/usr/include/oce/V3d_View.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_View_HeaderFile
#define _V3d_View_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_View.hxx>
#include <Standard_Real.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_Camera.hxx>
#include <V3d_ViewerPointer.hxx>
#include <V3d_ListOfTransient.hxx>
#include <Handle_Visual3d_View.hxx>
#include <Visual3d_ContextView.hxx>
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Graphic3d_Vector.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Handle_Aspect_Window.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Aspect_Grid.hxx>
#include <gp_Ax3.hxx>
#include <Handle_V3d_LayerMgr.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <MMgt_TShared.hxx>
#include <V3d_Viewer.hxx>
#include <Handle_V3d_View.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <V3d_TypeOfView.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_GraphicCallbackProc.hxx>
#include <Standard_Address.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Standard_CString.hxx>
#include <Aspect_FillMethod.hxx>
#include <V3d_Coordinate.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfSurfaceDetail.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <Quantity_Length.hxx>
#include <V3d_TypeOfZclipping.hxx>
#include <Handle_V3d_Light.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Handle_Aspect_ColorScale.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <V3d_TypeOfAxe.hxx>
#include <Quantity_Factor.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <Quantity_Coefficient.hxx>
#include <Quantity_Ratio.hxx>
#include <Graphic3d_BufferType.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
#include <Image_PixMap.hxx>
#include <V3d_StereoDumpOptions.hxx>
#include <V3d_TypeOfBackfacingModel.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Graphic3d_RenderingParams.hxx>
class Visual3d_View;
class Aspect_Window;
class Aspect_Grid;
class V3d_LayerMgr;
class Graphic3d_Structure;
class Graphic3d_Group;
class V3d_BadValue;
class Standard_TypeMismatch;
class Standard_MultiplyDefined;
class V3d_UnMapped;
class V3d_Viewer;
class Quantity_Color;
class Graphic3d_TextureEnv;
class V3d_Light;
class Aspect_ColorScale;
class Bnd_Box;
class Aspect_GradientBackground;
class gp_Dir;
class Graphic3d_Vector;
class TColStd_Array2OfReal;
class gp_Ax3;
//! Defines the application object VIEW for the
//! VIEWER application.
//! The methods of this class allow the editing
//! and inquiring the parameters linked to the view.
//! (Projection,Mapping,Zclipping,DepthCueing,AntiAliasing
//! et Conversions) .
//! Provides a set of services common to all types of view.
//! Warning: The default parameters are defined by the class
//! Viewer (Example : SetDefaultViewSize()).
//! Certain methods are mouse oriented, and it is
//! necessary to know the difference between the start and
//! the continuation of this gesture in putting the method
//! into operation.
//! Example : Shifting the eye-view along the screen axes.
//!
//! View->Move(10.,20.,0.,True) (Starting motion)
//! View->Move(15.,-5.,0.,False) (Next motion)
class V3d_View : public MMgt_TShared
{
public:
//! Initializes the view.
Standard_EXPORT V3d_View(const Handle(V3d_Viewer)& VM, const V3d_TypeOfView Type = V3d_ORTHOGRAPHIC);
//! Initializes the view by copying.
Standard_EXPORT V3d_View(const Handle(V3d_Viewer)& theVM, const Handle(V3d_View)& theView);
//! Activates the view in the window specified and Map the
//! Window to the screen.
//! Warning! raises MultiplyDefined from Standard
//! if the view is already activated in a window.
//! Warning: The view is centered and resized to preserve
//! the height/width ratio of the window.
Standard_EXPORT void SetWindow (const Handle(Aspect_Window)& IdWin) ;
//! Activates the view in the specified Window
//! If <aContext> is not NULL the graphic context is used
//! to draw something in this view.
//! Otherwise an internal graphic context is created.
//! If <aDisplayCB> is not NULL then a user display CB is
//! call at the end of the OCC graphic traversal and just
//! before the swap of buffers. The <aClientData> is pass
//! to this call back.
//! Warning! raises MultiplyDefined from Standard
//! if the view is already activated in a window.
//! Warning: The view is centered and resized to preserve
//! the height/width ratio of the window.
Standard_EXPORT void SetWindow (const Handle(Aspect_Window)& aWindow, const Aspect_RenderingContext aContext, const Aspect_GraphicCallbackProc& aDisplayCB, const Standard_Address aClientData) ;
Standard_EXPORT void SetMagnify (const Handle(Aspect_Window)& IdWin, const Handle(V3d_View)& aPreviousView, const Standard_Integer x1, const Standard_Integer y1, const Standard_Integer x2, const Standard_Integer y2) ;
//! Destroys the view.
Standard_EXPORT void Remove() const;
//! Deprecated, Redraw() should be used instead.
Standard_EXPORT void Update() const;
//! Redisplays the view even if there has not
//! been any modification.
//! Must be called if the view is shown.
//! (Ex: DeIconification ) .
Standard_EXPORT void Redraw() const;
//! Updates layer of immediate presentations.
Standard_EXPORT void RedrawImmediate() const;
//! Invalidates view content but does not redraw it.
Standard_EXPORT void Invalidate() const;
//! Redisplays the view area after esxposure.
//! [x,y] define the min xy area position
//! [width,height] the size of the area in pixel unit.
Standard_EXPORT void Redraw (const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height) const;
//! Must be called when the window supporting the
//! view changes size.
//! if the view is not mapped on a window.
//! Warning: The view is centered and resized to preserve
//! the height/width ratio of the window.
Standard_EXPORT void MustBeResized() ;
//! Must be called when the window supporting the
//! view is mapped or unmapped.
Standard_EXPORT void DoMapping() ;
//! Returns the status of the view regarding
//! the displayed structures inside
//! Returns True is The View is empty
Standard_EXPORT Standard_Boolean IsEmpty() const;
//! Updates the lights of the view. The view is redrawn.
Standard_EXPORT void UpdateLights() const;
//! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
//! projection volume planes with call to ZFitAll.
Standard_EXPORT void AutoZFit() ;
//! Change Z-min and Z-max planes of projection volume to match the
//! displayed objects.
Standard_EXPORT void ZFitAll (const Standard_Real theScaleFactor = 1.0) ;
//! Defines the background colour of the view
//! by supplying :
//! the colour definition type,
//! and the three corresponding values.
Standard_EXPORT void SetBackgroundColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3) ;
//! Defines the background colour of the view
//! by supplying :
//! the colour object.
Standard_EXPORT void SetBackgroundColor (const Quantity_Color& Color) ;
//! Defines the background colour of the view
//! by supplying :
//! the colour name in the form Quantity_NOC_xxxx .
Standard_EXPORT void SetBackgroundColor (const Quantity_NameOfColor Name) ;
//! Defines the gradient background colours of the view
//! by supplying :
//! two colour objects,
//! and fill method (horizontal by default)
Standard_EXPORT void SetBgGradientColors (const Quantity_Color& Color1, const Quantity_Color& Color2, const Aspect_GradientFillMethod FillStyle = Aspect_GFM_HOR, const Standard_Boolean update = Standard_False) ;
//! Defines the gradient background colours of the view
//! by supplying :
//! two colour names in the form Quantity_NOC_xxxx,
//! and fill method (horizontal by default)
Standard_EXPORT void SetBgGradientColors (const Quantity_NameOfColor Color1, const Quantity_NameOfColor Color2, const Aspect_GradientFillMethod FillStyle = Aspect_GFM_HOR, const Standard_Boolean update = Standard_False) ;
//! Defines the gradient background fill method of the view
Standard_EXPORT void SetBgGradientStyle (const Aspect_GradientFillMethod AMethod = Aspect_GFM_HOR, const Standard_Boolean update = Standard_False) ;
//! Defines the background texture of the view
//! by supplying :
//! texture image file name,
//! and fill method (centered by default)
Standard_EXPORT void SetBackgroundImage (const Standard_CString FileName, const Aspect_FillMethod FillStyle = Aspect_FM_CENTERED, const Standard_Boolean update = Standard_False) ;
//! Defines the textured background fill method of the view
Standard_EXPORT void SetBgImageStyle (const Aspect_FillMethod FillStyle, const Standard_Boolean update = Standard_False) ;
//! Definition of an axis from its origin and
//! its orientation .
//! This will be the current axis for rotations and movements.
//! Warning! raises BadValue from V3d if the vector normal is NULL. .
Standard_EXPORT void SetAxis (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) ;
//! Defines the shading model for the
//! visualisation ZBUFFER mode.
//! Various models are available.
Standard_EXPORT void SetShadingModel (const V3d_TypeOfShadingModel Model) ;
//! select the kind of rendering for texture mapping
//! no texture mapping by default
Standard_EXPORT void SetSurfaceDetail (const V3d_TypeOfSurfaceDetail SurfaceDetail) ;
//! set the environment texture to use
//! no environment texture by default
Standard_EXPORT void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& ATexture) ;
//! Defines the visualisation mode in the view.
Standard_EXPORT void SetVisualization (const V3d_TypeOfVisualization Mode) ;
//! Activates antialiasing in the view.
Standard_EXPORT void SetAntialiasingOn() ;
//! Desactivates antialiasing in the view.
Standard_EXPORT void SetAntialiasingOff() ;
//! Defines the depth of the medium clipping plane.
Standard_EXPORT void SetZClippingDepth (const Quantity_Length Depth) ;
//! Defines the thicknes around the medium clippling plane. .
Standard_EXPORT void SetZClippingWidth (const Quantity_Length Width) ;
//! Defines the type of ZClipping.
Standard_EXPORT void SetZClippingType (const V3d_TypeOfZclipping Type) ;
//! Defines the depth of the medium plane.
Standard_EXPORT void SetZCueingDepth (const Quantity_Length Depth) ;
//! Defines the thickness around the medium plane.
Standard_EXPORT void SetZCueingWidth (const Quantity_Length Width) ;
//! Activates ZCueing in the view.
Standard_EXPORT void SetZCueingOn() ;
//! Desactivates ZCueing in the view.
Standard_EXPORT void SetZCueingOff() ;
//! Activates MyLight in the view.
Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& MyLight) ;
//! Activates all the lights defined in this view.
Standard_EXPORT void SetLightOn() ;
//! Desactivate MyLight in this view.
Standard_EXPORT void SetLightOff (const Handle(V3d_Light)& MyLight) ;
//! Deactivate all the Lights defined in this view.
Standard_EXPORT void SetLightOff() ;
//! Returns TRUE when the light is active in this view.
Standard_EXPORT Standard_Boolean IsActiveLight (const Handle(V3d_Light)& aLight) const;
//! sets the immediate update mode and returns the previous one.
Standard_EXPORT Standard_Boolean SetImmediateUpdate (const Standard_Boolean theImmediateUpdate) ;
//! Customization of the ZBUFFER Triedron.
//! XColor,YColor,ZColor - colors of axis
//! SizeRatio - ratio of decreasing of the trihedron size when its phisical
//! position comes out of the view
//! AxisDiametr - diameter relatively to axis length
//! NbFacettes - number of facettes of cylinders and cones
Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12) ;
//! Display of the Triedron.
//! Initialize position, color and length of Triedron axes.
//! The scale is a percent of the window width.
Standard_EXPORT void TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const V3d_TypeOfVisualization AMode = V3d_WIREFRAME) ;
//! Erases the Triedron.
Standard_EXPORT void TriedronErase() ;
//! Highlights the echo zone of the Triedron.
Standard_EXPORT void TriedronEcho (const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE) ;
//! Returns data of a graduated trihedron.
Standard_EXPORT const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() const;
//! Displays a graduated trihedron.
Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrigedronData) ;
//! Erases a graduated trihedron from the view.
Standard_EXPORT void GraduatedTrihedronErase() ;
Standard_EXPORT void SetLayerMgr (const Handle(V3d_LayerMgr)& aMgr) ;
Standard_EXPORT void ColorScaleDisplay() ;
Standard_EXPORT void ColorScaleErase() ;
Standard_EXPORT Standard_Boolean ColorScaleIsDisplayed() const;
Standard_EXPORT Handle(Aspect_ColorScale) ColorScale() const;
//! modify the Projection of the view perpendicularly to
//! the privileged plane of the viewer.
Standard_EXPORT void SetFront() ;
//! Rotates the eye about the coordinate system of
//! reference of the screen
//! for which the origin is the view point of the projection,
//! with a relative angular value in RADIANS with respect to
//! the initial position expressed by Start = Standard_True
//! Warning! raises BadValue from V3d
//! If the eye, the view point, or the high point are
//! aligned or confused.
Standard_EXPORT void Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start = Standard_True) ;
//! Rotates the eye about the coordinate system of
//! reference of the screen
//! for which the origin is Gravity point {X,Y,Z},
//! with a relative angular value in RADIANS with respect to
//! the initial position expressed by Start = Standard_True
//! If the eye, the view point, or the high point are
//! aligned or confused.
Standard_EXPORT void Rotate (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start = Standard_True) ;
//! Rotates the eye about one of the coordinate axes of
//! of the view for which the origin is the Gravity point{X,Y,Z}
//! with an relative angular value in RADIANS with
//! respect to the initial position expressed by
//! Start = Standard_True
Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, const Standard_Boolean Start = Standard_True) ;
//! Rotates the eye about one of the coordinate axes of
//! of the view for which the origin is the view point of the
//! projection with an relative angular value in RADIANS with
//! respect to the initial position expressed by
//! Start = Standard_True
Standard_EXPORT void Rotate (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
//! Rotates the eye around the current axis a relative
//! angular value in RADIANS with respect to the initial
//! position expressed by Start = Standard_True
Standard_EXPORT void Rotate (const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
//! Movement of the eye parallel to the coordinate system
//! of reference of the screen a distance relative to the
//! initial position expressed by Start = Standard_True.
Standard_EXPORT void Move (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start = Standard_True) ;
//! Movement of the eye parallel to one of the axes of the
//! coordinate system of reference of the view a distance
//! relative to the initial position expressed by
//! Start = Standard_True.
Standard_EXPORT void Move (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
//! Movement of the eye parllel to the current axis
//! a distance relative to the initial position
//! expressed by Start = Standard_True
Standard_EXPORT void Move (const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
//! Movement of the ye and the view point parallel to the
//! frame of reference of the screen a distance relative
//! to the initial position expressed by
//! Start = Standard_True
Standard_EXPORT void Translate (const Quantity_Length Dx, const Quantity_Length Dy, const Quantity_Length Dz, const Standard_Boolean Start = Standard_True) ;
//! Movement of the eye and the view point parallel to one
//! of the axes of the fame of reference of the view a
//! distance relative to the initial position
//! expressed by Start = Standard_True
Standard_EXPORT void Translate (const V3d_TypeOfAxe Axe, const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
//! Movement of the eye and view point parallel to
//! the current axis a distance relative to the initial
//! position expressed by Start = Standard_True
Standard_EXPORT void Translate (const Quantity_Length Length, const Standard_Boolean Start = Standard_True) ;
//! places the point of the view corresponding
//! at the pixel position x,y at the center of the window
//! and updates the view.
Standard_EXPORT void Place (const Standard_Integer theXp, const Standard_Integer theYp, const Quantity_Factor theZoomFactor = 1) ;
//! Rotation of the view point around the frame of reference
//! of the screen for which the origin is the eye of the
//! projection with a relative angular value in RADIANS
//! with respect to the initial position expressed by
//! Start = Standard_True
Standard_EXPORT void Turn (const Quantity_PlaneAngle Ax, const Quantity_PlaneAngle Ay, const Quantity_PlaneAngle Az, const Standard_Boolean Start = Standard_True) ;
//! Rotation of the view point around one of the axes of the
//! frame of reference of the view for which the origin is
//! the eye of the projection with an angular value in
//! RADIANS relative to the initial position expressed by
//! Start = Standard_True
Standard_EXPORT void Turn (const V3d_TypeOfAxe Axe, const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
//! Rotation of the view point around the current axis an
//! angular value in RADIANS relative to the initial
//! position expressed by Start = Standard_True
Standard_EXPORT void Turn (const Quantity_PlaneAngle Angle, const Standard_Boolean Start = Standard_True) ;
//! Defines the angular position of the high point of
//! the reference frame of the view with respect to the
//! Y screen axis with an absolute angular value in
//! RADIANS.
Standard_EXPORT void SetTwist (const Quantity_PlaneAngle Angle) ;
//! Defines the position of the eye..
Standard_EXPORT void SetEye (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) ;
//! Defines the Depth of the eye from the view point
//! without update the projection .
Standard_EXPORT void SetDepth (const Quantity_Length Depth) ;
//! Defines the orientation of the projection.
Standard_EXPORT void SetProj (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) ;
//! Defines the orientation of the projection .
Standard_EXPORT void SetProj (const V3d_TypeOfOrientation Orientation) ;
//! Defines the position of the view point.
Standard_EXPORT void SetAt (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z) ;
//! Defines the orientation of the high point.
Standard_EXPORT void SetUp (const Quantity_Parameter Vx, const Quantity_Parameter Vy, const Quantity_Parameter Vz) ;
//! Defines the orientation(SO) of the high point.
Standard_EXPORT void SetUp (const V3d_TypeOfOrientation Orientation) ;
//! Saves the current state of the orientation of the view
//! which will be the return state at ResetViewOrientation.
Standard_EXPORT void SetViewOrientationDefault() ;
//! Resets the orientation of the view.
//! Updates the view
Standard_EXPORT void ResetViewOrientation() ;
//! Translates the center of the view along "x" and "y" axes of
//! view projection. Can be used to perform interactive panning operation.
//! In that case the DXv, DXy parameters specify panning relative to the
//! point where the operation is started.
//! @param theDXv [in] the relative panning on "x" axis of view projection, in view space coordinates.
//! @param theDYv [in] the relative panning on "y" axis of view projection, in view space coordinates.
//! @param theZoomFactor [in] the zooming factor.
//! @param theToStart [in] pass TRUE when starting panning to remember view
//! state prior to panning for relative arguments. If panning is started,
//! passing {0, 0} for {theDXv, theDYv} will return view to initial state.
//! Performs update of view.
Standard_EXPORT void Panning (const Standard_Real theDXv, const Standard_Real theDYv, const Quantity_Factor theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True) ;
//! Relocates center of screen to the point, determined by
//! {Xp, Yp} pixel coordinates relative to the bottom-left corner of
//! screen. To calculate pixel coordinates for any point from world
//! coordinate space, it can be projected using "Project".
//! @param theXp [in] the x coordinate.
//! @param theYp [in] the y coordinate.
Standard_EXPORT void SetCenter (const Standard_Integer theXp, const Standard_Integer theYp) ;
//! Defines the view projection size in its maximum dimension,
//! keeping the inital height/width ratio unchanged.
Standard_EXPORT void SetSize (const Quantity_Length theSize) ;
//! Defines the Depth size of the view
//! Front Plane will be set to Size/2.
//! Back Plane will be set to -Size/2.
//! Any Object located Above the Front Plane or
//! behind the Back Plane will be Clipped .
//! NOTE than the XY Size of the View is NOT modified .
Standard_EXPORT void SetZSize (const Quantity_Length Size) ;
//! Zooms the view by a factor relative to the initial
//! value expressed by Start = Standard_True
//! Updates the view.
Standard_EXPORT void SetZoom (const Quantity_Factor Coef, const Standard_Boolean Start = Standard_True) ;
//! Zooms the view by a factor relative to the value
//! initialised by SetViewMappingDefault().
//! Updates the view.
Standard_EXPORT void SetScale (const Quantity_Factor Coef) ;
//! Sets anisotropic (axial) scale factors <Sx>, <Sy>, <Sz> for view <me>.
//! Anisotropic scaling operation is performed through multiplying
//! the current view orientation matrix by a scaling matrix:
//! || Sx 0 0 0 ||
//! || 0 Sy 0 0 ||
//! || 0 0 Sz 0 ||
//! || 0 0 0 1 ||
//! Updates the view.
Standard_EXPORT void SetAxialScale (const Standard_Real Sx, const Standard_Real Sy, const Standard_Real Sz) ;
//! Adjust view parameters to fit the displayed scene, respecting height / width ratio.
//! The Z clipping range (depth range) is fitted if AutoZFit flag is TRUE.
//! Throws program error exception if margin coefficient is < 0 or >= 1.
//! Updates the view.
//! @param theMargin [in] the margin coefficient for view borders.
//! @param theToUpdate [in] flag to perform view update.
Standard_EXPORT void FitAll (const Quantity_Coefficient theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True) ;
//! Adjust view parameters to fit the displayed scene, respecting height / width ratio
//! according to the custom bounding box given.
//! Throws program error exception if margin coefficient is < 0 or >= 1.
//! Updates the view.
//! @param theBox [in] the custom bounding box to fit.
//! @param theMargin [in] the margin coefficient for view borders.
//! @param theToUpdate [in] flag to perform view update.
Standard_EXPORT void FitAll (const Bnd_Box& theBox, const Quantity_Coefficient theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True) ;
//! Adjusts the viewing volume so as not to clip the displayed objects by front and back
//! and back clipping planes. Also sets depth value automatically depending on the
//! calculated Z size and Aspect parameter.
//! NOTE than the original XY size of the view is NOT modified .
Standard_EXPORT void DepthFitAll (const Quantity_Coefficient Aspect = 0.01, const Quantity_Coefficient Margin = 0.01) ;
//! Centers the defined projection window so that it occupies
//! the maximum space while respecting the initial
//! height/width ratio.
//! NOTE than the original Z size of the view is NOT modified .
Standard_EXPORT void FitAll (const Standard_Real theMinXv, const Standard_Real theMinYv, const Standard_Real theMaxXv, const Standard_Real theMaxYv) ;
//! Centers the defined PIXEL window so that it occupies
//! the maximum space while respecting the initial height/width ratio.
//! NOTE than the original Z size of the view is NOT modified.
//! @param theMinXp [in] pixel coordinates of minimal corner on x screen axis.
//! @param theMinYp [in] pixel coordinates of minimal corner on y screen axis.
//! @param theMaxXp [in] pixel coordinates of maximal corner on x screen axis.
//! @param theMaxYp [in] pixel coordinates of maximal corner on y screen axis.
Standard_EXPORT void WindowFit (const Standard_Integer theMinXp, const Standard_Integer theMinYp, const Standard_Integer theMaxXp, const Standard_Integer theMaxYp) ;
//! Saves the current view mapping. This will be the
//! state returned from ResetViewmapping.
Standard_EXPORT void SetViewMappingDefault() ;
//! Resets the centering of the view.
//! Updates the view
Standard_EXPORT void ResetViewMapping() ;
//! Resets the centering and the orientation of the view
//! Updates the view
Standard_EXPORT void Reset (const Standard_Boolean update = Standard_True) ;
//! Converts the PIXEL value
//! to a value in the projection plane.
Standard_EXPORT Quantity_Length Convert (const Standard_Integer Vp) const;
//! Converts the point PIXEL into a point projected
//! in the reference frame of the projection plane.
Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& Xv, V3d_Coordinate& Yv) const;
//! Converts tha value of the projection plane into
//! a PIXEL value.
Standard_EXPORT Standard_Integer Convert (const Quantity_Length Vv) const;
//! Converts the point defined in the reference frame
//! of the projection plane into a point PIXEL.
Standard_EXPORT void Convert (const V3d_Coordinate Xv, const V3d_Coordinate Yv, Standard_Integer& Xp, Standard_Integer& Yp) const;
//! Converts the projected point into a point
//! in the reference frame of the view corresponding
//! to the intersection with the projection plane
//! of the eye/view point vector.
Standard_EXPORT void Convert (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
//! Converts the projected point into a point
//! in the reference frame of the view corresponding
//! to the intersection with the projection plane
//! of the eye/view point vector and returns the
//! projection ray for further computations.
Standard_EXPORT void ConvertWithProj (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z, Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
//! Converts the projected point into the nearest grid point
//! in the reference frame of the view corresponding
//! to the intersection with the projection plane
//! of the eye/view point vector and display the grid marker.
//! Warning: When the grid is not active the result is identical to the above Convert() method.
//! How to use:
//! 1) Enable the grid echo display
//! myViewer->SetGridEcho(Standard_True);
//! 2) When application receive a move event:
//! 2.1) Check if any object is detected
//! if( myInteractiveContext->MoveTo(x,y) == AIS_SOD_Nothing ) {
//! 2.2) Check if the grid is active
//! if( myViewer->Grid()->IsActive() ) {
//! 2.3) Display the grid echo and gets the grid point
//! myView->ConvertToGrid(x,y,X,Y,Z);
//! myView->Viewer()->ShowGridEcho (myView, Graphic3d_Vertex (X,Y,Z));
//! myView->RedrawImmediate();
//! 2.4) Else this is the standard case
//! } else myView->Convert(x,y,X,Y,Z);
Standard_EXPORT void ConvertToGrid (const Standard_Integer Xp, const Standard_Integer Yp, V3d_Coordinate& Xg, V3d_Coordinate& Yg, V3d_Coordinate& Zg) const;
//! Converts the point into the nearest grid point
//! and display the grid marker.
Standard_EXPORT void ConvertToGrid (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate& Xg, V3d_Coordinate& Yg, V3d_Coordinate& Zg) const;
//! Projects the point defined in the reference frame of
//! the view into the projected point in the associated window.
Standard_EXPORT void Convert (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, Standard_Integer& Xp, Standard_Integer& Yp) const;
//! Converts the point defined in the user space of
//! the view to the projected view plane point at z 0.
Standard_EXPORT void Project (const V3d_Coordinate X, const V3d_Coordinate Y, const V3d_Coordinate Z, V3d_Coordinate& Xp, V3d_Coordinate& Yp) const;
//! Returns the Background color values of the view
//! depending of the color Type.
Standard_EXPORT void BackgroundColor (const Quantity_TypeOfColor Type, Quantity_Parameter& V1, Quantity_Parameter& V2, Quantity_Parameter& V3) const;
//! Returns the Background color object of the view.
Standard_EXPORT Quantity_Color BackgroundColor() const;
//! Returns the gradient background colour objects of the view.
Standard_EXPORT void GradientBackgroundColors (Quantity_Color& Color1, Quantity_Color& Color2) const;
//! Returns the gradient background of the view.
Standard_EXPORT Aspect_GradientBackground GradientBackground() const;
//! Returns the current value of the zoom expressed with
//! respect to SetViewMappingDefault().
Standard_EXPORT Quantity_Factor Scale() const;
//! Returns the current values of the anisotropic (axial) scale factors.
Standard_EXPORT void AxialScale (Standard_Real& Sx, Standard_Real& Sy, Standard_Real& Sz) const;
//! Returns the height and width of the view.
Standard_EXPORT void Size (Quantity_Length& Width, Quantity_Length& Height) const;
//! Returns the Depth of the view .
Standard_EXPORT Standard_Real ZSize() const;
//! Returns the position of the eye.
Standard_EXPORT void Eye (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
//! Returns the position of point which emanating the
//! projections.
Standard_EXPORT void FocalReferencePoint (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
//! Returns the coordinate of the point (Xpix,Ypix)
//! in the view (XP,YP,ZP), and the projection vector of the
//! view passing by the point (for PerspectiveView).
Standard_EXPORT void ProjReferenceAxe (const Standard_Integer Xpix, const Standard_Integer Ypix, V3d_Coordinate& XP, V3d_Coordinate& YP, V3d_Coordinate& ZP, V3d_Coordinate& VX, V3d_Coordinate& VY, V3d_Coordinate& VZ) const;
//! Returns the Distance between the Eye and View Point.
Standard_EXPORT Quantity_Length Depth() const;
//! Returns the projection vector.
Standard_EXPORT void Proj (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
//! Returns the position of the view point.
Standard_EXPORT void At (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
//! Returns the vector giving the position of the high point.
Standard_EXPORT void Up (Quantity_Parameter& Vx, Quantity_Parameter& Vy, Quantity_Parameter& Vz) const;
//! Returns in RADIANS the orientation of the view around
//! the visual axis measured from the Y axis of the screen.
Standard_EXPORT Quantity_PlaneAngle Twist() const;
//! Returns the current shading model.
Standard_EXPORT V3d_TypeOfShadingModel ShadingModel() const;
Standard_EXPORT V3d_TypeOfSurfaceDetail SurfaceDetail() const;
Standard_EXPORT Handle(Graphic3d_TextureEnv) TextureEnv() const;
//! Returns the current visualisation mode.
Standard_EXPORT V3d_TypeOfVisualization Visualization() const;
//! Indicates if the antialiasing is active (True) or
//! inactive (False).
Standard_EXPORT Standard_Boolean Antialiasing() const;
//! Returns activity and information on the Zcueing.
//! <Depth> : Depth of plane.
//! <Width> : Thickness around the plane.
Standard_EXPORT Standard_Boolean ZCueing (Quantity_Length& Depth, Quantity_Length& Width) const;
//! Returns current information on the ZClipping.
//! <Depth> : Depth of plane.
//! <Width> : Thickness around the plane.
//! <TypeOfZclipping> : "BACK"
//! "FRONT"
//! "SLICE"
//! "OFF"
Standard_EXPORT V3d_TypeOfZclipping ZClipping (Quantity_Length& Depth, Quantity_Length& Width) const;
//! Returns True if One light more can be
//! activated in this View.
Standard_EXPORT Standard_Boolean IfMoreLights() const;
//! initializes an iteration on the active Lights.
Standard_EXPORT void InitActiveLights() ;
//! returns true if there are more active Light(s) to return.
Standard_EXPORT Standard_Boolean MoreActiveLights() const;
//! Go to the next active Light
//! (if there is not, ActiveLight will raise an exception)
Standard_EXPORT void NextActiveLights() ;
Standard_EXPORT Handle(V3d_Light) ActiveLight() const;
//! Returns the viewer in which the view has been created.
Standard_EXPORT Handle(V3d_Viewer) Viewer() const;
//! Returns True if MyView is associated with a window .
Standard_EXPORT Standard_Boolean IfWindow() const;
//! Returns the Aspect Window associated with the view.
Standard_EXPORT Handle(Aspect_Window) Window() const;
//! Returns the Type of the View
Standard_EXPORT V3d_TypeOfView Type() const;
//! Translates the center of the view along "x" and "y" axes of
//! view projection. Can be used to perform interactive panning operation.
//! In that case the DXp, DXp parameters specify panning relative to the
//! point where the operation is started.
//! @param theDXp [in] the relative panning on "x" axis of view projection, in pixels.
//! @param theDYp [in] the relative panning on "y" axis of view projection, in pixels.
//! @param theZoomFactor [in] the zooming factor.
//! @param theToStart [in] pass TRUE when starting panning to remember view
//! state prior to panning for relative arguments. Passing 0 for relative
//! panning parameter should return view panning to initial state.
//! Performs update of view.
Standard_EXPORT void Pan (const Standard_Integer theDXp, const Standard_Integer theDYp, const Quantity_Factor theZoomFactor = 1, const Standard_Boolean theToStart = Standard_True) ;
//! Zoom the view according to a zoom factor computed
//! from the distance between the 2 mouse position.
//! @param theXp1 [in] the x coordinate of first mouse position, in pixels.
//! @param theYp1 [in] the y coordinate of first mouse position, in pixels.
//! @param theXp2 [in] the x coordinate of second mouse position, in pixels.
//! @param theYp2 [in] the y coordinate of second mouse position, in pixels.
Standard_EXPORT void Zoom (const Standard_Integer theXp1, const Standard_Integer theYp1, const Standard_Integer theXp2, const Standard_Integer theYp2) ;
//! Defines starting point for ZoomAtPoint view operation.
//! @param theXp [in] the x mouse coordinate, in pixels.
//! @param theYp [in] the y mouse coordinate, in pixels.
Standard_EXPORT void StartZoomAtPoint (const Standard_Integer theXp, const Standard_Integer theYp) ;
//! Zooms the model at a pixel defined by the method StartZoomAtPoint().
Standard_EXPORT void ZoomAtPoint (const Standard_Integer theMouseStartX, const Standard_Integer theMouseStartY, const Standard_Integer theMouseEndX, const Standard_Integer theMouseEndY) ;
//! Performs anisotropic scaling of <me> view along the given <Axis>.
//! The scale factor is calculated on a basis of
//! the mouse pointer displacement <Dx,Dy>.
//! The calculated scale factor is then passed to SetAxialScale(Sx, Sy, Sz) method.
Standard_EXPORT void AxialScale (const Standard_Integer Dx, const Standard_Integer Dy, const V3d_TypeOfAxe Axis) ;
//! Begin the rotation of the view around the screen axis
//! according to the mouse position <X,Y>.
//! Warning: Enable rotation around the Z screen axis when <zRotationThreshold>
//! factor is > 0 soon the distance from the start point and the center
//! of the view is > (medium viewSize * <zRotationThreshold> ).
//! Generally a value of 0.4 is usable to rotate around XY screen axis
//! inside the circular threshold area and to rotate around Z screen axis
//! outside this area.
Standard_EXPORT void StartRotation (const Standard_Integer X, const Standard_Integer Y, const Quantity_Ratio zRotationThreshold = 0.0) ;
//! Continues the rotation of the view
//! with an angle computed from the last and new mouse position <X,Y>.
Standard_EXPORT void Rotation (const Standard_Integer X, const Standard_Integer Y) ;
//! Change View Plane Distance for Perspective Views
//! Warning! raises TypeMismatch from Standard if the view
//! is not a perspective view.
Standard_EXPORT void SetFocale (const Quantity_Length Focale) ;
//! Returns the View Plane Distance for Perspective Views
Standard_EXPORT Quantity_Length Focale() const;
//! Returns the associated Visual3d view.
Standard_EXPORT Handle(Visual3d_View) View() const;
//! Switches computed HLR mode in the view
Standard_EXPORT void SetComputedMode (const Standard_Boolean aMode) ;
//! Returns the computed HLR mode state
Standard_EXPORT Standard_Boolean ComputedMode() const;
//! idem than WindowFit
Standard_EXPORT void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax) ;
//! Defines or Updates the definition of the
//! grid in <me>
Standard_EXPORT void SetGrid (const gp_Ax3& aPlane, const Handle(Aspect_Grid)& aGrid) ;
//! Defines or Updates the graphic definition of the
//! grid in <me>
Standard_EXPORT void SetGridGraphicValues (const Handle(Aspect_Grid)& aGrid) ;
//! Defines or Updates the activity of the
//! grid in <me>
Standard_EXPORT void SetGridActivity (const Standard_Boolean aFlag) ;
//! dump the full contents of the view at the same
//! scale in the file <theFile>. The file name
//! extension must be one of ".png",".bmp",".jpg",".gif".
//! Returns FALSE when the dump has failed
Standard_EXPORT Standard_Boolean Dump (const Standard_CString theFile, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB) ;
//! print the contents of the view to printer with preview.
//! <hPrnDC> : If you have already an PrinterDeviceContext (HDC),
//! then you can pass it to the print routines.
//! If you don't have an PrinterDeviceContext, then this parameter should
//! be NULL.
//! <showDialog> : If hPrnDC == NULL, then you can force the print routines to
//! open a Print Dialog box.
//! If you want to do this, then set showDialog to TRUE
//! If you don't want to see a dialog (only possible, if you have a hPrnDC
//! or the dialog box was opened once before) then set <showDialog> to FALSE.
//! <showBackground> : When set to FALSE then print the view without background color
//! (background is white)
//! else set to TRUE for printing with current background color.
//! <filename>: If != NULL, then the view will be printed to a file.
//! <printAlgorithm>: If you want to select the print algorithm, then you can
//! specify one of existing algorithms: Aspect_PA_STRETCH, Aspect_PA_TILE.
//! Returns Standard_True if the data is passed to the printer, otherwise
//! Standard_False if the print operation failed. This might be related to
//! insufficient memory or some internal errors. All this errors are
//! indicated by the message boxes (on level of OpenGl_GraphicDriver).
//! Warning: This function can reuse FBO assigned to the
//! view on level of OpenGl_GraphicDriver; Please take it into account if
//! you use it for your purposes;
//! Warning: Works only under Windows.
Standard_EXPORT Standard_Boolean Print (const Aspect_Handle hPrnDC = OCE_NULL_Aspect_Handle, const Standard_Boolean showDialog = Standard_True, const Standard_Boolean showBackground = Standard_True, const Standard_CString filename = NULL, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH) const;
//! Dumps the full contents of the view
//! to a pixmap of pixel size <theWidth> * <theHeight> and
//! buffer type <theBufferType>. If <theToKeepAspect> is true
//! the aspect ratio of view will be kept if <theWidth> and <theHeight>
//! define another ratio.
//! Pixmap will be automatically (re)allocated when needed.
//! When dumping stereographic camera - the corresponding
//! middle-point monographic projection will be used for dumping by default.
//! <theStereoOptions> flags are to be used for dumping then left or
//! right eye projections.
Standard_EXPORT Standard_Boolean ToPixMap (Image_PixMap& theImage, const Standard_Integer theWidth, const Standard_Integer theHeight, const Graphic3d_BufferType& theBufferType = Graphic3d_BT_RGB, const Standard_Boolean theToKeepAspect = Standard_True, const V3d_StereoDumpOptions theStereoOptions = V3d_SDO_MONO) ;
//! Manages display of the back faces
//! When <aModel> is TOBM_AUTOMATIC the object backfaces
//! are displayed only for surface objects and
//! never displayed for solid objects.
//! this was the previous mode.
//! <aModel> is TOBM_ALWAYS_DISPLAYED the object backfaces
//! are always displayed both for surfaces or solids.
//! <aModel> is TOBM_NEVER_DISPLAYED the object backfaces
//! are never displayed.
Standard_EXPORT void SetBackFacingModel (const V3d_TypeOfBackfacingModel aModel = V3d_TOBM_AUTOMATIC) ;
//! Returns current state of the back faces display
Standard_EXPORT V3d_TypeOfBackfacingModel BackFacingModel() const;
//! turns on/off opengl depth testing
Standard_EXPORT void EnableDepthTest (const Standard_Boolean enable = Standard_True) const;
//! returns the current state of the depth testing
Standard_EXPORT Standard_Boolean IsDepthTestEnabled() const;
//! turns on/off opengl lighting, currently used in triedron displaying
Standard_EXPORT void EnableGLLight (const Standard_Boolean enable = Standard_True) const;
//! returns the current state of the gl lighting
//! currently used in triedron displaying
Standard_EXPORT Standard_Boolean IsGLLightEnabled() const;
//! Adds clip plane to the view. The composition of clip planes truncates the
//! rendering space to convex volume. Number of supported clip planes can be consulted
//! by PlaneLimit method of associated Visual3d_View. Please be aware that the planes
//! which exceed the limit are ignored during rendering.
//! @param thePlane [in] the clip plane to be added to view.
Standard_EXPORT virtual void AddClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane) ;
//! Removes clip plane from the view.
//! @param thePlane [in] the clip plane to be removed from view.
Standard_EXPORT virtual void RemoveClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane) ;
//! Sets sequence of clip planes to the view. The planes that have been set
//! before are removed from the view. The composition of clip planes
//! truncates the rendering space to convex volume. Number of supported
//! clip planes can be consulted by PlaneLimit method of associated
//! Visual3d_View. Please be aware that the planes which exceed the limit
//! are ignored during rendering.
//! @param thePlanes [in] the clip planes to set.
Standard_EXPORT void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) ;
//! Get clip planes.
//! @return sequence clip planes that have been set for the view
Standard_EXPORT const Graphic3d_SequenceOfHClipPlane& GetClipPlanes() const;
//! Change camera used by view.
Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera) ;
//! Returns camera object of the view.
//! @return: handle to camera object, or NULL if 3D view does not use
//! the camera approach.
Standard_EXPORT const Handle(Graphic3d_Camera)& Camera() const;
//! Returns current rendering parameters and effect settings.
Standard_EXPORT const Graphic3d_RenderingParams& RenderingParams() const;
//! Returns reference to current rendering parameters and effect settings.
Standard_EXPORT Graphic3d_RenderingParams& ChangeRenderingParams() ;
//! @return flag value of objects culling mechanism
Standard_EXPORT Standard_Boolean IsCullingEnabled() const;
//! Turn on/off automatic culling of objects outside frustrum (ON by default)
Standard_EXPORT void SetFrustumCulling (const Standard_Boolean theMode) ;
friend
//! Activates all of the views of a viewer attached
//! to a window.
Standard_EXPORT void V3d_Viewer::SetViewOn() ;
friend
//! Activates a particular view in the Viewer .
//! Must be call if the Window attached to the view
//! has been Deiconified .
Standard_EXPORT void V3d_Viewer::SetViewOn (const Handle(V3d_View)& View) ;
friend
//! Deactivates all the views of a Viewer
//! attached to a window.
Standard_EXPORT void V3d_Viewer::SetViewOff() ;
friend
//! Deactivates a particular view in the Viewer.
//! Must be call if the Window attached to the view
//! has been Iconified .
Standard_EXPORT void V3d_Viewer::SetViewOff (const Handle(V3d_View)& View) ;
DEFINE_STANDARD_RTTI(V3d_View)
protected:
Standard_EXPORT void ImmediateUpdate() const;
//! Transform camera eye, center and scale to fit in the
//! passed bounding box specified in WCS.
//! @param theCamera [in] the camera.
//! @param theBox [in] the bounding box.
//! @param theMargin [in] the margin coefficient for view borders.
//! @param theResolution [in] the minimum size of projection of
//! bounding box in Xv or Yv direction when it considered to
//! be a thin plane or point (without a volume).
//! In this case only the center of camera is adjusted.
//! @param theToEnlargeIfLine [in] if passed TRUE - in cases when the
//! whole bounding box projected into thin line going along
//! Z-axis of screen, the view plane is enlarged such that
//! we see the whole line on rotation, otherwise only the
//! center of camera is adjusted.
//! @return TRUE if the fit all operation can be done.
Standard_EXPORT Standard_Boolean FitMinMax (const Handle(Graphic3d_Camera)& theCamera, const Bnd_Box& theBox, const Standard_Real theMargin, const Standard_Real theResolution = 0.0, const Standard_Boolean theToEnlargeIfLine = Standard_True) const;
//! Scales camera to fit the view frame of defined width and height
//! keeping the aspect. For orthogonal camera the method changes scale,
//! for perspective adjusts Eye location about the Center point.
//! @param theSizeXv [in] size of viewport frame on "x" axis.
//! @param theSizeYv [in] size of viewport frame on "y" axis.
Standard_EXPORT void Scale (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theSizeXv, const Standard_Real theSizeYv) const;
Standard_EXPORT void Translate (const Handle(Graphic3d_Camera)& theCamera, const Standard_Real theDXv, const Standard_Real theDYv) const;
Standard_Real myOldMouseX;
Standard_Real myOldMouseY;
gp_Dir myCamStartOpUp;
gp_Pnt myCamStartOpEye;
Standard_Real myCamStartOpBnd[6];
gp_Pnt myCamStartOpCenter;
Handle(Graphic3d_Camera) myCamera;
Handle(Visual3d_View) MyView;
Standard_Boolean myImmediateUpdate;
private:
//! Change the scale factor and position of the view
//! such as the bounding box <Umin, Vmin, Umax, Vmax> is contains
//! in the view.
Standard_EXPORT void FitAll (const Handle(Aspect_Window)& aWindow, const V3d_Coordinate Umin, const V3d_Coordinate Vmin, const V3d_Coordinate Umax, const V3d_Coordinate Vmax) ;
//! Determines the screen axes in the reference
//! framework of the view.
Standard_EXPORT static Standard_Boolean ScreenAxis (const gp_Dir& Vpn, const gp_Dir& Vup, Graphic3d_Vector& Xaxe, Graphic3d_Vector& Yaxe, Graphic3d_Vector& Zaxe) ;
//! Transforms the Vertex V according to the matrice Matrix .
Standard_EXPORT static Graphic3d_Vertex TrsPoint (const Graphic3d_Vertex& V, const TColStd_Array2OfReal& Matrix) ;
//! Returns the objects number and the projection window
//! of the objects contained in the view.
Standard_EXPORT Standard_Integer MinMax (V3d_Coordinate& Umin, V3d_Coordinate& Vmin, V3d_Coordinate& Umax, V3d_Coordinate& Vmax) const;
//! Returns the objects number and the box encompassing
//! the objects contained in the view
Standard_EXPORT Standard_Integer MinMax (V3d_Coordinate& Xmin, V3d_Coordinate& Ymin, V3d_Coordinate& Zmin, V3d_Coordinate& Xmax, V3d_Coordinate& Ymax, V3d_Coordinate& Zmax) const;
//! Returns the Objects number and the gravity center
//! of ALL viewable points in the view
Standard_EXPORT void Gravity (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z) const;
Standard_EXPORT void Init() ;
//! Returns a new vertex when the grid is activated.
Standard_EXPORT Graphic3d_Vertex Compute (const Graphic3d_Vertex& AVertex) const;
V3d_ViewerPointer MyViewer;
V3d_ListOfTransient MyActiveLights;
Visual3d_ContextView MyViewContext;
Aspect_Background MyBackground;
Aspect_GradientBackground MyGradientBackground;
Graphic3d_Vector MyDefaultViewAxis;
Graphic3d_Vertex MyDefaultViewPoint;
Handle(Aspect_Window) MyWindow;
TColStd_ListIteratorOfListOfTransient myActiveLightsIterator;
Standard_Integer sx;
Standard_Integer sy;
Standard_Real rx;
Standard_Real ry;
Standard_Real gx;
Standard_Real gy;
Standard_Real gz;
Standard_Boolean myComputedMode;
Standard_Boolean SwitchSetFront;
Standard_Integer MyZoomAtPointX;
Standard_Integer MyZoomAtPointY;
Handle(Aspect_Grid) MyGrid;
gp_Ax3 MyPlane;
Handle(V3d_LayerMgr) MyLayerMgr;
TColStd_Array2OfReal MyTrsf;
Handle(Graphic3d_Structure) MyGridEchoStructure;
Handle(Graphic3d_Group) MyGridEchoGroup;
Graphic3d_Vector myXscreenAxis;
Graphic3d_Vector myYscreenAxis;
Graphic3d_Vector myZscreenAxis;
Graphic3d_Vector myViewAxis;
Graphic3d_Vertex myGravityReferencePoint;
};
#endif // _V3d_View_HeaderFile
|