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/usr/include/oce/V3d_View.hxx is in liboce-visualization-dev 0.18.2-2build1.

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _V3d_View_HeaderFile
#define _V3d_View_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_View.hxx>

#include <Standard_Real.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_Camera.hxx>
#include <V3d_ViewerPointer.hxx>
#include <V3d_ListOfTransient.hxx>
#include <Handle_Visual3d_View.hxx>
#include <Visual3d_ContextView.hxx>
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Graphic3d_Vector.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Handle_Aspect_Window.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Aspect_Grid.hxx>
#include <gp_Ax3.hxx>
#include <Handle_V3d_LayerMgr.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <MMgt_TShared.hxx>
#include <V3d_Viewer.hxx>
#include <Handle_V3d_View.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <V3d_TypeOfView.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_GraphicCallbackProc.hxx>
#include <Standard_Address.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Standard_CString.hxx>
#include <Aspect_FillMethod.hxx>
#include <V3d_Coordinate.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfSurfaceDetail.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <Quantity_Length.hxx>
#include <V3d_TypeOfZclipping.hxx>
#include <Handle_V3d_Light.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Handle_Aspect_ColorScale.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <V3d_TypeOfAxe.hxx>
#include <Quantity_Factor.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <Quantity_Coefficient.hxx>
#include <Quantity_Ratio.hxx>
#include <Graphic3d_BufferType.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
#include <Image_PixMap.hxx>
#include <V3d_StereoDumpOptions.hxx>
#include <V3d_TypeOfBackfacingModel.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Graphic3d_RenderingParams.hxx>
class Visual3d_View;
class Aspect_Window;
class Aspect_Grid;
class V3d_LayerMgr;
class Graphic3d_Structure;
class Graphic3d_Group;
class V3d_BadValue;
class Standard_TypeMismatch;
class Standard_MultiplyDefined;
class V3d_UnMapped;
class V3d_Viewer;
class Quantity_Color;
class Graphic3d_TextureEnv;
class V3d_Light;
class Aspect_ColorScale;
class Bnd_Box;
class Aspect_GradientBackground;
class gp_Dir;
class Graphic3d_Vector;
class TColStd_Array2OfReal;
class gp_Ax3;


//! Defines the application object VIEW for the
//! VIEWER application.
//! The methods of this class allow the editing
//! and inquiring the parameters linked to the view.
//! (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing
//! et Conversions) .
//! Provides a set of services common to all types of view.
//! Warning: The default parameters are defined by the class
//! Viewer (Example : SetDefaultViewSize()).
//! Certain methods are mouse oriented, and it is
//! necessary to know the difference between the start and
//! the continuation of this gesture in putting the method
//! into operation.
//! Example : Shifting the eye-view along the screen axes.
//!
//! View->Move(10.,20.,0.,True)     (Starting motion)
//! View->Move(15.,-5.,0.,False)    (Next motion)
class V3d_View : public MMgt_TShared
{

public:

  
  //! Initializes the view.
  Standard_EXPORT V3d_View(const Handle(V3d_Viewer)& VM, const V3d_TypeOfView Type = V3d_ORTHOGRAPHIC);
  
  //! Initializes the view by copying.
  Standard_EXPORT V3d_View(const Handle(V3d_Viewer)& theVM, const Handle(V3d_View)& theView);
  
  //! Activates the view in the window specified and Map the
  //! Window to the screen.
  //! Warning! raises MultiplyDefined from Standard
  //! if the view is already activated in a window.
  //! Warning: The view is centered and resized to preserve
  //! the height/width ratio of the window.
  Standard_EXPORT   void SetWindow (const Handle(Aspect_Window)& IdWin) ;
  
  //! Activates the view in the specified Window
  //! If <aContext> is not NULL the graphic context is used
  //! to draw something in this view.
  //! Otherwise an internal graphic context is created.
  //! If <aDisplayCB> is not NULL then a user display CB is
  //! call at the end of the OCC graphic traversal and just
  //! before the swap of buffers. The <aClientData> is pass
  //! to this call back.
  //! Warning! raises MultiplyDefined from Standard
  //! if the view is already activated in a window.
  //! Warning: The view is centered and resized to preserve
  //! the height/width ratio of the window.
  Standard_EXPORT   void SetWindow (const Handle(Aspect_Window)& aWindow, const Aspect_RenderingContext aContext, const Aspect_GraphicCallbackProc& aDisplayCB, const Standard_Address aClientData) ;
  
  Standard_EXPORT   void SetMagnify (const Handle(Aspect_Window)& IdWin, const Handle(V3d_View)& aPreviousView, const Standard_Integer x1, const Standard_Integer y1, const Standard_Integer x2, const Standard_Integer y2) ;
  
  //! Destroys the view.
  Standard_EXPORT   void Remove()  const;
  
  //! Deprecated, Redraw() should be used instead.
  Standard_EXPORT   void Update()  const;
  
  //! Redisplays the view even if there has not
  //! been any modification.
  //! Must be called if the view is shown.
  //! (Ex: DeIconification ) .
  Standard_EXPORT   void Redraw()  const;
  
  //! Updates layer of immediate presentations.
  Standard_EXPORT   void RedrawImmediate()  const;
  
  //! Invalidates view content but does not redraw it.
  Standard_EXPORT   void Invalidate()  const;
  
  //! Redisplays the view area after esxposure.
  //! [x,y] define the min xy area position
  //! [width,height] the size of the area in pixel unit.
  Standard_EXPORT   void Redraw (const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height)  const;
  
  //! Must be called when the window supporting the
  //! view changes size.
  //! if the view is not mapped on a window.
  //! Warning: The view is centered and resized to preserve
  //! the height/width ratio of the window.
  Standard_EXPORT   void MustBeResized() ;
  
  //! Must be called when the window supporting the
  //! view is mapped or unmapped.
  Standard_EXPORT   void DoMapping() ;
  
  //! Returns the status of the view regarding
  //! the displayed structures inside
  //! Returns True is The View is empty
  Standard_EXPORT   Standard_Boolean IsEmpty()  const;
  
  //! Updates the lights of the view. The view is redrawn.
  Standard_EXPORT   void UpdateLights()  const;
  
  //! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
  //! projection volume planes with call to ZFitAll.
  Standard_EXPORT   void AutoZFit() ;
  
  //! Change Z-min and Z-max planes of projection volume to match the
  //! displayed objects.
  Standard_EXPORT   void ZFitAll (const Standard_Real theScaleFactor = 1.0) ;
  
  //! Defines the background colour of the view
  //! by supplying :
  //! the colour definition type,
  //! and the three corresponding values.
  Standard_EXPORT   void SetBackgroundColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3) ;
  
  //! Defines the background colour of the view
  //! by supplying :
  //! the colour object.
  Standard_EXPORT   void SetBackgroundColor (const Quantity_Color& Color) ;
  
  //! Defines the background colour of the view
  //! by supplying :
  //! the colour name in the form Quantity_NOC_xxxx .
  Standard_EXPORT   void SetBackgroundColor (const Quantity_NameOfColor Name) ;
  
  //! Defines the gradient background colours of the view
  //! by supplying :
  //! two colour objects,
  //! and fill method (horizontal by default)
  Standard_EXPORT   void SetBgGradientColors (const Quantity_Color& Color1, const Quantity_Color& Color2, const Aspect_GradientFillMethod FillStyle = Aspect_GFM_HOR, const Standard_Boolean update = Standard_False) ;
  
  //! Defines the gradient background colours of the view
  //! by supplying :
  //! two colour names in the form Quantity_NOC_xxxx,
  //! and fill method (horizontal by default)
  Standard_EXPORT   void SetBgGradientColors (const Quantity_NameOfColor Color1, const Quantity_NameOfColor Color2, const Aspect_GradientFillMethod FillStyle = Aspect_GFM_HOR, const Standard_Boolean update = Standard_False) ;
  
  //! Defines the gradient background fill method of the view
  Standard_EXPORT   void SetBgGradientStyle (const Aspect_GradientFillMethod AMethod = Aspect_GFM_HOR, const Standard_Boolean update = Standard_False) ;
  
  //! Defines the background texture of the view
  //! by supplying :
  //! texture image file name,
  //! and fill method (centered by default)
  Standard_EXPORT   void SetBackgroundImage (const Standard_CString FileName, const Aspect_FillMethod FillStyle = Aspect_FM_CENTERED, const Standard_Boolean update = Standard_False) ;
  
  //! Defines the textured background fill method of the view
  Standard_EXPORT   void SetBgImageStyle (const Aspect_FillMethod FillStyle, const Standard_Boolean update = Standard_False) ;
  
  //! Definition of an axis from its origin and
  //! its orientation .
  //! This will be the current axis for rotations and movements.
  //! Warning! raises BadValue from V3d if the vector normal is NULL. .
  Standard_EXPORT   void SetAxis (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) ;
  
  //! Defines the shading model for the
  //! visualisation ZBUFFER mode.
  //! Various models are available.
  Standard_EXPORT   void SetShadingModel (const V3d_TypeOfShadingModel Model) ;
  
  //! select the kind of rendering for texture mapping
  //! no texture mapping by default
  Standard_EXPORT   void SetSurfaceDetail (const V3d_TypeOfSurfaceDetail SurfaceDetail) ;
  
  //! set the environment texture to use
  //! no environment texture by default
  Standard_EXPORT   void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& ATexture) ;
  
  //! Defines the visualisation mode in the view.
  Standard_EXPORT   void SetVisualization (const V3d_TypeOfVisualization Mode) ;
  
  //! Activates antialiasing in the view.
  Standard_EXPORT   void SetAntialiasingOn() ;
  
  //! Desactivates antialiasing in the view.
  Standard_EXPORT   void SetAntialiasingOff() ;
  
  //! Defines the depth of the medium clipping plane.
  Standard_EXPORT   void SetZClippingDepth (const Quantity_Length Depth) ;
  
  //! Defines the thicknes around the medium clippling plane.   .
  Standard_EXPORT   void SetZClippingWidth (const Quantity_Length Width) ;
  
  //! Defines the type of ZClipping.
  Standard_EXPORT   void SetZClippingType (const V3d_TypeOfZclipping Type) ;
  
  //! Defines the depth of the medium plane.
  Standard_EXPORT   void SetZCueingDepth (const Quantity_Length Depth) ;
  
  //! Defines the thickness around the medium plane.
  Standard_EXPORT   void SetZCueingWidth (const Quantity_Length Width) ;
  
  //! Activates ZCueing in the view.
  Standard_EXPORT   void SetZCueingOn() ;
  
  //! Desactivates ZCueing in the view.
  Standard_EXPORT   void SetZCueingOff() ;
  
  //! Activates MyLight in the view.
  Standard_EXPORT   void SetLightOn (const Handle(V3d_Light)& MyLight) ;
  
  //! Activates all the lights defined in this view.
  Standard_EXPORT   void SetLightOn() ;
  
  //! Desactivate MyLight in this view.
  Standard_EXPORT   void SetLightOff (const Handle(V3d_Light)& MyLight) ;
  
  //! Deactivate all the Lights defined in this view.
  Standard_EXPORT   void SetLightOff() ;
  
  //! Returns TRUE when the light is active in this view.
  Standard_EXPORT   Standard_Boolean IsActiveLight (const Handle(V3d_Light)& aLight)  const;
  
  //! sets the immediate update mode and returns the previous one.
  Standard_EXPORT   Standard_Boolean SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) ;
  
  //! Customization of the ZBUFFER Triedron.
  //! XColor,YColor,ZColor - colors of axis
  //! SizeRatio - ratio of decreasing of the trihedron size when its phisical
  //! position comes out of the view
  //! AxisDiametr - diameter relatively to axis length
  //! NbFacettes - number of facettes of cylinders and cones
  Standard_EXPORT   void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12) ;
  
  //! Display of the Triedron.
  //! Initialize position, color and length of Triedron axes.
  //! The scale is a percent of the window width.
  Standard_EXPORT   void TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const V3d_TypeOfVisualization AMode = V3d_WIREFRAME) ;
  
  //! Erases the Triedron.
  Standard_EXPORT   void TriedronErase() ;
  
  //! Highlights the echo zone of the Triedron.
  Standard_EXPORT   void TriedronEcho (const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE) ;
  
  //! Returns data of a graduated trihedron.
  Standard_EXPORT  const  Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron()  const;
  
  //! Displays a graduated trihedron.
  Standard_EXPORT   void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrigedronData) ;
  
  //! Erases a graduated trihedron from the view.
  Standard_EXPORT   void GraduatedTrihedronErase() ;
  
  Standard_EXPORT   void SetLayerMgr (const Handle(V3d_LayerMgr)& aMgr) ;
  
  Standard_EXPORT   void ColorScaleDisplay() ;
  
  Standard_EXPORT   void ColorScaleErase() ;
  
  Standard_EXPORT   Standard_Boolean ColorScaleIsDisplayed()  const;
  
  Standard_EXPORT   Handle(Aspect_ColorScale) ColorScale()  const;
  
  //! modify the Projection of the view perpendicularly to
  //! the privileged plane of the viewer.
  Standard_EXPORT   void SetFront() ;
  
  //! Rotates the eye about the coordinate system of
  //! reference of the screen
  //! for which the origin is the view point of the projection,
  //! with a relative angular value in RADIANS with respect to
  //! the initial position expressed by Start = Standard_True
  //! Warning! raises BadValue from V3d
  //! If the eye, the view point, or the high point are
  //! aligned or confused.
  Standard_EXPORT   void Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start = Standard_True) ;
  
  //! Rotates the eye about the coordinate system of
  //! reference of the screen
  //! for which the origin is Gravity point {X,Y,Z},
  //! with a relative angular value in RADIANS with respect to
  //! the initial position expressed by Start = Standard_True
  //! If the eye, the view point, or the high point are
  //! aligned or confused.
  Standard_EXPORT   void Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start = Standard_True) ;
  
  //! Rotates the eye about one of the coordinate axes of
  //! of the view for which the origin is the Gravity point{X,Y,Z}
  //! with an relative angular value in RADIANS with
  //! respect to the initial position expressed by
  //! Start = Standard_True
  Standard_EXPORT   void Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start = Standard_True) ;
  
  //! Rotates the eye about one of the coordinate axes of
  //! of the view for which the origin is the view point of the
  //! projection with an relative angular value in RADIANS with
  //! respect to the initial position expressed by
  //! Start = Standard_True
  Standard_EXPORT   void Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
  
  //! Rotates the eye around the current axis a relative
  //! angular value in RADIANS with respect to the initial
  //! position expressed by Start = Standard_True
  Standard_EXPORT   void Rotate (const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
  
  //! Movement of the eye parallel to the coordinate system
  //! of reference of the screen a distance relative to the
  //! initial position expressed by Start = Standard_True.
  Standard_EXPORT   void Move (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start = Standard_True) ;
  
  //! Movement of the eye parallel to one of the axes of the
  //! coordinate system of reference of the view a distance
  //! relative to the initial position expressed by
  //! Start = Standard_True.
  Standard_EXPORT   void Move (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
  
  //! Movement of the eye parllel to the current axis
  //! a distance relative to the initial position
  //! expressed by Start = Standard_True
  Standard_EXPORT   void Move (const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
  
  //! Movement of the ye and the view point parallel to the
  //! frame of reference of the screen a distance relative
  //! to the initial position expressed by
  //! Start = Standard_True
  Standard_EXPORT   void Translate (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start = Standard_True) ;
  
  //! Movement of the eye and the view point parallel to one
  //! of the axes of the fame of reference of the view a
  //! distance relative to the initial position
  //! expressed by Start = Standard_True
  Standard_EXPORT   void Translate (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
  
  //! Movement of the eye and view point parallel to
  //! the current axis a distance relative to the initial
  //! position expressed by Start = Standard_True
  Standard_EXPORT   void Translate (const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
  
  //! places the point of the view corresponding
  //! at the pixel position x,y at the center of the window
  //! and updates the view.
  Standard_EXPORT   void Place (const Standard_Integer theXp, const Standard_Integer theYp, const Quantity_Factor theZoomFactor = 1) ;
  
  //! Rotation of the view point around the frame of reference
  //! of the screen for which the origin is the eye of the
  //! projection with a relative angular value in RADIANS
  //! with respect to the initial position expressed by
  //! Start = Standard_True
  Standard_EXPORT   void Turn (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start = Standard_True) ;
  
  //! Rotation of the view point around one of the axes of the
  //! frame of reference of the view for which the origin is
  //! the eye of the projection with an angular value in
  //! RADIANS relative to the initial position expressed by
  //! Start = Standard_True
  Standard_EXPORT   void Turn (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
  
  //! Rotation of the view point around the current axis an
  //! angular value in RADIANS relative to the initial
  //! position expressed by Start = Standard_True
  Standard_EXPORT   void Turn (const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
  
  //! Defines the angular position of the high point of
  //! the reference frame of the view with respect to the
  //! Y screen axis with an absolute angular value in
  //! RADIANS.
  Standard_EXPORT   void SetTwist (const Quantity_PlaneAngle Angle) ;
  
  //! Defines the position of the eye..
  Standard_EXPORT   void SetEye (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) ;
  
  //! Defines the Depth of the eye from the view point
  //! without update the projection .
  Standard_EXPORT   void SetDepth (const Quantity_Length Depth) ;
  
  //! Defines the orientation of the projection.
  Standard_EXPORT   void SetProj (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) ;
  
  //! Defines the orientation of the projection .
  Standard_EXPORT   void SetProj (const V3d_TypeOfOrientation Orientation) ;
  
  //! Defines the position of the view point.
  Standard_EXPORT   void SetAt (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) ;
  
  //! Defines the orientation of the high point.
  Standard_EXPORT   void SetUp (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) ;
  
  //! Defines the orientation(SO) of the high point.
  Standard_EXPORT   void SetUp (const V3d_TypeOfOrientation Orientation) ;
  
  //! Saves the current state of the orientation of the view
  //! which will be the return state at ResetViewOrientation.
  Standard_EXPORT   void SetViewOrientationDefault() ;
  
  //! Resets the orientation of the view.
  //! Updates the view
  Standard_EXPORT   void ResetViewOrientation() ;
  
  //! Translates the center of the view along "x" and "y" axes of
  //! view projection. Can be used to perform interactive panning operation.
  //! In that case the DXv, DXy parameters specify panning relative to the
  //! point where the operation is started.
  //! @param theDXv [in] the relative panning on "x" axis of view projection, in view space coordinates.
  //! @param theDYv [in] the relative panning on "y" axis of view projection, in view space coordinates.
  //! @param theZoomFactor [in] the zooming factor.
  //! @param theToStart [in] pass TRUE when starting panning to remember view
  //! state prior to panning for relative arguments. If panning is started,
  //! passing {0, 0} for {theDXv, theDYv} will return view to initial state.
  //! Performs update of view.
  Standard_EXPORT   void Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Quantity_Factor theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True) ;
  
  //! Relocates center of screen to the point, determined by
  //! {Xp, Yp} pixel coordinates relative to the bottom-left corner of
  //! screen. To calculate pixel coordinates for any point from world
  //! coordinate space, it can be projected using "Project".
  //! @param theXp [in] the x coordinate.
  //! @param theYp [in] the y coordinate.
  Standard_EXPORT   void SetCenter (const Standard_Integer theXp, const Standard_Integer theYp) ;
  
  //! Defines the view projection size in its maximum dimension,
  //! keeping the inital height/width ratio unchanged.
  Standard_EXPORT   void SetSize (const Quantity_Length theSize) ;
  
  //! Defines the Depth size of the view
  //! Front Plane will be set to Size/2.
  //! Back  Plane will be set to -Size/2.
  //! Any Object located Above the Front Plane or
  //! behind the Back Plane will be Clipped .
  //! NOTE than the XY Size of the View is NOT modified .
  Standard_EXPORT   void SetZSize (const Quantity_Length Size) ;
  
  //! Zooms the view by a factor relative to the initial
  //! value expressed by Start = Standard_True
  //! Updates the view.
  Standard_EXPORT   void SetZoom (const Quantity_Factor Coef, const Standard_Boolean Start = Standard_True) ;
  
  //! Zooms the view by a factor relative to the value
  //! initialised by SetViewMappingDefault().
  //! Updates the view.
  Standard_EXPORT   void SetScale (const Quantity_Factor Coef) ;
  
  //! Sets  anisotropic (axial)  scale  factors  <Sx>, <Sy>, <Sz>  for  view <me>.
  //! Anisotropic  scaling  operation  is  performed  through  multiplying
  //! the current view  orientation  matrix  by  a  scaling  matrix:
  //! || Sx  0   0   0 ||
  //! || 0   Sy  0   0 ||
  //! || 0   0   Sz  0 ||
  //! || 0   0   0   1 ||
  //! Updates the view.
  Standard_EXPORT   void SetAxialScale (const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz) ;
  
  //! Adjust view parameters to fit the displayed scene, respecting height / width ratio.
  //! The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE.
  //! Throws program error exception if margin coefficient is < 0 or >= 1.
  //! Updates the view.
  //! @param theMargin [in] the margin coefficient for view borders.
  //! @param theToUpdate [in] flag to perform view update.
  Standard_EXPORT   void FitAll (const Quantity_Coefficient theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True) ;
  
  //! Adjust view parameters to fit the displayed scene, respecting height / width ratio
  //! according to the custom bounding box given.
  //! Throws program error exception if margin coefficient is < 0 or >= 1.
  //! Updates the view.
  //! @param theBox [in] the custom bounding box to fit.
  //! @param theMargin [in] the margin coefficient for view borders.
  //! @param theToUpdate [in] flag to perform view update.
  Standard_EXPORT   void FitAll (const Bnd_Box& theBox, const Quantity_Coefficient theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True) ;
  
  //! Adjusts the viewing volume so as not to clip the displayed objects by front and back
  //! and back clipping planes. Also sets depth value automatically depending on the
  //! calculated Z size and Aspect parameter.
  //! NOTE than the original XY size of the view is NOT modified .
  Standard_EXPORT   void DepthFitAll (const Quantity_Coefficient Aspect = 0.01, const Quantity_Coefficient Margin = 0.01) ;
  
  //! Centers the defined projection window so that it occupies
  //! the maximum space while respecting the initial
  //! height/width ratio.
  //! NOTE than the original Z size of the view is NOT modified .
  Standard_EXPORT   void FitAll (const Standard_Real theMinXv, const Standard_Real theMinYv, const Standard_Real theMaxXv, const Standard_Real theMaxYv) ;
  
  //! Centers the defined PIXEL window so that it occupies
  //! the maximum space while respecting the initial height/width ratio.
  //! NOTE than the original Z size of the view is NOT modified.
  //! @param theMinXp [in] pixel coordinates of minimal corner on x screen axis.
  //! @param theMinYp [in] pixel coordinates of minimal corner on y screen axis.
  //! @param theMaxXp [in] pixel coordinates of maximal corner on x screen axis.
  //! @param theMaxYp [in] pixel coordinates of maximal corner on y screen axis.
  Standard_EXPORT   void WindowFit (const Standard_Integer theMinXp, const Standard_Integer theMinYp, const Standard_Integer theMaxXp, const Standard_Integer theMaxYp) ;
  
  //! Saves the current view mapping. This will be the
  //! state returned from ResetViewmapping.
  Standard_EXPORT   void SetViewMappingDefault() ;
  
  //! Resets the centering of the view.
  //! Updates the view
  Standard_EXPORT   void ResetViewMapping() ;
  
  //! Resets the centering and the orientation of the view
  //! Updates the view
  Standard_EXPORT   void Reset (const Standard_Boolean update = Standard_True) ;
  
  //! Converts the PIXEL value
  //! to a value in the projection plane.
  Standard_EXPORT   Quantity_Length Convert (const Standard_Integer Vp)  const;
  
  //! Converts the point PIXEL into a point projected
  //! in the reference frame of the projection plane.
  Standard_EXPORT   void Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& Xv, V3d_Coordinate& Yv)  const;
  
  //! Converts tha value of the projection plane into
  //! a PIXEL value.
  Standard_EXPORT   Standard_Integer Convert (const Quantity_Length Vv)  const;
  
  //! Converts the point defined in the reference frame
  //! of the projection plane into a point PIXEL.
  Standard_EXPORT   void Convert (const V3d_Coordinate Xv, const V3d_Coordinate Yv, Standard_Integer& Xp, Standard_Integer& Yp)  const;
  
  //! Converts the projected point into a point
  //! in the reference frame of the view corresponding
  //! to the intersection with the projection plane
  //! of the eye/view point vector.
  Standard_EXPORT   void Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z)  const;
  
  //! Converts the projected point into a point
  //! in the reference frame of the view corresponding
  //! to the intersection with the projection plane
  //! of the eye/view point vector and returns the
  //! projection ray for further computations.
  Standard_EXPORT   void ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z, Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz)  const;
  
  //! Converts the projected point into the nearest grid point
  //! in the reference frame of the view corresponding
  //! to the intersection with the projection plane
  //! of the eye/view point vector and display the grid marker.
  //! Warning: When the grid is not active the result is identical to the above Convert() method.
  //! How to use:
  //! 1) Enable the grid echo display
  //! myViewer->SetGridEcho(Standard_True);
  //! 2) When application receive a move event:
  //! 2.1) Check if any object is detected
  //! if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) {
  //! 2.2) Check if the grid is active
  //! if( myViewer->Grid()->IsActive() ) {
  //! 2.3) Display the grid echo and gets the grid point
  //! myView->ConvertToGrid(x,y,X,Y,Z);
  //! myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z));
  //! myView->RedrawImmediate();
  //! 2.4) Else this is the standard case
  //! } else myView->Convert(x,y,X,Y,Z);
  Standard_EXPORT   void ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& Xg, V3d_Coordinate& Yg, V3d_Coordinate& Zg)  const;
  
  //! Converts the point into the nearest grid point
  //! and display the grid marker.
  Standard_EXPORT   void ConvertToGrid (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate& Xg, V3d_Coordinate& Yg, V3d_Coordinate& Zg)  const;
  
  //! Projects the point defined in the reference frame of
  //! the view into the projected point in the associated window.
  Standard_EXPORT   void Convert (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, Standard_Integer& Xp, Standard_Integer& Yp)  const;
  
  //! Converts the point defined in the user space of
  //! the view to the projected view plane point at z 0.
  Standard_EXPORT   void Project (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate& Xp, V3d_Coordinate& Yp)  const;
  
  //! Returns the Background color values of the view
  //! depending of the color Type.
  Standard_EXPORT   void BackgroundColor (const Quantity_TypeOfColor Type, Quantity_Parameter& V1, Quantity_Parameter& V2, Quantity_Parameter& V3)  const;
  
  //! Returns the Background color object of the view.
  Standard_EXPORT   Quantity_Color BackgroundColor()  const;
  
  //! Returns the gradient background colour objects of the view.
  Standard_EXPORT   void GradientBackgroundColors (Quantity_Color& Color1, Quantity_Color& Color2)  const;
  
  //! Returns the gradient background of the view.
  Standard_EXPORT   Aspect_GradientBackground GradientBackground()  const;
  
  //! Returns the current value of the zoom expressed with
  //! respect to SetViewMappingDefault().
  Standard_EXPORT   Quantity_Factor Scale()  const;
  
  //! Returns the current values of the anisotropic (axial) scale factors.
  Standard_EXPORT   void AxialScale (Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz)  const;
  
  //! Returns the height and width of the view.
  Standard_EXPORT   void Size (Quantity_Length& Width, Quantity_Length& Height)  const;
  
  //! Returns the Depth of the view .
  Standard_EXPORT   Standard_Real ZSize()  const;
  
  //! Returns the position of the eye.
  Standard_EXPORT   void Eye (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z)  const;
  
  //! Returns the position of point which emanating the
  //! projections.
  Standard_EXPORT   void FocalReferencePoint (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z)  const;
  
  //! Returns the coordinate of the point (Xpix,Ypix)
  //! in the view (XP,YP,ZP), and the projection vector of the
  //! view passing by the point (for PerspectiveView).
  Standard_EXPORT   void ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix, V3d_Coordinate& XP, V3d_Coordinate& YP, V3d_Coordinate& ZP, V3d_Coordinate& VX, V3d_Coordinate& VY, V3d_Coordinate& VZ)  const;
  
  //! Returns the Distance between the Eye and View Point.
  Standard_EXPORT   Quantity_Length Depth()  const;
  
  //! Returns the projection vector.
  Standard_EXPORT   void Proj (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz)  const;
  
  //! Returns the position of the view point.
  Standard_EXPORT   void At (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z)  const;
  
  //! Returns the vector giving the position of the high point.
  Standard_EXPORT   void Up (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz)  const;
  
  //! Returns in RADIANS the orientation of the view around
  //! the visual axis measured from the Y axis of the screen.
  Standard_EXPORT   Quantity_PlaneAngle Twist()  const;
  
  //! Returns the current shading model.
  Standard_EXPORT   V3d_TypeOfShadingModel ShadingModel()  const;
  
  Standard_EXPORT   V3d_TypeOfSurfaceDetail SurfaceDetail()  const;
  
  Standard_EXPORT   Handle(Graphic3d_TextureEnv) TextureEnv()  const;
  
  //! Returns the current visualisation mode.
  Standard_EXPORT   V3d_TypeOfVisualization Visualization()  const;
  
  //! Indicates if the antialiasing is active (True) or
  //! inactive (False).
  Standard_EXPORT   Standard_Boolean Antialiasing()  const;
  
  //! Returns activity and information on the Zcueing.
  //! <Depth> : Depth of plane.
  //! <Width> : Thickness around the plane.
  Standard_EXPORT   Standard_Boolean ZCueing (Quantity_Length& Depth, Quantity_Length& Width)  const;
  
  //! Returns current information on the ZClipping.
  //! <Depth> : Depth of plane.
  //! <Width> : Thickness around the plane.
  //! <TypeOfZclipping>  :        "BACK"
  //! "FRONT"
  //! "SLICE"
  //! "OFF"
  Standard_EXPORT   V3d_TypeOfZclipping ZClipping (Quantity_Length& Depth, Quantity_Length& Width)  const;
  
  //! Returns True if One light more can be
  //! activated in this View.
  Standard_EXPORT   Standard_Boolean IfMoreLights()  const;
  
  //! initializes an iteration on the active Lights.
  Standard_EXPORT   void InitActiveLights() ;
  
  //! returns true if there are more active Light(s) to return.
  Standard_EXPORT   Standard_Boolean MoreActiveLights()  const;
  
  //! Go to the next active Light
  //! (if there is not, ActiveLight will raise an exception)
  Standard_EXPORT   void NextActiveLights() ;
  
  Standard_EXPORT   Handle(V3d_Light) ActiveLight()  const;
  
  //! Returns the viewer in which the view has been created.
  Standard_EXPORT   Handle(V3d_Viewer) Viewer()  const;
  
  //! Returns True if MyView is associated with a window .
  Standard_EXPORT   Standard_Boolean IfWindow()  const;
  
  //! Returns the Aspect Window associated with the view.
  Standard_EXPORT   Handle(Aspect_Window) Window()  const;
  
  //! Returns the Type of the View
  Standard_EXPORT   V3d_TypeOfView Type()  const;
  
  //! Translates the center of the view along "x" and "y" axes of
  //! view projection. Can be used to perform interactive panning operation.
  //! In that case the DXp, DXp parameters specify panning relative to the
  //! point where the operation is started.
  //! @param theDXp [in] the relative panning on "x" axis of view projection, in pixels.
  //! @param theDYp [in] the relative panning on "y" axis of view projection, in pixels.
  //! @param theZoomFactor [in] the zooming factor.
  //! @param theToStart [in] pass TRUE when starting panning to remember view
  //! state prior to panning for relative arguments. Passing 0 for relative
  //! panning parameter should return view panning to initial state.
  //! Performs update of view.
  Standard_EXPORT   void Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Quantity_Factor theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True) ;
  
  //! Zoom the view according to a zoom factor computed
  //! from the distance between the 2 mouse position.
  //! @param theXp1 [in] the x coordinate of first mouse position, in pixels.
  //! @param theYp1 [in] the y coordinate of first mouse position, in pixels.
  //! @param theXp2 [in] the x coordinate of second mouse position, in pixels.
  //! @param theYp2 [in] the y coordinate of second mouse position, in pixels.
  Standard_EXPORT   void Zoom (const Standard_Integer theXp1, const Standard_Integer theYp1, const Standard_Integer theXp2, const Standard_Integer theYp2) ;
  
  //! Defines starting point for ZoomAtPoint view operation.
  //! @param theXp [in] the x mouse coordinate, in pixels.
  //! @param theYp [in] the y mouse coordinate, in pixels.
  Standard_EXPORT   void StartZoomAtPoint (const Standard_Integer theXp, const Standard_Integer theYp) ;
  
  //! Zooms the model at a pixel defined by the method StartZoomAtPoint().
  Standard_EXPORT   void ZoomAtPoint (const Standard_Integer theMouseStartX, const Standard_Integer theMouseStartY, const Standard_Integer theMouseEndX, const Standard_Integer theMouseEndY) ;
  
  //! Performs  anisotropic scaling  of  <me>  view  along  the  given  <Axis>.
  //! The  scale  factor  is  calculated on a basis of
  //! the mouse pointer displacement <Dx,Dy>.
  //! The  calculated  scale  factor  is  then  passed  to  SetAxialScale(Sx,  Sy,  Sz)  method.
  Standard_EXPORT   void AxialScale (const Standard_Integer Dx, const Standard_Integer Dy, const V3d_TypeOfAxe Axis) ;
  
  //! Begin the rotation of the view around the screen axis
  //! according to the mouse position <X,Y>.
  //! Warning: Enable rotation around the Z screen axis when <zRotationThreshold>
  //! factor is > 0 soon the distance from the start point and the center
  //! of the view is > (medium viewSize * <zRotationThreshold> ).
  //! Generally a value of 0.4 is usable to rotate around XY screen axis
  //! inside the circular threshold area and to rotate around Z screen axis
  //! outside this area.
  Standard_EXPORT   void StartRotation (const Standard_Integer X, const Standard_Integer Y, const Quantity_Ratio zRotationThreshold = 0.0) ;
  
  //! Continues the rotation of the view
  //! with an angle computed from the last and new mouse position <X,Y>.
  Standard_EXPORT   void Rotation (const Standard_Integer X, const Standard_Integer Y) ;
  
  //! Change View Plane Distance for Perspective Views
  //! Warning! raises TypeMismatch from Standard if the view
  //! is not a perspective view.
  Standard_EXPORT   void SetFocale (const Quantity_Length Focale) ;
  
  //! Returns the View Plane Distance for Perspective Views
  Standard_EXPORT   Quantity_Length Focale()  const;
  
  //! Returns the associated Visual3d view.
  Standard_EXPORT   Handle(Visual3d_View) View()  const;
  
  //! Switches computed HLR mode in the view
  Standard_EXPORT   void SetComputedMode (const Standard_Boolean aMode) ;
  
  //! Returns the computed HLR mode state
  Standard_EXPORT   Standard_Boolean ComputedMode()  const;
  
  //! idem than WindowFit
  Standard_EXPORT   void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax) ;
  
  //! Defines or Updates the definition of the
  //! grid in <me>
  Standard_EXPORT   void SetGrid (const gp_Ax3& aPlane, const Handle(Aspect_Grid)& aGrid) ;
  
  //! Defines or Updates the graphic definition of the
  //! grid in <me>
  Standard_EXPORT   void SetGridGraphicValues (const Handle(Aspect_Grid)& aGrid) ;
  
  //! Defines or Updates the activity of the
  //! grid in <me>
  Standard_EXPORT   void SetGridActivity (const Standard_Boolean aFlag) ;
  
  //! dump the full contents of the view at the same
  //! scale in the file <theFile>. The file name
  //! extension must be one of ".png",".bmp",".jpg",".gif".
  //! Returns FALSE when the dump has failed
  Standard_EXPORT   Standard_Boolean Dump (const Standard_CString theFile, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB) ;
  
  //! print the contents of the view to printer with preview.
  //! <hPrnDC> : If you have already an PrinterDeviceContext (HDC),
  //! then you can pass it to the print routines.
  //! If you don't have an PrinterDeviceContext, then this parameter should
  //! be NULL.
  //! <showDialog> : If hPrnDC == NULL, then you can force the print routines to
  //! open a Print Dialog box.
  //! If you want to do this, then set showDialog to TRUE
  //! If you don't want to see a dialog (only possible, if you have a hPrnDC
  //! or the dialog box was opened once before) then set <showDialog> to FALSE.
  //! <showBackground> : When set to FALSE then print the view without background color
  //! (background is white)
  //! else set to TRUE for printing with current background color.
  //! <filename>: If != NULL, then the view will be printed to a file.
  //! <printAlgorithm>: If you want to select the print algorithm, then you can
  //! specify one of existing algorithms: Aspect_PA_STRETCH, Aspect_PA_TILE.
  //! Returns Standard_True if the data is passed to the printer, otherwise
  //! Standard_False if the print operation failed. This might be related to
  //! insufficient memory or some internal errors. All this errors are
  //! indicated by the message boxes (on level of OpenGl_GraphicDriver).
  //! Warning: This function can reuse FBO assigned to the
  //! view on level of OpenGl_GraphicDriver; Please take it into account if
  //! you use it for your purposes;
  //! Warning: Works only under Windows.
  Standard_EXPORT   Standard_Boolean Print (const Aspect_Handle hPrnDC = OCE_NULL_Aspect_Handle, const Standard_Boolean showDialog = Standard_True, const Standard_Boolean showBackground = Standard_True, const Standard_CString filename = NULL, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH)  const;
  
  //! Dumps the full contents of the view
  //! to a pixmap of pixel size <theWidth> * <theHeight> and
  //! buffer type <theBufferType>. If <theToKeepAspect> is true
  //! the aspect ratio of view will be kept if <theWidth> and <theHeight>
  //! define another ratio.
  //! Pixmap will be automatically (re)allocated when needed.
  //! When dumping stereographic camera - the corresponding
  //! middle-point monographic projection will be used for dumping by default.
  //! <theStereoOptions> flags are to be used for dumping then left or
  //! right eye projections.
  Standard_EXPORT   Standard_Boolean ToPixMap (Image_PixMap& theImage, const Standard_Integer theWidth, const Standard_Integer theHeight, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB, const Standard_Boolean theToKeepAspect = Standard_True, const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO) ;
  
  //! Manages display of the back faces
  //! When <aModel> is TOBM_AUTOMATIC the object backfaces
  //! are displayed only for surface objects and
  //! never displayed for solid objects.
  //! this was the previous mode.
  //! <aModel> is TOBM_ALWAYS_DISPLAYED the object backfaces
  //! are always displayed both for surfaces or solids.
  //! <aModel> is TOBM_NEVER_DISPLAYED the object backfaces
  //! are never displayed.
  Standard_EXPORT   void SetBackFacingModel (const V3d_TypeOfBackfacingModel aModel = V3d_TOBM_AUTOMATIC) ;
  
  //! Returns current state of the back faces display
  Standard_EXPORT   V3d_TypeOfBackfacingModel BackFacingModel()  const;
  
  //! turns on/off opengl depth testing
  Standard_EXPORT   void EnableDepthTest (const Standard_Boolean enable = Standard_True)  const;
  
  //! returns the current state of the depth testing
  Standard_EXPORT   Standard_Boolean IsDepthTestEnabled()  const;
  
  //! turns on/off opengl lighting, currently used in triedron displaying
  Standard_EXPORT   void EnableGLLight (const Standard_Boolean enable = Standard_True)  const;
  
  //! returns the current state of the gl lighting
  //! currently used in triedron displaying
  Standard_EXPORT   Standard_Boolean IsGLLightEnabled()  const;
  
  //! Adds clip plane to the view. The composition of clip planes truncates the
  //! rendering space to convex volume. Number of supported clip planes can be consulted
  //! by PlaneLimit method of associated Visual3d_View. Please be aware that the planes
  //! which exceed the limit are ignored during rendering.
  //! @param thePlane [in] the clip plane to be added to view.
  Standard_EXPORT virtual   void AddClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane) ;
  
  //! Removes clip plane from the view.
  //! @param thePlane [in] the clip plane to be removed from view.
  Standard_EXPORT virtual   void RemoveClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane) ;
  
  //! Sets sequence of clip planes to the view. The planes that have been set
  //! before are removed from the view. The composition of clip planes
  //! truncates the rendering space to convex volume. Number of supported
  //! clip planes can be consulted by PlaneLimit method of associated
  //! Visual3d_View. Please be aware that the planes which exceed the limit
  //! are ignored during rendering.
  //! @param thePlanes [in] the clip planes to set.
  Standard_EXPORT   void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) ;
  
  //! Get clip planes.
  //! @return sequence clip planes that have been set for the view
  Standard_EXPORT  const  Graphic3d_SequenceOfHClipPlane& GetClipPlanes()  const;
  
  //! Change camera used by view.
  Standard_EXPORT   void SetCamera (const Handle(Graphic3d_Camera)& theCamera) ;
  
  //! Returns camera object of the view.
  //! @return: handle to camera object, or NULL if 3D view does not use
  //! the camera approach.
  Standard_EXPORT  const  Handle(Graphic3d_Camera)& Camera()  const;
  
  //! Returns current rendering parameters and effect settings.
  Standard_EXPORT  const  Graphic3d_RenderingParams& RenderingParams()  const;
  
  //! Returns reference to current rendering parameters and effect settings.
  Standard_EXPORT   Graphic3d_RenderingParams& ChangeRenderingParams() ;
  
  //! @return flag value of objects culling mechanism
  Standard_EXPORT   Standard_Boolean IsCullingEnabled()  const;
  
  //! Turn on/off automatic culling of objects outside frustrum (ON by default)
  Standard_EXPORT   void SetFrustumCulling (const Standard_Boolean theMode) ;


friend   
  //! Activates all of the views of a viewer attached
  //! to a window.
  Standard_EXPORT   void V3d_Viewer::SetViewOn() ;
friend   
  //! Activates a particular view in the Viewer .
  //! Must be call if the Window attached to the view
  //! has been Deiconified .
  Standard_EXPORT   void V3d_Viewer::SetViewOn (const Handle(V3d_View)& View) ;
friend   
  //! Deactivates all the views of a Viewer
  //! attached to a window.
  Standard_EXPORT   void V3d_Viewer::SetViewOff() ;
friend   
  //! Deactivates a particular view in the Viewer.
  //! Must be call if the Window attached to the view
  //! has been Iconified .
  Standard_EXPORT   void V3d_Viewer::SetViewOff (const Handle(V3d_View)& View) ;


  DEFINE_STANDARD_RTTI(V3d_View)

protected:

  
  Standard_EXPORT   void ImmediateUpdate()  const;
  
  //! Transform camera eye, center and scale to fit in the
  //! passed bounding box specified in WCS.
  //! @param theCamera [in] the camera.
  //! @param theBox [in] the bounding box.
  //! @param theMargin [in] the margin coefficient for view borders.
  //! @param theResolution [in] the minimum size of projection of
  //! bounding box in Xv or Yv direction when it considered to
  //! be a thin plane or point (without a volume).
  //! In this case only the center of camera is adjusted.
  //! @param theToEnlargeIfLine [in] if passed TRUE - in cases when the
  //! whole bounding box projected into thin line going along
  //! Z-axis of screen, the view plane is enlarged such that
  //! we see the whole line on rotation, otherwise only the
  //! center of camera is adjusted.
  //! @return TRUE if the fit all operation can be done.
  Standard_EXPORT   Standard_Boolean FitMinMax (const Handle(Graphic3d_Camera)& theCamera, const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Real theResolution = 0.0, const Standard_Boolean theToEnlargeIfLine = Standard_True)  const;
  
  //! Scales camera to fit the view frame of defined width and height
  //! keeping the aspect. For orthogonal camera the method changes scale,
  //! for perspective adjusts Eye location about the Center point.
  //! @param theSizeXv [in] size of viewport frame on "x" axis.
  //! @param theSizeYv [in] size of viewport frame on "y" axis.
  Standard_EXPORT   void Scale (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theSizeXv, const Standard_Real theSizeYv)  const;
  
  Standard_EXPORT   void Translate (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theDXv, const Standard_Real theDYv)  const;

  Standard_Real myOldMouseX;
  Standard_Real myOldMouseY;
  gp_Dir myCamStartOpUp;
  gp_Pnt myCamStartOpEye;
  Standard_Real myCamStartOpBnd[6];
  gp_Pnt myCamStartOpCenter;
  Handle(Graphic3d_Camera) myCamera;
  Handle(Visual3d_View) MyView;
  Standard_Boolean myImmediateUpdate;


private: 

  
  //! Change the scale factor and position of the view
  //! such as the bounding box <Umin, Vmin, Umax, Vmax> is contains
  //! in the view.
  Standard_EXPORT   void FitAll (const Handle(Aspect_Window)& aWindow, const V3d_Coordinate Umin, const V3d_Coordinate Vmin, const V3d_Coordinate Umax, const V3d_Coordinate Vmax) ;
  
  //! Determines the screen axes in the reference
  //! framework of the view.
  Standard_EXPORT static   Standard_Boolean ScreenAxis (const gp_Dir& Vpn, const gp_Dir& Vup, Graphic3d_Vector& Xaxe, Graphic3d_Vector& Yaxe, Graphic3d_Vector& Zaxe) ;
  
  //! Transforms the Vertex V according to the matrice Matrix .
  Standard_EXPORT static   Graphic3d_Vertex TrsPoint (const Graphic3d_Vertex& V, const TColStd_Array2OfReal& Matrix) ;
  
  //! Returns the objects number and the projection window
  //! of the objects contained in the view.
  Standard_EXPORT   Standard_Integer MinMax (V3d_Coordinate& Umin, V3d_Coordinate& Vmin, V3d_Coordinate& Umax, V3d_Coordinate& Vmax)  const;
  
  //! Returns the objects number and the box encompassing
  //! the objects contained in the view
  Standard_EXPORT   Standard_Integer MinMax (V3d_Coordinate& Xmin, V3d_Coordinate& Ymin, V3d_Coordinate& Zmin, V3d_Coordinate& Xmax, V3d_Coordinate& Ymax, V3d_Coordinate& Zmax)  const;
  
  //! Returns the Objects number and the gravity center
  //! of ALL viewable points in the view
  Standard_EXPORT   void Gravity (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z)  const;
  
  Standard_EXPORT   void Init() ;
  
  //! Returns a new vertex when the grid is activated.
  Standard_EXPORT   Graphic3d_Vertex Compute (const Graphic3d_Vertex& AVertex)  const;

  V3d_ViewerPointer MyViewer;
  V3d_ListOfTransient MyActiveLights;
  Visual3d_ContextView MyViewContext;
  Aspect_Background MyBackground;
  Aspect_GradientBackground MyGradientBackground;
  Graphic3d_Vector MyDefaultViewAxis;
  Graphic3d_Vertex MyDefaultViewPoint;
  Handle(Aspect_Window) MyWindow;
  TColStd_ListIteratorOfListOfTransient myActiveLightsIterator;
  Standard_Integer sx;
  Standard_Integer sy;
  Standard_Real rx;
  Standard_Real ry;
  Standard_Real gx;
  Standard_Real gy;
  Standard_Real gz;
  Standard_Boolean myComputedMode;
  Standard_Boolean SwitchSetFront;
  Standard_Integer MyZoomAtPointX;
  Standard_Integer MyZoomAtPointY;
  Handle(Aspect_Grid) MyGrid;
  gp_Ax3 MyPlane;
  Handle(V3d_LayerMgr) MyLayerMgr;
  TColStd_Array2OfReal MyTrsf;
  Handle(Graphic3d_Structure) MyGridEchoStructure;
  Handle(Graphic3d_Group) MyGridEchoGroup;
  Graphic3d_Vector myXscreenAxis;
  Graphic3d_Vector myYscreenAxis;
  Graphic3d_Vector myZscreenAxis;
  Graphic3d_Vector myViewAxis;
  Graphic3d_Vertex myGravityReferencePoint;


};







#endif // _V3d_View_HeaderFile