/usr/include/oce/SelectMgr_ViewerSelector.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Created by: Roberc Coublanc
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modified by ...
// ROB JAN/07/98 : Improve Storage of detected entities
// AGV OCT/23/03 : Optimize the method SortResult() (OCC4201)
#ifndef _SelectMgr_ViewerSelector_HeaderFile
#define _SelectMgr_ViewerSelector_HeaderFile
#include <MMgt_TShared.hxx>
#include <NCollection_Handle.hxx>
#include <NCollection_DataMap.hxx>
#include <OSD_Chronometer.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <SelectMgr_IndexedDataMapOfOwnerCriterion.hxx>
#include <SelectMgr_SelectingVolumeManager.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <SelectMgr_SelectableObjectSet.hxx>
#include <Handle_SelectMgr_EntityOwner.hxx>
#include <SelectMgr_StateOfSelection.hxx>
#include <Standard_OStream.hxx>
#include <Handle_SelectBasics_SensitiveEntity.hxx>
class TColStd_HArray1OfInteger;
class SelectMgr_SelectionManager;
class SelectMgr_Selection;
class SelectMgr_SensitiveEntitySet;
class SelectMgr_EntityOwner;
class TColStd_ListOfInteger;
class TCollection_AsciiString;
class SelectBasics_SensitiveEntity;
class SelectMgr_SelectableObjectSet;
typedef NCollection_DataMap<Handle(SelectMgr_SelectableObject), NCollection_Handle<SelectMgr_SensitiveEntitySet> > SelectMgr_MapOfObjectSensitives;
typedef NCollection_DataMap<Handle(SelectMgr_SelectableObject), NCollection_Handle<SelectMgr_SensitiveEntitySet> >::Iterator SelectMgr_MapOfObjectSensitivesIterator;
typedef NCollection_DataMap<Handle(SelectMgr_EntityOwner), Standard_Integer> SelectMgr_MapOfOwnerDetectedEntities;
typedef NCollection_DataMap<Handle(SelectMgr_EntityOwner), Standard_Integer>::Iterator SelectMgr_MapOfOwnerDetectedEntitiesIterator;
typedef NCollection_DataMap<Standard_Integer, SelectMgr_SelectingVolumeManager> SelectMgr_FrustumCache;
//! An internal class for calculation of current largest tolerance value which will be applied
//! for creation of selecting frustum by default. Each time the selection set is deactivated,
//! maximum tolerance value will be recalculated. If a user enables custom precision using
//! StdSelect_ViewerSelector3d::SetPixelTolerance, it will be applied to all sensitive entities
//! without any checks.
class SelectMgr_ToleranceMap
{
public:
//! Sets tolerance values to -1.0
SelectMgr_ToleranceMap();
Standard_EXPORT ~SelectMgr_ToleranceMap();
//! Adds the value given to map, checks if the current tolerance value
//! should be replaced by theTolerance
Standard_EXPORT void Add (const Standard_Integer& theTolerance);
//! Decrements a counter of the tolerance given, checks if the current tolerance value
//! should be recalculated
Standard_EXPORT void Decrement (const Standard_Integer& theTolerance);
//! Returns a current tolerance that must be applied
Standard_EXPORT Standard_Integer Tolerance() const;
//! Sets tolerance to the given one and disables adaptive checks
Standard_EXPORT void SetCustomTolerance (const Standard_Integer theTolerance);
//! Unsets a custom tolerance and enables adaptive checks
Standard_EXPORT void ResetDefaults();
private:
NCollection_DataMap<Standard_Integer, Standard_Integer> myTolerances;
Standard_Integer myLargestKey;
Standard_Integer myCustomTolerance;
};
//! A framework to define finding, sorting the sensitive
//! primitives in a view. Services are also provided to
//! define the return of the owners of those primitives
//! selected. The primitives are sorted by criteria such
//! as priority of the primitive or its depth in the view
//! relative to that of other primitives.
//! Note that in 3D, the inheriting framework
//! StdSelect_ViewerSelector3d is only to be used
//! if you do not want to use the services provided by
//! AIS.
//! Two tools are available to find and select objects
//! found at a given position in the view. If you want to
//! select the owners of all the objects detected at
//! point x,y,z you use the Init - More - Next - Picked
//! loop. If, on the other hand, you want to select only
//! one object detected at that point, you use the Init -
//! More - OnePicked loop. In this iteration, More is
//! used to see if an object was picked and
//! OnePicked, to get the object closest to the pick position.
//! Viewer selectors are driven by
//! SelectMgr_SelectionManager, and manipulate
//! the SelectMgr_Selection objects given to them by
//! the selection manager.
//!
//! Tolerances are applied to the entities in the following way:
//! 1. tolerance value stored in mytolerance will be used to calculate initial
//! selecting frustum, which will be applied for intersection testing during
//! BVH traverse;
//! 2. if tolerance of sensitive entity is less than mytolerance, the frustum for
//! intersection detection will be resized according to its sensitivity.
class SelectMgr_ViewerSelector : public MMgt_TShared
{
public:
//! Empties all the tables, removes all selections...
Standard_EXPORT void Clear();
//! returns the Sensitivity of picking
Standard_Integer Sensitivity() const;
//! Sorts the detected entites by priority and distance.
//! to be redefined if other criterion are used...
Standard_EXPORT void SortResult();
//! Begins an iteration scanning for the owners detected at a position in the view.
void Init();
//! Continues the interation scanning for the owners
//! detected at a position in the view, or
//! - continues the iteration scanning for the owner
//! closest to the position in the view.
Standard_EXPORT Standard_Boolean More();
//! Returns the next owner found in the iteration. This is
//! a scan for the owners detected at a position in the view.
void Next();
//! Returns the current selected entity detected by the selector;
Standard_EXPORT Handle_SelectMgr_EntityOwner Picked() const;
//! Returns the picked element with the highest priority,
//! and which is the closest to the last successful mouse position.
Standard_EXPORT Handle_SelectMgr_EntityOwner OnePicked();
//! Set preference of selecting one object for OnePicked() method:
//! - If True, objects with less depth (distance fron the view plane) are
//! preferred regardless of priority (priority is used then to choose among
//! objects with similar depth),
//! - If False, objects with higher priority are preferred regardless of the
//! depth which is used to choose among objects of the same priority.
void SetPickClosest (const Standard_Boolean preferClosest);
//! Returns the number of owners found at a position in
//! the view by the Init - More - Next - Picked iteration.
Standard_EXPORT Standard_Integer NbPicked() const;
//! Returns the entity which is at rank <aRank>
//! in the list of stored ones.
Standard_EXPORT Handle_SelectMgr_EntityOwner Picked (const Standard_Integer aRank) const;
Standard_EXPORT Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const;
//! Returns the list of selection modes ModeList found in
//! this selector for the selectable object aSelectableObject.
//! Returns true if aSelectableObject is referenced inside
//! this selector; returns false if the object is not present
//! in this selector.
Standard_EXPORT Standard_Boolean Modes (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
TColStd_ListOfInteger& theModeList,
const SelectMgr_StateOfSelection theWantedState = SelectMgr_SOS_Any) const;
//! Returns true if the selectable object
//! aSelectableObject having the selection mode aMode
//! is active in this selector.
Standard_EXPORT Standard_Boolean IsActive (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
const Standard_Integer theMode) const;
//! Returns true if the selectable object
//! aSelectableObject having the selection mode aMode
//! is in this selector.
Standard_EXPORT Standard_Boolean IsInside (const Handle(SelectMgr_SelectableObject)& theSelectableObject,
const Standard_Integer theMode) const;
//! Returns the selection status Status of the selection aSelection.
Standard_EXPORT SelectMgr_StateOfSelection Status (const Handle(SelectMgr_Selection)& theSelection) const;
Standard_EXPORT TCollection_AsciiString Status (const Handle(SelectMgr_SelectableObject)& theSelectableObject) const;
//! Returns the list of active entity owners
Standard_EXPORT void ActiveOwners (NCollection_List<Handle(SelectBasics_EntityOwner)>& theOwners) const;
//! Adds new object to the map of selectable objects
Standard_EXPORT void AddSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject);
//! Adds new selection to the object and builds its BVH tree
Standard_EXPORT void AddSelectionToObject (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection);
//! Removes selectable object from map of selectable ones
Standard_EXPORT void RemoveSelectableObject (const Handle(SelectMgr_SelectableObject)& theObject);
//! Removes selection of the object and marks its BVH tree for rebuild
Standard_EXPORT void RemoveSelectionOfObject (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection);
//! Marks BVH of selectable objects for rebuild. Parameter theIsForce set as true
//! guarantees that 1st level BVH for the viewer selector will be rebuilt during this call
Standard_EXPORT void RebuildObjectsTree (const Standard_Boolean theIsForce = Standard_False);
//! Marks BVH of sensitive entities of particular selectable object for rebuild. Parameter
//! theIsForce set as true guarantees that 2nd level BVH for the object given will be
//! rebuilt during this call
Standard_EXPORT void RebuildSensitivesTree (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Boolean theIsForce = Standard_False);
//! Initializes internal iterator for stored detected sensitive entities
Standard_EXPORT void InitDetected();
//! Makes a step along the map of detected sensitive entities and their owners
Standard_EXPORT void NextDetected();
//! Returns true if iterator of map of detected sensitive entities has reached
//! its end
Standard_EXPORT Standard_Boolean MoreDetected();
//! Returns sensitive entity that was detected during the previous run of
//! selection algorithm
Standard_EXPORT const Handle(SelectBasics_SensitiveEntity)& DetectedEntity() const;
//! Returns instance of selecting volume manager of the viewer selector
Standard_EXPORT SelectMgr_SelectingVolumeManager& GetManager();
friend class SelectMgr_SelectionManager;
DEFINE_STANDARD_RTTI(SelectMgr_ViewerSelector)
protected:
Standard_EXPORT SelectMgr_ViewerSelector();
//! Traverses BVH containing all added selectable objects and
//! finds candidates for further search of overlap
Standard_EXPORT void TraverseSensitives();
//! Returns True if the owner provides clipping by depth
//! for its sensitives. Override this method to tell the selector
//! to use the DepthClipping method for the owner.
//! Default implementation returns False for every owner.
//! @param theOwner [in] the onwer to check.
//! @return True if owner provides depth limits for sensitive clipping.
Standard_EXPORT virtual Standard_Boolean HasDepthClipping (const Handle(SelectMgr_EntityOwner)& theOwner) const;
//! Internal function that checks if there is possible overlap
//! between some entity of selectable object theObject and
//! current selecting volume
void traverseObject (const Handle(SelectMgr_SelectableObject)& theObject);
//! Internal function that checks if a particular sensitive
//! entity theEntity overlaps current selecting volume precisely
void checkOverlap (const Handle(SelectBasics_SensitiveEntity)& theEntity,
const Standard_Integer theEntityIdx,
SelectMgr_SelectingVolumeManager& theMgr);
//! Marks all added sensitive entities of all objects as non-selectable
void resetSelectionActivationStatus();
//! Checks if the entity given requires to scale current selecting frustum
Standard_Boolean isToScaleFrustum (const Handle(SelectBasics_SensitiveEntity)& theEntity);
private:
void Activate (const Handle(SelectMgr_Selection)& theSelection);
void Deactivate (const Handle(SelectMgr_Selection)& theSelection);
//! removes a Selection from the Selector
void Remove (const Handle(SelectMgr_Selection)& aSelection);
//! Internal function that checks if a current selecting frustum
//! needs to be scaled and transformed for the entity and performs
//! necessary calculations
void computeFrustum (const Handle(SelectBasics_SensitiveEntity)& theEnt,
const gp_Trsf& theInvTrsf,
SelectMgr_FrustumCache& theCachedMgrs,
SelectMgr_SelectingVolumeManager& theResMgr);
protected:
Standard_Boolean preferclosest;
Standard_Boolean myToUpdateTolerance;
SelectMgr_IndexedDataMapOfOwnerCriterion mystored;
SelectMgr_SelectingVolumeManager mySelectingVolumeMgr;
mutable NCollection_Handle<SelectMgr_SelectableObjectSet> mySelectableObjects;
SelectMgr_ToleranceMap myTolerances;
private:
Handle_TColStd_HArray1OfInteger myIndexes;
Standard_Integer myCurRank;
Standard_Boolean myIsLeftChildQueuedFirst;
Standard_Integer myEntityIdx;
SelectMgr_MapOfObjectSensitives myMapOfObjectSensitives;
SelectMgr_MapOfOwnerDetectedEntities myMapOfDetected;
SelectMgr_MapOfOwnerDetectedEntitiesIterator myDetectedIter;
};
DEFINE_STANDARD_HANDLE(SelectMgr_ViewerSelector, MMgt_TShared)
#include <SelectMgr_ViewerSelector.lxx>
#endif
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