/usr/include/oce/V3d_DirectionalLight.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_DirectionalLight_HeaderFile
#define _V3d_DirectionalLight_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_DirectionalLight.hxx>
#include <Graphic3d_Vertex.hxx>
#include <V3d_PositionLight.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_Boolean.hxx>
#include <V3d_Coordinate.hxx>
#include <Quantity_Parameter.hxx>
#include <Handle_V3d_View.hxx>
#include <V3d_TypeOfRepresentation.hxx>
#include <Handle_Graphic3d_Group.hxx>
class V3d_BadValue;
class V3d_Viewer;
class V3d_View;
class Graphic3d_Group;
//! Create and modify a directional light source
//! in a viewer.
class V3d_DirectionalLight : public V3d_PositionLight
{
public:
//! Creates a directional light source in the viewer.
Standard_EXPORT V3d_DirectionalLight(const Handle(V3d_Viewer)& VM, const V3d_TypeOfOrientation Direction = V3d_XposYposZpos, const Quantity_NameOfColor Color = Quantity_NOC_WHITE, const Standard_Boolean Headlight = Standard_False);
//! Creates a directional light source in the viewer.
//! Xt,Yt,Zt : Coordinate of light source Target.
//! Xp,Yp,Zp : Coordinate of light source Position.
//! The others parameters describe before.
Standard_EXPORT V3d_DirectionalLight(const Handle(V3d_Viewer)& VM, const V3d_Coordinate Xt, const V3d_Coordinate Yt, const V3d_Coordinate Zt, const V3d_Coordinate Xp, const V3d_Coordinate Yp, const V3d_Coordinate Zp, const Quantity_NameOfColor Color = Quantity_NOC_WHITE, const Standard_Boolean Headlight = Standard_False);
//! Defines the direction of the light source
//! by a predefined orientation.
Standard_EXPORT void SetDirection (const V3d_TypeOfOrientation Direction) ;
//! Defines the direction of the light source by the predefined
//! vector Xm,Ym,Zm.
//! Warning: raises BadValue from V3d if the vector is null.
Standard_EXPORT void SetDirection (const Quantity_Parameter Xm, const Quantity_Parameter Ym, const Quantity_Parameter Zm) ;
//! Defines the point of light source representation.
Standard_EXPORT void SetDisplayPosition (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) ;
//! Calls SetDisplayPosition method.
Standard_EXPORT virtual void SetPosition (const V3d_Coordinate Xp, const V3d_Coordinate Yp, const V3d_Coordinate Zp) ;
//! Display the graphic structure of light source
//! in the choosen view. We have three type of representation
//! - SIMPLE : Only the light source is displayed.
//! - PARTIAL : The light source and the light space are
//! displayed.
//! - COMPLETE : The same representation as PARTIAL.
//! We can choose the "SAMELAST" as parameter of representation
//! In this case the graphic structure representation will be
//! the last displayed.
Standard_EXPORT void Display (const Handle(V3d_View)& aView, const V3d_TypeOfRepresentation Representation) ;
//! Calls DisplayPosition method.
Standard_EXPORT virtual void Position (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
//! Returns the choosen position to represent the light
//! source.
Standard_EXPORT void DisplayPosition (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
//! Returns the Vx,Vy,Vz direction of the light source.
Standard_EXPORT void Direction (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
DEFINE_STANDARD_RTTI(V3d_DirectionalLight)
protected:
private:
//! Defines the representation of the directional light source.
Standard_EXPORT void Symbol (const Handle(Graphic3d_Group)& gsymbol, const Handle(V3d_View)& aView) const;
Graphic3d_Vertex MyDisplayPosition;
};
#endif // _V3d_DirectionalLight_HeaderFile
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