/usr/include/oce/OpenGl_GlFunctions.hxx is in liboce-visualization-dev 0.18.2-2build1.
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The actual contents of the file can be viewed below.
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// Created by: Kirill GAVRILOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_GlFunctions_Header
#define _OpenGl_GlFunctions_Header
#include <oce-config.h>
// required for correct APIENTRY definition
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
// exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion
#define GL_GLEXT_LEGACY
#define GLX_GLXEXT_LEGACY
// include main OpenGL header provided with system
#if defined(__APPLE__)
#import <TargetConditionals.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
#include <OpenGLES/ES2/gl.h>
#elif(!defined(MACOSX_USE_GLX))
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif
#define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors
#elif defined(HAVE_GLES2) || defined(__ANDROID__)
#include <GLES2/gl2.h>
//#include <GLES3/gl3.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#if defined(GL_ES_VERSION_2_0)
// define items to unify code paths with desktop OpenGL
typedef double GLdouble;
typedef double GLclampd;
typedef uint64_t GLuint64;
#define GL_NONE 0
// OpenGL ES 3.0+ or GL_OES_element_index_uint extension
#define GL_UNSIGNED_INT 0x1405
// in core since OpenGL ES 3.0, extension GL_EXT_texture_rg
#define GL_RED 0x1903
#define GL_R8 0x8229
// in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_LUMINANCE8 0x8040
// GL_EXT_texture_format_BGRA8888
#define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop
#define GL_R16 0x822A
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RGB16F 0x881B
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_ALPHA8 0x803C
#define GL_ALPHA16 0x803E
#define GL_RG 0x8227
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
// GL_OES_packed_depth_stencil
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
// GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
// debug ARB extension
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
// GL_EXT_texture_buffer for OpenGL ES 3.1+
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#endif
#if defined(__ANDROID__)
#define HAVE_EGL
#endif
#include <InterfaceGraphic.hxx>
#include <InterfaceGraphic_tgl_all.hxx>
#include <InterfaceGraphic_telem.hxx>
// GL version can be defined by system gl.h header
#if !defined(GL_ES_VERSION_2_0)
#undef GL_VERSION_1_2
#undef GL_VERSION_1_3
#undef GL_VERSION_1_4
#undef GL_VERSION_1_5
#undef GL_VERSION_2_0
#undef GL_VERSION_2_1
#undef GL_VERSION_3_0
#undef GL_VERSION_3_1
#undef GL_VERSION_3_2
#undef GL_VERSION_3_3
#undef GL_VERSION_4_0
#undef GL_VERSION_4_1
#undef GL_VERSION_4_2
#undef GL_VERSION_4_3
#undef GL_VERSION_4_4
#undef GL_VERSION_4_5
#include <OpenGl_glext.h>
#endif
//! Mega structure defines the complete list of OpenGL functions.
struct OpenGl_GlFunctions
{
public: //! @name OpenGL ES 1.1
#if defined(GL_ES_VERSION_2_0)
inline void glActiveTexture (GLenum texture)
{
::glActiveTexture (texture);
}
inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data);
}
inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void glBindBuffer (GLenum target, GLuint buffer)
{
::glBindBuffer (target, buffer);
}
inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage)
{
::glBufferData (target, size, data, usage);
}
inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
{
::glBufferSubData (target, offset, size, data);
}
inline void glDeleteBuffers (GLsizei n, const GLuint *buffers)
{
::glDeleteBuffers (n, buffers);
}
inline void glDeleteTextures (GLsizei n, const GLuint *textures)
{
::glDeleteTextures (n, textures);
}
inline void glDepthFunc (GLenum func)
{
::glDepthFunc (func);
}
inline void glDepthMask (GLboolean flag)
{
::glDepthMask (flag);
}
inline void glDepthRangef (GLfloat n, GLfloat f)
{
::glDepthRangef (n, f);
}
inline void glGenBuffers (GLsizei n, GLuint *buffers)
{
::glGenBuffers (n, buffers);
}
inline void glGenTextures (GLsizei n, GLuint *textures)
{
::glGenTextures (n, textures);
}
inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params)
{
::glGetBufferParameteriv (target, pname, params);
}
inline GLboolean glIsBuffer (GLuint buffer)
{
return ::glIsBuffer (buffer);
}
inline void glSampleCoverage (GLfloat value, GLboolean invert)
{
::glSampleCoverage (value, invert);
}
inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount)
{
if (theCount == NULL
|| theIndices == NULL)
{
return;
}
for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter)
{
::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]);
}
}
#endif
public: //! @name OpenGL ES 2.0
#if defined(GL_ES_VERSION_2_0)
inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
::glBlendColor (red, green, blue, alpha);
}
inline void glBlendEquation (GLenum mode)
{
::glBlendEquation (mode);
}
inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
{
::glBlendEquationSeparate (modeRGB, modeAlpha);
}
inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
::glStencilOpSeparate (face, sfail, dpfail, dppass);
}
inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
{
::glStencilFuncSeparate (face, func, ref, mask);
}
inline void glStencilMaskSeparate (GLenum face, GLuint mask)
{
::glStencilMaskSeparate (face, mask);
}
inline void glAttachShader (GLuint program, GLuint shader)
{
::glAttachShader (program, shader);
}
inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
{
::glBindAttribLocation (program, index, name);
}
inline void glBindFramebuffer (GLenum target, GLuint framebuffer)
{
::glBindFramebuffer (target, framebuffer);
}
inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer)
{
::glBindRenderbuffer (target, renderbuffer);
}
inline GLenum glCheckFramebufferStatus (GLenum target)
{
return ::glCheckFramebufferStatus (target);
}
inline void glCompileShader (GLuint shader)
{
::glCompileShader (shader);
}
inline GLuint glCreateProgram()
{
return ::glCreateProgram();
}
inline GLuint glCreateShader (GLenum type)
{
return ::glCreateShader (type);
}
inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
{
::glDeleteFramebuffers (n, framebuffers);
}
inline void glDeleteProgram (GLuint program)
{
::glDeleteProgram (program);
}
inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
{
::glDeleteRenderbuffers (n, renderbuffers);
}
inline void glDeleteShader (GLuint shader)
{
::glDeleteShader (shader);
}
inline void glDetachShader (GLuint program, GLuint shader)
{
::glDetachShader (program, shader);
}
inline void glDisableVertexAttribArray (GLuint index)
{
::glDisableVertexAttribArray (index);
}
inline void glEnableVertexAttribArray (GLuint index)
{
::glEnableVertexAttribArray (index);
}
inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer);
}
inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
::glFramebufferTexture2D (target, attachment, textarget, texture, level);
}
inline void glGenerateMipmap (GLenum target)
{
::glGenerateMipmap (target);
}
inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers)
{
::glGenFramebuffers (n, framebuffers);
}
inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
{
::glGenRenderbuffers (n, renderbuffers);
}
inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
{
::glGetActiveAttrib (program, index, bufSize, length, size, type, name);
}
inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name)
{
::glGetActiveUniform (program, index, bufSize, length, size, type, name);
}
inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
::glGetAttachedShaders (program, maxCount, count, shaders);
}
inline GLint glGetAttribLocation (GLuint program, const GLchar *name)
{
return ::glGetAttribLocation (program, name);
}
inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params);
}
inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params)
{
::glGetProgramiv (program, pname, params);
}
inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
::glGetProgramInfoLog (program, bufSize, length, infoLog);
}
inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params)
{
::glGetRenderbufferParameteriv (target, pname, params);
}
inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params)
{
::glGetShaderiv (shader, pname, params);
}
inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
::glGetShaderInfoLog (shader, bufSize, length, infoLog);
}
inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision);
}
inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
::glGetShaderSource (shader, bufSize, length, source);
}
inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
{
::glGetUniformfv (program, location, params);
}
inline void glGetUniformiv (GLuint program, GLint location, GLint* params)
{
::glGetUniformiv (program, location, params);
}
GLint glGetUniformLocation (GLuint program, const GLchar *name)
{
return ::glGetUniformLocation (program, name);
}
inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
{
::glGetVertexAttribfv (index, pname, params);
}
inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
{
::glGetVertexAttribiv (index, pname, params);
}
inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer)
{
::glGetVertexAttribPointerv (index, pname, pointer);
}
inline GLboolean glIsFramebuffer (GLuint framebuffer)
{
return ::glIsFramebuffer (framebuffer);
}
inline GLboolean glIsProgram (GLuint program)
{
return ::glIsProgram (program);
}
inline GLboolean glIsRenderbuffer (GLuint renderbuffer)
{
return ::glIsRenderbuffer (renderbuffer);
}
inline GLboolean glIsShader (GLuint shader)
{
return ::glIsShader (shader);
}
inline void glLinkProgram (GLuint program)
{
::glLinkProgram (program);
}
inline void glReleaseShaderCompiler()
{
::glReleaseShaderCompiler();
}
inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
::glRenderbufferStorage (target, internalformat, width, height);
}
inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
{
::glShaderBinary (count, shaders, binaryformat, binary, length);
}
inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
{
::glShaderSource (shader, count, string, length);
}
inline void glUniform1f (GLint location, GLfloat v0)
{
::glUniform1f (location, v0);
}
inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
{
::glUniform1fv (location, count, value);
}
inline void glUniform1i (GLint location, GLint v0)
{
::glUniform1i (location, v0);
}
inline void glUniform1iv (GLint location, GLsizei count, const GLint* value)
{
::glUniform1iv (location, count, value);
}
inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
{
::glUniform2f (location, v0, v1);
}
inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
{
::glUniform2fv (location, count, value);
}
inline void glUniform2i (GLint location, GLint v0, GLint v1)
{
::glUniform2i (location, v0, v1);
}
inline void glUniform2iv (GLint location, GLsizei count, const GLint* value)
{
::glUniform2iv (location, count, value);
}
inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
::glUniform3f (location, v0, v1, v2);
}
inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
{
::glUniform3fv (location, count, value);
}
inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
{
::glUniform3i (location, v0, v1, v2);
}
inline void glUniform3iv (GLint location, GLsizei count, const GLint* value)
{
::glUniform3iv (location, count, value);
}
inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
::glUniform4f (location, v0, v1, v2, v3);
}
inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
{
::glUniform4fv (location, count, value);
}
inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
::glUniform4i (location, v0, v1, v2, v3);
}
inline void glUniform4iv (GLint location, GLsizei count, const GLint* value)
{
::glUniform4iv (location, count, value);
}
inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
::glUniformMatrix2fv (location, count, transpose, value);
}
inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
::glUniformMatrix3fv (location, count, transpose, value);
}
inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
::glUniformMatrix4fv (location, count, transpose, value);
}
inline void glUseProgram (GLuint program)
{
::glUseProgram (program);
}
inline void glValidateProgram (GLuint program)
{
::glValidateProgram (program);
}
inline void glVertexAttrib1f (GLuint index, GLfloat x)
{
::glVertexAttrib1f (index, x);
}
inline void glVertexAttrib1fv (GLuint index, const GLfloat* v)
{
::glVertexAttrib1fv (index, v);
}
inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
{
::glVertexAttrib2f (index, x, y);
}
inline void glVertexAttrib2fv (GLuint index, const GLfloat* v)
{
::glVertexAttrib2fv (index, v);
}
inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
::glVertexAttrib3f (index, x, y, z);
}
inline void glVertexAttrib3fv (GLuint index, const GLfloat* v)
{
::glVertexAttrib3fv (index, v);
}
inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
::glVertexAttrib4f (index, x, y, z, w);
}
inline void glVertexAttrib4fv (GLuint index, const GLfloat* v)
{
::glVertexAttrib4fv (index, v);
}
inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)
{
::glVertexAttribPointer (index, size, type, normalized, stride, pointer);
}
public: //! @name OpenGL ES 3.0
typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
glBlitFramebuffer_t glBlitFramebuffer;
#else // OpenGL ES vs. desktop
public: //! @name OpenGL 1.2
PFNGLBLENDCOLORPROC glBlendColor;
PFNGLBLENDEQUATIONPROC glBlendEquation;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
PFNGLTEXIMAGE3DPROC glTexImage3D;
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
public: //! @name OpenGL 1.3
PFNGLACTIVETEXTUREPROC glActiveTexture;
PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
public: //! @name OpenGL 1.4
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
PFNGLPOINTPARAMETERFPROC glPointParameterf;
PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
PFNGLPOINTPARAMETERIPROC glPointParameteri;
PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
public: //! @name OpenGL 1.5
PFNGLGENQUERIESPROC glGenQueries;
PFNGLDELETEQUERIESPROC glDeleteQueries;
PFNGLISQUERYPROC glIsQuery;
PFNGLBEGINQUERYPROC glBeginQuery;
PFNGLENDQUERYPROC glEndQuery;
PFNGLGETQUERYIVPROC glGetQueryiv;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
PFNGLBINDBUFFERPROC glBindBuffer;
PFNGLDELETEBUFFERSPROC glDeleteBuffers;
PFNGLGENBUFFERSPROC glGenBuffers;
PFNGLISBUFFERPROC glIsBuffer;
PFNGLBUFFERDATAPROC glBufferData;
PFNGLBUFFERSUBDATAPROC glBufferSubData;
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
PFNGLMAPBUFFERPROC glMapBuffer;
PFNGLUNMAPBUFFERPROC glUnmapBuffer;
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
public: //! @name OpenGL 2.0
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
PFNGLDRAWBUFFERSPROC glDrawBuffers;
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDETACHSHADERPROC glDetachShader;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
PFNGLGETSHADERSOURCEPROC glGetShaderSource;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLGETUNIFORMFVPROC glGetUniformfv;
PFNGLGETUNIFORMIVPROC glGetUniformiv;
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
PFNGLISPROGRAMPROC glIsProgram;
PFNGLISSHADERPROC glIsShader;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLUNIFORM1FPROC glUniform1f;
PFNGLUNIFORM2FPROC glUniform2f;
PFNGLUNIFORM3FPROC glUniform3f;
PFNGLUNIFORM4FPROC glUniform4f;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM2IPROC glUniform2i;
PFNGLUNIFORM3IPROC glUniform3i;
PFNGLUNIFORM4IPROC glUniform4i;
PFNGLUNIFORM1FVPROC glUniform1fv;
PFNGLUNIFORM2FVPROC glUniform2fv;
PFNGLUNIFORM3FVPROC glUniform3fv;
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM1IVPROC glUniform1iv;
PFNGLUNIFORM2IVPROC glUniform2iv;
PFNGLUNIFORM3IVPROC glUniform3iv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
public: //! @name OpenGL 2.1
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLISVERTEXARRAYPROC glIsVertexArray;
public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
public: //! @name OpenGL 3.0
PFNGLCOLORMASKIPROC glColorMaski;
PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
PFNGLENABLEIPROC glEnablei;
PFNGLDISABLEIPROC glDisablei;
PFNGLISENABLEDIPROC glIsEnabledi;
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
PFNGLBINDBUFFERBASEPROC glBindBufferBase;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
PFNGLCLAMPCOLORPROC glClampColor;
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
PFNGLUNIFORM1UIPROC glUniform1ui;
PFNGLUNIFORM2UIPROC glUniform2ui;
PFNGLUNIFORM3UIPROC glUniform3ui;
PFNGLUNIFORM4UIPROC glUniform4ui;
PFNGLUNIFORM1UIVPROC glUniform1uiv;
PFNGLUNIFORM2UIVPROC glUniform2uiv;
PFNGLUNIFORM3UIVPROC glUniform3uiv;
PFNGLUNIFORM4UIVPROC glUniform4uiv;
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
PFNGLCLEARBUFFERIVPROC glClearBufferiv;
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
PFNGLCLEARBUFFERFVPROC glClearBufferfv;
PFNGLCLEARBUFFERFIPROC glClearBufferfi;
PFNGLGETSTRINGIPROC glGetStringi;
public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core)
PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
public: //! @name OpenGL 3.1
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
PFNGLTEXBUFFERPROC glTexBuffer;
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
public: //! @name GL_ARB_sync (added to OpenGL 3.2 core)
PFNGLFENCESYNCPROC glFenceSync;
PFNGLISSYNCPROC glIsSync;
PFNGLDELETESYNCPROC glDeleteSync;
PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
PFNGLWAITSYNCPROC glWaitSync;
PFNGLGETINTEGER64VPROC glGetInteger64v;
PFNGLGETSYNCIVPROC glGetSynciv;
public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core)
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
PFNGLSAMPLEMASKIPROC glSampleMaski;
public: //! @name OpenGL 3.2
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core)
PFNGLGENSAMPLERSPROC glGenSamplers;
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
PFNGLISSAMPLERPROC glIsSampler;
PFNGLBINDSAMPLERPROC glBindSampler;
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core)
PFNGLQUERYCOUNTERPROC glQueryCounter;
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
PFNGLVERTEXP2UIPROC glVertexP2ui;
PFNGLVERTEXP2UIVPROC glVertexP2uiv;
PFNGLVERTEXP3UIPROC glVertexP3ui;
PFNGLVERTEXP3UIVPROC glVertexP3uiv;
PFNGLVERTEXP4UIPROC glVertexP4ui;
PFNGLVERTEXP4UIVPROC glVertexP4uiv;
PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
PFNGLNORMALP3UIPROC glNormalP3ui;
PFNGLNORMALP3UIVPROC glNormalP3uiv;
PFNGLCOLORP3UIPROC glColorP3ui;
PFNGLCOLORP3UIVPROC glColorP3uiv;
PFNGLCOLORP4UIPROC glColorP4ui;
PFNGLCOLORP4UIVPROC glColorP4uiv;
PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
public: //! @name OpenGL 3.3
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core)
PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
PFNGLUNIFORM1DPROC glUniform1d;
PFNGLUNIFORM2DPROC glUniform2d;
PFNGLUNIFORM3DPROC glUniform3d;
PFNGLUNIFORM4DPROC glUniform4d;
PFNGLUNIFORM1DVPROC glUniform1dv;
PFNGLUNIFORM2DVPROC glUniform2dv;
PFNGLUNIFORM3DVPROC glUniform3dv;
PFNGLUNIFORM4DVPROC glUniform4dv;
PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
PFNGLGETUNIFORMDVPROC glGetUniformdv;
public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
PFNGLPATCHPARAMETERIPROC glPatchParameteri;
PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
public: //! @name OpenGL 4.0
PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
PFNGLBLENDEQUATIONIPROC glBlendEquationi;
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
PFNGLBLENDFUNCIPROC glBlendFunci;
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
PFNGLSHADERBINARYPROC glShaderBinary;
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
PFNGLDEPTHRANGEFPROC glDepthRangef;
PFNGLCLEARDEPTHFPROC glClearDepthf;
public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core)
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
PFNGLPROGRAMBINARYPROC glProgramBinary;
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core)
PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
PFNGLSCISSORARRAYVPROC glScissorArrayv;
PFNGLSCISSORINDEXEDPROC glScissorIndexed;
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
PFNGLGETFLOATI_VPROC glGetFloati_v;
PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
public: //! @name OpenGL 4.1
//
public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core)
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core)
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
PFNGLMEMORYBARRIERPROC glMemoryBarrier;
public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core)
PFNGLTEXSTORAGE1DPROC glTexStorage1D;
PFNGLTEXSTORAGE2DPROC glTexStorage2D;
PFNGLTEXSTORAGE3DPROC glTexStorage3D;
public: //! @name OpenGL 4.2
public: //! @name OpenGL 4.3
PFNGLCLEARBUFFERDATAPROC glClearBufferData;
PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
PFNGLTEXTUREVIEWPROC glTextureView;
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
PFNGLOBJECTLABELPROC glObjectLabel;
PFNGLGETOBJECTLABELPROC glGetObjectLabel;
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
public: //! @name OpenGL 4.4
PFNGLBUFFERSTORAGEPROC glBufferStorage;
PFNGLCLEARTEXIMAGEPROC glClearTexImage;
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
PFNGLBINDTEXTURESPROC glBindTextures;
PFNGLBINDSAMPLERSPROC glBindSamplers;
PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
public: //! @name GL_ARB_debug_output (optional)
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
public: //! @name GL_EXT_geometry_shader4
PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;
public: //! @name GL_ARB_bindless_texture
PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB;
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB;
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB;
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB;
PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB;
PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB;
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB;
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB;
PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB;
PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB;
PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB;
PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB;
#if defined(_WIN32)
public: //! @name wgl extensions
typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext);
wglGetExtensionsStringARB_t wglGetExtensionsStringARB;
typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval);
wglSwapIntervalEXT_t wglSwapIntervalEXT;
// WGL_ARB_pixel_format
#ifndef WGL_NUMBER_PIXEL_FORMATS_ARB
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif // WGL_NUMBER_PIXEL_FORMATS_ARB
// WGL_ARB_multisample
#ifndef WGL_SAMPLE_BUFFERS_ARB
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
// WGL_ARB_create_context_robustness
#ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#endif
typedef BOOL (WINAPI *wglChoosePixelFormatARB_t)
(HDC theDevCtx,
const int* theIntAttribs,
const float* theFloatAttribs,
unsigned int theMaxFormats,
int* theFormatsOut,
unsigned int* theNumFormatsOut);
wglChoosePixelFormatARB_t wglChoosePixelFormatARB;
// WGL_ARB_create_context_profile
#ifndef WGL_CONTEXT_MAJOR_VERSION_ARB
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
// WGL_CONTEXT_FLAGS bits
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
// WGL_CONTEXT_PROFILE_MASK_ARB bits
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#endif // WGL_CONTEXT_MAJOR_VERSION_ARB
typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx,
HGLRC theShareContext,
const int* theAttribs);
wglCreateContextAttribsARB_t wglCreateContextAttribsARB;
// WGL_NV_DX_interop
typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle);
typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d);
typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP);
typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP,
void* theObjectD3d,
GLuint theName,
GLenum theType,
GLenum theAccess);
typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP,
HANDLE theObject);
typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject,
GLenum theAccess);
typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP,
GLint theCount,
HANDLE* theObjects);
typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP,
GLint theCount,
HANDLE* theObjects);
wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV;
wglDXOpenDeviceNV_t wglDXOpenDeviceNV;
wglDXCloseDeviceNV_t wglDXCloseDeviceNV;
wglDXRegisterObjectNV_t wglDXRegisterObjectNV;
wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV;
wglDXObjectAccessNV_t wglDXObjectAccessNV;
wglDXLockObjectsNV_t wglDXLockObjectsNV;
wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV;
#ifndef WGL_ACCESS_READ_WRITE_NV
#define WGL_ACCESS_READ_ONLY_NV 0x0000
#define WGL_ACCESS_READ_WRITE_NV 0x0001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
#endif
#elif defined(__APPLE__)
public: //! @name CGL extensions
#else
public: //! @name glX extensions
// GLX_EXT_swap_control
//typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval);
typedef int (*glXSwapIntervalEXT_t)();
glXSwapIntervalEXT_t glXSwapIntervalEXT;
typedef int (*glXSwapIntervalSGI_t)(int theInterval);
glXSwapIntervalSGI_t glXSwapIntervalSGI;
#endif
#endif // OpenGL ES vs. desktop
};
#endif // _OpenGl_GlFunctions_Header
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