/usr/include/oce/Visual3d_Light.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_Light_HeaderFile
#define _Visual3d_Light_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Graphic3d_CLight.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Standard_Real.hxx>
#include <Visual3d_TypeOfLightSource.hxx>
class Visual3d_LightDefinitionError;
class Visual3d_View;
class Quantity_Color;
class Graphic3d_Vector;
//! This class defines and updates light sources.
//! There is no limit to the number of light sources defined.
//! Only the number of active sources is limited.
//!
//! TypeOfLightSource = TOLS_AMBIENT
//! TOLS_DIRECTIONAL
//! TOLS_POSITIONAL
//! TOLS_SPOT
//!
//! Angle is a radian value.
//! Concentration, Attenuation are in the [0,1] interval.
class Visual3d_Light : public MMgt_TShared
{
public:
//! Creates a light from default values.
//! Light sources are created in a visualiser
//! and are activated in one of its views.
//!
//! Type = TOLS_AMBIENT
//! Color = WHITE
Standard_EXPORT Visual3d_Light();
//! Creates an AMBIENT light source.
//! Light sources are created in a visualiser
//! and are activated in one of its views.
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color);
//! Creates a DIRECTIONAL light source.
//! Light sources are created in a visualiser
//! and are activated in one of its views.
//! Warning: Raises LightDefinitionError if <Direction> is null.
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color, const Graphic3d_Vector& Direction, const Standard_Boolean Headlight = Standard_False);
//! Creates a POSITIONAL light source.
//! Light sources are created in a visualiser
//! and are activated in one of its views.
//! Warning: Raises LightDefinitionError
//! if <Fact1> and <Fact2> are null.
//! if <Fact1> is a negative value or greater than 1.0.
//! if <Fact2> is a negative value or greater than 1.0.
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color, const Graphic3d_Vertex& Position, const Standard_Real Fact1, const Standard_Real Fact2);
//! Creates a SPOT light source.
//! Light sources are created in a visualiser
//! and are activated in one of its views.
//! <Concentration> specifies the intensity distribution of
//! the light.
//! <AngleCone> specifies the angle (radians) of the cone
//! created by the spot.
//! the global attenuation is equal :
//! 1 / (Fact1 + Fact2 * (norm(ObjectPosition - LightPosition)))
//! Warning: Raises LightDefinitionError
//! if <Direction> is null.
//! if <Concentration> is a negative value or greater than 1.0.
//! if <Fact1> and <Fact2> are null.
//! if <Fact1> is a negative value or greater than 1.0.
//! if <Fact2> is a negative value or greater than 1.0.
//! if <AngleCone> is a negative value or greater than PI/2.
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color, const Graphic3d_Vertex& Position, const Graphic3d_Vector& Direction, const Standard_Real Concentration, const Standard_Real Fact1, const Standard_Real Fact2, const Standard_Real AngleCone);
//! Modifies the angle (radians) of the cone created by the spot.
//! Works only on TOLS_SPOT lights.
//! Category: Methods to modify the class definition
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_SPOT.
//! if <AngleCone> is a negative value or greater than PI/2.
Standard_EXPORT void SetAngle (const Standard_Real AngleCone) ;
//! Modifies the attenuation factor of the light.
//! Works only on the TOLS_POSITIONAL and TOLS_SPOT lights.
//! Category: Methods to modify the class definition
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_SPOT or TOLS_POSITIONAL.
//! if <Fact1> is a negative value or greater than 1.0.
Standard_EXPORT void SetAttenuation1 (const Standard_Real Fact1) ;
//! Modifies the attenuation factor of the light.
//! Works only on the TOLS_POSITIONAL and TOLS_SPOT lights.
//! Category: Methods to modify the class definition
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_POSITIONAL or TOLS_SPOT.
//! if <Fact2> is a negative value or greater than 1.0..
Standard_EXPORT void SetAttenuation2 (const Standard_Real Fact2) ;
//! Modifies the colour of the light.
Standard_EXPORT void SetColor (const Quantity_Color& Color) ;
//! Modifies the intensity distribution of the light.
//! Works only on the TOLS_SPOT lights.
//! Category: Methods to modify the class definition
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_SPOT.
//! if <Concentration> is a negative value or greater than 1.0.
Standard_EXPORT void SetConcentration (const Standard_Real Concentration) ;
//! Modifies the light direction.
//! Works only on the TOLS_DIRECTIONAL and TOLS_SPOT lights.
//! Default z
//! Category: Methods to modify the class definition
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_DIRECTIONAL
//! or TOLS_SPOT.
//! if <Direction> is null.
Standard_EXPORT void SetDirection (const Graphic3d_Vector& Direction) ;
//! Modifies the position of the light.
//! Works only on the TOLS_POSITIONAL and TOLS_SPOT lights.
//! Category: Methods to modify the class definition
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_POSITIONAL or TOLS_SPOT.
Standard_EXPORT void SetPosition (const Graphic3d_Vertex& Position) ;
//! Returns the headlight state of the light <me>
Standard_EXPORT Standard_Boolean Headlight() const;
//! Setup headlight flag.
Standard_EXPORT void SetHeadlight (const Standard_Boolean theValue) ;
//! Returns the colour of the light <me>.
Standard_EXPORT Quantity_Color Color() const;
//! Returns the light type of <me>.
//!
//! TypeOfLightSource = TOLS_AMBIENT
//! TOLS_DIRECTIONAL
//! TOLS_POSITIONAL
//! TOLS_SPOT
Standard_EXPORT Visual3d_TypeOfLightSource LightType() const;
//! Returns the definition of <me> if <me> is
//! a light source of the TOLS_AMBIENT type.
//! Category: Inquire methods
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_AMBIENT.
Standard_EXPORT void Values (Quantity_Color& Color) const;
//! Returns the definition of <me> if <me> is
//! a light source of the TOLS_DIRECTIONAL type.
//! Category: Inquire methods
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_DIRECTIONAL.
Standard_EXPORT void Values (Quantity_Color& Color, Graphic3d_Vector& Direction) const;
//! Returns the definition of <me> if <me> is
//! a light source of the TOLS_POSITIONAL type.
//! Category: Inquire methods
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_POSITIONAL.
Standard_EXPORT void Values (Quantity_Color& Color, Graphic3d_Vertex& Position, Standard_Real& Fact1, Standard_Real& Fact2) const;
//! Returns the definition of <me> if <me> is
//! a light source of the TOLS_SPOT type.
//! Category: Inquire methods
//! Warning: Raises LightDefinitionError
//! if the type of the light is not TOLS_SPOT.
Standard_EXPORT void Values (Quantity_Color& Color, Graphic3d_Vertex& Position, Graphic3d_Vector& Direction, Standard_Real& Concentration, Standard_Real& Fact1, Standard_Real& Fact2, Standard_Real& AngleCone) const;
//! Returns the light defintion.
Standard_EXPORT const Graphic3d_CLight& CLight() const;
friend class Visual3d_View;
DEFINE_STANDARD_RTTI(Visual3d_Light)
protected:
private:
//! Returns True if <AAngle> is a valid
//! spot light spread angle.
Standard_EXPORT static Standard_Boolean IsValid (const Standard_Real AAngle) ;
Graphic3d_CLight myCLight;
};
#endif // _Visual3d_Light_HeaderFile
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