard_Integer theMaxNodes, const Handle(Graphic3d_ArrayOfTriangles)& theTriangles, const Standard_Boolean theIsReflected, const Standard_Boolean theIsShrinked, const Standard_Real theShrinkCoef, const Standard_Boolean theIsMeshSmoothShading) const;
//! Draw array of polygons and polylines in the certain order according to transparency
Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs, const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons, const Handle(Graphic3d_ArrayOfPrimitives)& theLines, const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines, const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad, const Standard_Boolean IsPolygonsEdgesOff, const Standard_Boolean IsSelected, const Handle(Graphic3d_AspectFillArea3d)& theFillAsp, const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
//! Default calculation of center of face or link. This method if useful for shrink mode presentation
//! theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2...
//! NbNodes is number of nodes an element consist of
//! xG, yG, zG are co-ordinates of center whose will be returned
Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords, const Standard_Integer NbNodes, Standard_Real& xG, Standard_Real& yG, Standard_Real& zG) ;
private:
};
#endif // _MeshVS_MeshPrsBuilder_HeaderFile
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