This file is indexed.

/usr/include/oce/NIS_Drawer.hxx is in liboce-visualization-dev 0.18.2-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
// Created on: 2007-07-06
// Created by: Alexander GRIGORIEV
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef NIS_Drawer_HeaderFile
#define NIS_Drawer_HeaderFile

#include <Standard_Transient.hxx>
#include <NCollection_List.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
#include <NIS_DrawList.hxx>
#include <Bnd_B3f.hxx>

#ifdef WNT
#pragma warning (push)
// Disable warning 4480: nonstandard extension used: specifying underlying type for enum 'enum'
#pragma warning (disable:4480)
#endif

class Handle(NIS_InteractiveObject);
class Handle(NIS_View);
class Handle(NIS_Drawer);
class NIS_InteractiveContext;
class NIS_View;
template <class A> class NCollection_Vector;

/**
 * Abstract Drawer type.
 * Drawer provides the immediate OpenGL drawing for every NIS_InteractiveObject
 * maneged by the given Drawer instance. Each Drawer instance has reciprocal
 * link with a number of NIS_InteractiveObject instances of the same
 * (corresponding to Drawer) type. The idea is to group the drawing for all
 * referred interactive objects using the same pre- and post-treatment like
 * color setting, matrix, polygon offset, line thickness and what not.
 *
 * @section nis_drawer_visualprop Visual properties of Drawer
 * Normally visual properties of any NIS_InteractiveObject are stored in its
 * Drawer instance, but not in an object. For example, if an interactive object
 * has method SetColor() then the color is stored in the corresponding Drawer
 * rather than in the interactive object itself. This scheme avoid useless
 * duplication when a lot of objects have similar properties like color. Please
 * see @see nis_interactiveobject_drawer to learn how this mechanism
 * works from the side of NIS_InteractiveObject.
 *
 * @section nis_drawer_drawing Drawing
 * There are 3 virtual methods to implement OpenGL drawing in this API. They
 * define the drawing cycle that consists of filling the internal OpenGL draw
 * list with commands. This drawing cycle is triggered when the corresponding
 * internal instance of NIS_DrawList has 'IsUpdated' flag (you can set this
 * flag by means of public methods NIS_Drawer::SetUpdated()). 
 * <ul>
 * <li><b>BeforeDraw()</b> : contains all OpenGL commands that define the
 *     common set of visual properties for all managed interactive objects.
 *     This method is called once in the beginning of drawing cycle for the
 *     Drawer instance</li>
 * <li><b>Draw()</b> : all OpenGL commands that are specific to a given
 *     interactive object, usually definition of vertices, triangles, lines,
 *     or their arrays.</li>
 * <li><b>AfterDraw()</b> : commands that revert the status of OpenGL context
 *     to the state before execution of BeforeDraw(). This method is called
 *     once in the end of drawing cycle.</li>
 * </ul>
 * Each of these methods receives NIS_DrawList and DrawType, both identify the
 * OpenGL draw list that should be filled with commands. Based on DrawType
 * you will be able to define different presentation - the most important case
 * is how hilighted (selected) interactive object is presented.
 * <p>
 * For advanced purposes you also can redefine the virtual method redraw(), it
 * is dedicated to higher-level management of draw lists and ordering of
 * their update when necessary.  
 *
 * @section nis_drawer_distinction Distinction of Drawer instances 
 * Every Drawer should define which interactive objects it may manage and
 * which - may not. The same idea could be shaped alternatively: every
 * interactive object should understand to what Drawer it can attach itself.
 * This question is answerd by special virtual method IsEqual() that compares
 * two Drawers of the same type. <b>Two instances of Drawer are equal if they
 * have the same set of visual properties that are implemented in BeforeDraw().
 * </b> The method IsEqual() is the core of Drawer architecture and it must
 * be implemented very carefully for any new type. Particularly, for any
 * derived class the method IsEqual() should first call the same method of
 * its superclass.
 * <p>
 * For the optimal efficiency of OpenGL drawing it is better to keep the size
 * of draw list (i.e., the number of interactive objects in a Drawer instance)
 * not too small and not too big. The latter limitation is entered by the
 * protected field myObjPerDrawer. It is used in method IsEqual() of the base
 * Drawer class: two Drawers are not equal if they are initialized on objects
 * that have too different IDs -- even if all visual properties of these two
 * Drawer instances coincide.
 * <p>
 * @section nis_drawer_cloning Cloning Drawer instances
 * It is possible to clone a Drawer instance with the viryual method Assign().
 * This method copies all visual properties and other important data from the
 * Drawer provided as parameter. Method Clone() also should be very carefully
 * implemented for any new Drawer type, to make sure that all necessary data
 * fields and structures are properly copied.
 */

class NIS_Drawer : public Standard_Transient
{
 public:
#if defined(WNT) && (_MSC_VER >= 1400)
  enum DrawType : unsigned int {
#else
  enum DrawType {
#endif
    Draw_Normal         = 0,
    Draw_Top            = 1,
    Draw_Transparent    = 2,
    Draw_Hilighted      = 3,
    Draw_DynHilighted   = 4
  };

 public:
  // ---------- PUBLIC METHODS ----------


  /**
   * Empty constructor.
   */
  inline NIS_Drawer ()
   : myTransparency     (0.f),
     myIniId            (0),
     myObjPerDrawer     (1024),
     myCtx              (0L)
   {}

  /**
   * Destructor.
   */
  Standard_EXPORT virtual ~NIS_Drawer ();

  /**
   * Query the Interactive Context.
   */
  inline NIS_InteractiveContext * GetContext () const
  { return myCtx; }

  /**
   * Copy the relevant information from another instance of Drawer.
   * raises exception if theOther has incompatible type (test IsKind).
   */
  Standard_EXPORT virtual void  Assign  (const Handle(NIS_Drawer)& theOther);

  /**
   * Create a3D bounding box of drawn objects.
   * @param pView
   *   In not NULL, only objects visible in this view are taken.
   */
  Standard_EXPORT virtual const Bnd_B3f&
                                GetBox  (const NIS_View * pView = 0L) const;

  /**
   * Mark all draw lists for update
   */
  Standard_EXPORT void          SetUpdated (const DrawType theType) const;

  Standard_EXPORT void          SetUpdated (const DrawType theType1,
                                            const DrawType theType2) const;

  Standard_EXPORT void          SetUpdated (const DrawType theType1,
                                            const DrawType theType2,
                                            const DrawType theType3) const;

  Standard_EXPORT void          SetUpdated (const DrawType theType1,
                                            const DrawType theType2,
                                            const DrawType theType3,
                                            const DrawType theType4) const;

  /**
   * Switch on/off the dynamic hilight of the given object in the
   * given view.
   * @param isHilighted
   *   True if the object should be hilighted, False - if not hilighted
   * @param theObj
   *   Object instance that should be hilighted or unhilighted.
   * @param theView
   *   View where the status of object must be changed. If NULL, the object
   *   is hilighted/unhilighted in all views.
   */
  Standard_EXPORT void          SetDynamicHilighted
                                   (const Standard_Boolean      isHilighted,
                                    const Handle(NIS_InteractiveObject)& theObj,
                                    const Handle(NIS_View)&      theView = 0L);

  /**
   * Hash value, for Map interface.
   */ 
  Standard_EXPORT virtual Standard_Integer
                                HashCode(const Standard_Integer theN) const;

  /**
   * Matching two instances, for Map interface.
   */
  Standard_EXPORT virtual Standard_Boolean
                                IsEqual (const Handle(NIS_Drawer)& theOth) const;

  /**
   * Obtain the iterator of IDs of associated objects.
   */
  inline TColStd_MapIteratorOfPackedMapOfInteger
                                ObjectIterator   () const
  { return TColStd_MapIteratorOfPackedMapOfInteger (myMapID); }

  /**
   * Query associated draw lists.
   */
  inline NCollection_List<NIS_DrawList *>
                                GetLists() const
  { return myLists; }
 
protected:
  /**
   * Called to add draw list IDs to ex-list Ids of view. These draw lists are
   * eventually released in the callback function, before anything is displayed
   */
  Standard_EXPORT void UpdateExListId   (const Handle(NIS_View)& theView) const;

  // ---------- PROTECTED METHODS ----------

  /**
   * Called before execution of Draw(), once per group of interactive objects.
   */
  Standard_EXPORT virtual void  BeforeDraw
                                        (const DrawType         theType,
                                         const NIS_DrawList&    theDrawList );

  /**
   * Called after execution of Draw(), once per group of interactive objects.
   */
  Standard_EXPORT virtual void  AfterDraw
                                        (const DrawType         theType,
                                         const NIS_DrawList&    theDrawList);

  /**
   * Main function: display the given interactive object in the given view.
   */
  Standard_EXPORT virtual void  Draw    (const Handle(NIS_InteractiveObject)&,
                                         const DrawType         theType,
                                         const NIS_DrawList&    theDrawList)= 0;

  Standard_EXPORT virtual void  redraw  (const DrawType         theType,
                                         const Handle(NIS_View)& theView);

  Standard_EXPORT void  addObject       (const NIS_InteractiveObject * theObj,
                                         const Standard_Boolean isShareList,
                                         const Standard_Boolean isUpVws);

  Standard_EXPORT void  removeObject    (const NIS_InteractiveObject * theObj,
                                         const Standard_Boolean        isUpVws);

  Standard_EXPORT virtual NIS_DrawList*
                        createDefaultList (const Handle(NIS_View)&) const;

 protected:
  //! Get the number of interactive objects in this drawer
  inline Standard_Integer      NObjects() const
  { return myMapID.Extent(); }

 private:
  // ---------- PRIVATE (PROHIBITED) METHODS ----------

  NIS_Drawer             (const NIS_Drawer& theOther);
  NIS_Drawer& operator = (const NIS_Drawer& theOther);

  // ---------- PRIVATE METHODS ----------
  void                  prepareList (const NIS_Drawer::DrawType theType,
                                     const NIS_DrawList&        theDrawLst,
                                     const TColStd_PackedMapOfInteger& mapObj);

 protected:
// ---------- PROTECTED FIELDS ----------  
  NCollection_List<NIS_DrawList*>       myLists;
  Standard_ShortReal                    myTransparency;  
  //! ID of the initializing InteractiveObject. It is never changed, can be
  //! used to compute hash code of the Drawer instance.
  Standard_Integer                      myIniId;
  //! Maximal range of IDs of objects in one drawer. Limits the size of
  //! draw lists. Can be initialized only in constructor (default 1024). It is
  //! strictly prohibited to change this value outside the constructor.
  Standard_Integer                      myObjPerDrawer;

 private:
  // ---------- PRIVATE FIELDS ----------

  NIS_InteractiveContext                * myCtx;
  TColStd_PackedMapOfInteger            myMapID;
  Bnd_B3f                               myBox;

  friend class NIS_InteractiveContext;
  friend class NIS_InteractiveObject;
  friend class NIS_View;

 public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (NIS_Drawer)
};

// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (NIS_Drawer, Standard_Transient)

//=======================================================================
//function : HashCode
//purpose  : 
//=======================================================================

inline Standard_Integer HashCode (const Handle(NIS_Drawer)& theDrawer,
                                  const Standard_Integer   theN)
{ return theDrawer.IsNull() ? 0 : theDrawer->HashCode (theN); }

//=======================================================================
//function : IsEqual
//purpose  : 
//=======================================================================

inline Standard_Boolean IsEqual  (const Handle(NIS_Drawer)& theDrawer1,
                                  const Handle(NIS_Drawer)& theDrawer2)
{ return theDrawer1.IsNull()? Standard_False: theDrawer1->IsEqual(theDrawer2); }

#ifdef WNT
#pragma warning (pop)
#endif

#endif