This file is indexed.

/usr/include/oce/Prs3d_TextAspect.hxx is in liboce-visualization-dev 0.18.2-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Prs3d_TextAspect_HeaderFile
#define _Prs3d_TextAspect_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_TextAspect.hxx>

#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_CString.hxx>
#include <Quantity_Length.hxx>
class Graphic3d_AspectText3d;
class Quantity_Color;


//! Defines the attributes when displaying a text.
class Prs3d_TextAspect : public Prs3d_BasicAspect
{

public:

  
  //! Constructs an empty framework for defining display attributes of text.
  Standard_EXPORT Prs3d_TextAspect();
  
  Standard_EXPORT Prs3d_TextAspect(const Handle(Graphic3d_AspectText3d)& theAspect);
  
  Standard_EXPORT   void SetColor (const Quantity_Color& aColor) ;
  
  //! Sets the color of the type used in text display.
  Standard_EXPORT   void SetColor (const Quantity_NameOfColor aColor) ;
  
  //! Sets the font used in text display.
  Standard_EXPORT   void SetFont (const Standard_CString aFont) ;
  
  //! Returns the height-width ratio, also known as the expansion factor.
  Standard_EXPORT   void SetHeightWidthRatio (const Standard_Real aRatio) ;
  
  //! Sets the length of the box which text will occupy.
  Standard_EXPORT   void SetSpace (const Quantity_Length aSpace) ;
  
  //! Sets the height of the text.
  Standard_EXPORT   void SetHeight (const Standard_Real aHeight) ;
  
  //! Sets the angle
  Standard_EXPORT   void SetAngle (const Quantity_PlaneAngle anAngle) ;
  
  //! Returns the height of the text box.
  Standard_EXPORT   Standard_Real Height()  const;
  
  //! Returns the angle
  Standard_EXPORT   Quantity_PlaneAngle Angle()  const;
  
  //! Sets horizontal alignment of text.
  Standard_EXPORT   void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment aJustification) ;
  
  //! Sets the vertical alignment of text.
  Standard_EXPORT   void SetVerticalJustification (const Graphic3d_VerticalTextAlignment aJustification) ;
  
  //! Sets the orientation of text.
  Standard_EXPORT   void SetOrientation (const Graphic3d_TextPath anOrientation) ;
  
  //! Returns the horizontal alignment of the text.
  //! The range of values includes:
  //! -   left
  //! -   center
  //! -   right, and
  //! -   normal (justified).
  Standard_EXPORT   Graphic3d_HorizontalTextAlignment HorizontalJustification()  const;
  
  //! Returns the vertical alignment of the text.
  //! The range of values includes:
  //! -   normal
  //! -   top
  //! -   cap
  //! -   half
  //! -   base
  //! -   bottom
  Standard_EXPORT   Graphic3d_VerticalTextAlignment VerticalJustification()  const;
  
  //! Returns the orientation of the text.
  //! Text can be displayed in the following directions:
  //! -   up
  //! -   down
  //! -   left, or
  //! -   right
  Standard_EXPORT   Graphic3d_TextPath Orientation()  const;
  
  //! Returns the purely textual attributes used in the display of text.
  //! These include:
  //! -   color
  //! -   font
  //! -   height/width ratio, that is, the expansion factor, and
  //! -   space between characters.
  Standard_EXPORT   Handle(Graphic3d_AspectText3d) Aspect()  const;
  
  Standard_EXPORT   void SetAspect (const Handle(Graphic3d_AspectText3d)& theAspect) ;




  DEFINE_STANDARD_RTTI(Prs3d_TextAspect)

protected:




private: 


  Handle(Graphic3d_AspectText3d) myTextAspect;
  Quantity_PlaneAngle myAngle;
  Standard_Real myHeight;
  Graphic3d_HorizontalTextAlignment myHorizontalJustification;
  Graphic3d_VerticalTextAlignment myVerticalJustification;
  Graphic3d_TextPath myOrientation;


};







#endif // _Prs3d_TextAspect_HeaderFile