/usr/include/oce/V3d_Light.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_Light_HeaderFile
#define _V3d_Light_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_Light.hxx>
#include <V3d_TypeOfLight.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_V3d_Light.hxx>
#include <V3d_View.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_V3d_View.hxx>
#include <Graphic3d_Vertex.hxx>
#include <V3d_Coordinate.hxx>
class Visual3d_Light;
class Graphic3d_Structure;
class V3d_BadValue;
class V3d_Viewer;
class Quantity_Color;
class V3d_View;
//! Defines services on Light type objects..
//! (base class for AmbientLight and PositionLight)
class V3d_Light : public MMgt_TShared
{
public:
//! Defines the colour of a light source
//! according to the type of colour definition
//! and the three corresponding values.
Standard_EXPORT void SetColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3) ;
//! Defines the colour of a light source by giving
//! the name of the colour in the form Quantity_NOC_xxxx .
Standard_EXPORT void SetColor (const Quantity_NameOfColor Name) ;
//! Defines the colour of a light source by giving
//! the basic colour.
Standard_EXPORT void SetColor (const Quantity_Color& Name) ;
//! Returns the colour of the light source depending of
//! the color type.
Standard_EXPORT void Color (const Quantity_TypeOfColor Type, Quantity_Parameter& V1, Quantity_Parameter& V2, Quantity_Parameter& V3) const;
//! Returns the colour of the light source.
Standard_EXPORT void Color (Quantity_NameOfColor& Name) const;
//! Returns the colour of the light source.
Standard_EXPORT Quantity_Color Color() const;
//! Returns the Type of the Light
Standard_EXPORT V3d_TypeOfLight Type() const;
//! returns true if the light is a headlight
Standard_EXPORT Standard_Boolean Headlight() const;
//! Setup headlight flag.
Standard_EXPORT void SetHeadlight (const Standard_Boolean theValue) ;
//! Returns TRUE when a light representation is displayed
Standard_EXPORT Standard_Boolean IsDisplayed() const;
friend
//! Activates MyLight in the view.
Standard_EXPORT void V3d_View::SetLightOn (const Handle(V3d_Light)& MyLight) ;
friend
//! Activates all the lights defined in this view.
Standard_EXPORT void V3d_View::SetLightOn() ;
friend
//! Desactivate MyLight in this view.
Standard_EXPORT void V3d_View::SetLightOff (const Handle(V3d_Light)& MyLight) ;
friend
//! Deactivate all the Lights defined in this view.
Standard_EXPORT void V3d_View::SetLightOff() ;
DEFINE_STANDARD_RTTI(V3d_Light)
protected:
Standard_EXPORT V3d_Light(const Handle(V3d_Viewer)& VM);
//! Returns the symetric point coordinates of "aPoint"
//! on the sphere of center "Center" and radius "Radius".
//! VX,VY,VZ is the project vector of view.
Standard_EXPORT static void SymetricPointOnSphere (const Handle(V3d_View)& aView, const Graphic3d_Vertex& Center, const Graphic3d_Vertex& aPoint, const Quantity_Parameter Radius, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z, Quantity_Parameter& VX, Quantity_Parameter& VY, Quantity_Parameter& VZ) ;
V3d_TypeOfLight MyType;
Handle(Visual3d_Light) MyLight;
Handle(Graphic3d_Structure) MyGraphicStructure;
Handle(Graphic3d_Structure) MyGraphicStructure1;
private:
//! Returns the Light of the associated Visual3d.
Standard_EXPORT Handle(Visual3d_Light) Light() const;
};
#endif // _V3d_Light_HeaderFile
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