/usr/include/oce/Visual3d_View.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_View_HeaderFile
#define _Visual3d_View_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_View.hxx>
#include <Visual3d_ViewManagerPtr.hxx>
#include <Graphic3d_CView.hxx>
#include <Visual3d_ContextView.hxx>
#include <Handle_Aspect_Window.hxx>
#include <Graphic3d_SequenceOfStructure.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_GraduatedTrihedron.hxx>
#include <Graphic3d_Camera.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_NMapOfTransient.hxx>
#include <Graphic3d_DataStructureManager.hxx>
#include <Handle_Visual3d_ViewManager.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Visual3d_Layer.hxx>
#include <Standard_CString.hxx>
#include <Aspect_FillMethod.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Visual3d_TypeOfBackfacingModel.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_GraphicCallbackProc.hxx>
#include <Standard_Address.hxx>
#include <Aspect_TypeOfUpdate.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Visual3d_TypeOfAnswer.hxx>
#include <Graphic3d_TypeOfStructure.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
#include <Graphic3d_PtrFrameBuffer.hxx>
#include <Image_PixMap.hxx>
#include <Graphic3d_BufferType.hxx>
#include <Graphic3d_ExportFormat.hxx>
#include <Graphic3d_SortType.hxx>
class Aspect_Window;
class Graphic3d_GraphicDriver;
class Visual3d_TransformError;
class Visual3d_ViewDefinitionError;
class Visual3d_ViewManager;
class Visual3d_Layer;
class Aspect_Background;
class Aspect_GradientBackground;
class Visual3d_ContextView;
class Bnd_Box;
class Graphic3d_Structure;
class TColStd_Array2OfReal;
//! Creation and edition of a view in a 3D visualiser.
//! A 3D view is composed of an "orientation" part defined
//! by the position of the observer, the direction of view,
//! and a "mapping" part defined by the type of projection
//! (parallel or perspective) and by the window-viewport
//! couple which allows passage from the projected coordinate
//! space into the screen space.
//! Summary of 3D Viewing
//! To define a view, you must define:
//! - The view orientation transformation
//! - The view mapping transformation
//! - The view representation.
//! To activate a view, you must define:
//! - The associated window.
class Visual3d_View : public Graphic3d_DataStructureManager
{
public:
//! Creates a view in the viewer <AManager> with a default
//! orientation and a default mapping.
Standard_EXPORT Visual3d_View(const Handle(Visual3d_ViewManager)& AManager);
//! Activates the view <me>.
//! Map the associated window on the screen and
//! post the view in this window.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void Activate() ;
//! Deactivates the view <me>.
//! Unmap the associated window on the screen and
//! unpost the view in this window.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void Deactivate() ;
//! Deletes and erases the view <me>.
Standard_EXPORT virtual void Destroy() ;
~Visual3d_View()
{
Destroy();
}
//! Updates screen in all cases.
Standard_EXPORT void Redraw() ;
//! Updates layer of immediate presentations.
Standard_EXPORT void RedrawImmediate() ;
//! Updates screen area in all cases.
//! area is given by his xy min corner and size in pixel coordinates
Standard_EXPORT void Redraw (const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height) ;
//! Updates screen in all cases.
Standard_EXPORT void Redraw (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer) ;
//! Updates layer of immediate presentations.
Standard_EXPORT void RedrawImmediate (const Handle(Visual3d_Layer)& theUnderLayer, const Handle(Visual3d_Layer)& theOverLayer) ;
//! Invalidates view content but does not redraw it.
Standard_EXPORT void Invalidate() ;
//! Updates screen area in all cases.
//! area is given by his xy min corner and size in pixel coordinates
Standard_EXPORT void Redraw (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height) ;
//! Deletes and erases the view <me>.
//! Warning: No more graphic operations in <me> after this call.
Standard_EXPORT void Remove() ;
//! Updates the view <me> after the modification
//! of the associated window.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void Resized() ;
//! Modifies the default window background.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void SetBackground (const Aspect_Background& ABack) ;
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void SetBackgroundImage (const Standard_CString FileName, const Aspect_FillMethod FillStyle, const Standard_Boolean update) ;
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void SetBgImageStyle (const Aspect_FillMethod FillStyle, const Standard_Boolean update) ;
//! Modifies the gradient window background.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void SetGradientBackground (const Aspect_GradientBackground& ABack, const Standard_Boolean update) ;
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT void SetBgGradientStyle (const Aspect_GradientFillMethod FillStyle, const Standard_Boolean update) ;
//! Manages display of the back faces
Standard_EXPORT void SetBackFacingModel (const Visual3d_TypeOfBackfacingModel aModel) ;
//! Returns current state of the back faces display
Standard_EXPORT Visual3d_TypeOfBackfacingModel BackFacingModel() const;
//! Sets the context <CTX> in the view <me>.
Standard_EXPORT void SetContext (const Visual3d_ContextView& CTX) ;
//! Saves the current mapping which will be the
//! reference value for the reset of the mapping
//! done by the ViewmappingReset method.
Standard_EXPORT void SetViewMappingDefault() ;
//! Saves the current orientation which will be the
//! reference value for the reset of the orientation
//! done by the ViewOrientationReset method.
Standard_EXPORT void SetViewOrientationDefault() ;
//! Associates the window <AWindow> to the view <me>.
//! No new association if the window is already defined.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if it is impossible
//! to associate a view and a window.
//! (association already done or another problem)
//! Modifies the viewmapping of the associated view
//! when it calls the SetRatio method.
//!
//! After this call, each view is mapped in an unique window.
//!
//! Programming example :
//!
//! An example when we have 1 view and 1 window
//! -------------------------------------------
//!
//! Handle(Aspect_DisplayConnection) aDisplayConnection;
//!
//! // Display connection initialization only needed on Linux platform
//! // and on Mac OS X, in cases when you use Xlib for windows drawing.
//! aDisplayConnection = new Aspect_DisplayConnection();
//!
//! // Graphic driver initialization
//! Handle(Graphic3d_GraphicDriver) aGraphicDriver =
//! Graphic3d::InitGraphicDriver (aDisplayConnection);
//!
//! // Define a view manager
//! Handle(Visual3d_ViewManager) aVisualManager = new Visual3d_ViewManager (aGraphicDriver);
//!
//! // Define a view
//! Handle(Visual3d_View) aView = new Visual3d_View (aVisaulManager);
//!
//! // Define a window
//! Handle(Xw_Window) aWindow = new Xw_Window
//! (aDisplayConnection, "Graphic View 1", 0.695, 0.695, 0.600, 0.600, Quantity_NOC_MATRAGRAY);
//!
//! // Associate the view and the window
//! aView->SetWindow (aWindow);
//!
//! // Map the window
//! aWindow->Map ();
//!
//! // Activate the view
//! aView->Activate ();
Standard_EXPORT void SetWindow (const Handle(Aspect_Window)& AWindow) ;
//! Associates the window <AWindow> and context <AContext>
//! to the view <me>.
//! If <AContext> is not NULL the graphic context is used
//! directly to draw something in this view.
//! Otherwise an internal context is created.
//! If <ADisplayCB> is not NULL then a user display CB is
//! call at the end of the OCC graphic traversal and just
//! before the swap of buffers. The <aClientData> is pass
//! to this call back.
//! No new association if the window is already defined.
//! Category: Methods to modify the class definition
//! Warning: Raises ViewDefinitionError if it is impossible
//! to associate a view and a window.
//! (association already done or another problem)
//! Modifies the viewmapping of the associated view
//! when it calls the SetRatio method.
//!
//! After this call, each view is mapped in an unique window.
Standard_EXPORT void SetWindow (const Handle(Aspect_Window)& AWindow, const Aspect_RenderingContext AContext, const Aspect_GraphicCallbackProc& ADisplayCB, const Standard_Address AClientData) ;
//! Updates screen in function of modifications of
//! the structures.
Standard_EXPORT void Update (const Aspect_TypeOfUpdate theUpdateMode) ;
//! Updates screen in function of modifications of
//! the structures.
Standard_EXPORT void Update (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer) ;
//! Sets the automatic z-fit mode and its parameters.
//! The auto z-fit has extra parameters which can controlled from application level
//! to ensure that the size of viewing volume will be sufficiently large to cover
//! the depth of unmanaged objects, for example, transformation persistent ones.
//! @param theScaleFactor [in] the scale factor for Z-range.
//! The range between Z-min, Z-max projection volume planes
//! evaluated by z fitting method will be scaled using this coefficient.
//! Program error exception is thrown if negative or zero value
//! is passed.
Standard_EXPORT void SetAutoZFitMode (const Standard_Boolean theIsOn, const Standard_Real theScaleFactor = 1.0) ;
//! returns TRUE if automatic z-fit mode is turned on.
Standard_EXPORT Standard_Boolean AutoZFitMode() const;
//! returns scale factor parameter of automatic z-fit mode.
Standard_EXPORT Standard_Real AutoZFitScaleFactor() const;
//! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
//! projection volume planes with call to ZFitAll.
Standard_EXPORT void AutoZFit() ;
//! Change Z-min and Z-max planes of projection volume to match the
//! displayed objects.
Standard_EXPORT void ZFitAll (const Standard_Real theScaleFactor = 1.0) ;
//! Sets the value of the mapping to be the same as
//! the mapping saved by the SetViewMappingDefaut method.
Standard_EXPORT void ViewMappingReset() ;
//! Sets the value of the orientation to be the same as the
//! orientation saved by the SetViewOrientationDefaut method.
Standard_EXPORT void ViewOrientationReset() ;
//! Switches computed HLR mode in the view
Standard_EXPORT void SetComputedMode (const Standard_Boolean aMode) ;
//! Returns the computed HLR mode state
Standard_EXPORT Standard_Boolean ComputedMode() const;
//! Customization of the ZBUFFER Triedron.
//! Initializes Colors of X Y and axis
//! Scale ratio defines decreasing of trihedron size when
//! its position is out of a View
Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12) ;
//! Display of the Triedron.
//! Initialize position, color and length of Triedron axes.
//! The scale is a percent of the window width.
//! If AsWireframe is FALSE triedron is shown in shaded mode
//! AColor is not considered for ZBUFFER mode
Standard_EXPORT void TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True) ;
//! Erases the Triedron.
Standard_EXPORT void TriedronErase() ;
//! Highlights the echo zone of the Triedron.
Standard_EXPORT void TriedronEcho (const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE) ;
//! Returns data of a graduated trihedron
Standard_EXPORT const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() const;
//! Displays a graduated trihedron.
Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrigedronData) ;
//! Erases a graduated trihedron from the view.
Standard_EXPORT void GraduatedTrihedronErase() ;
//! Returns the value of the default window background.
Standard_EXPORT Aspect_Background Background() const;
//! Returns the value of the window background.
Standard_EXPORT Aspect_GradientBackground GradientBackground() const;
//! Returns Standard_True if one of the structures
//! displayed in the view <me> contains Polygons,
//! Triangles or Quadrangles.
Standard_EXPORT Standard_Boolean ContainsFacet() const;
//! Returns Standard_True if one of the structures
//! in the set <ASet> contains Polygons, Triangles
//! or Quadrangles.
Standard_EXPORT Standard_Boolean ContainsFacet (const Graphic3d_MapOfStructure& ASet) const;
//! Returns the current context of the view <me>.
Standard_EXPORT const Visual3d_ContextView& Context() const;
//! Returns the set of structures displayed in
//! the view <me>.
Standard_EXPORT void DisplayedStructures (Graphic3d_MapOfStructure& SG) const;
//! Returns the activity flag of the view <me>.
Standard_EXPORT Standard_Boolean IsActive() const;
//! Returns True if the window associated to the view
//! <me> is defined.
Standard_EXPORT Standard_Boolean IsDefined() const;
//! Returns Standard_True is the view <me> is deleted.
//! <me> is deleted after the call Remove (me).
Standard_EXPORT Standard_Boolean IsDeleted() const;
//! Returns the coordinates of the boundary box of all
//! structures displayed in the view <me>.
//! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box
//! also includes minimum and maximum limits of graphical elements
//! forming parts of infinite structures.
Standard_EXPORT Bnd_Box MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
//! Returns the coordinates of the boundary box of all
//! structures in the set <theSet>.
//! If <theToIgnoreInfiniteFlag> is TRUE, then the boundary box
//! also includes minimum and maximum limits of graphical elements
//! forming parts of infinite structures.
Standard_EXPORT Bnd_Box MinMaxValues (const Graphic3d_MapOfStructure& theSet, const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
//! Returns number of displayed structures in
//! the view <me>.
Standard_EXPORT Standard_Integer NumberOfDisplayedStructures() const;
//! Returns the coordinates of the projection of the
//! 3d coordinates <AX>, <AY>, <AZ>.
Standard_EXPORT void Projects (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, Standard_Real& APX, Standard_Real& APY, Standard_Real& APZ) const;
//! @return the default camera of <me>.
Standard_EXPORT const Handle(Graphic3d_Camera)& DefaultCamera() const;
//! @return the camera of <me>.
Standard_EXPORT const Handle(Graphic3d_Camera)& Camera() const;
//! Set camera object to provide orientation and projection matrices
//! for graphic driver.
Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera) ;
//! Returns the window associated to the view <me>.
//! Warning: Raises ViewDefinitionError if the associated
//! window isn't defined.
Standard_EXPORT Handle(Aspect_Window) Window() const;
//! Returns the MAX number of light associated to the view <me>.
Standard_EXPORT Standard_Integer LightLimit() const;
//! Returns the MAX number of clipping planes
//! associated to the view <me>.
Standard_EXPORT Standard_Integer PlaneLimit() const;
//! Returns the view manager handle which manage this view
Standard_EXPORT Handle(Visual3d_ViewManager) ViewManager() const;
//! Computes the new presentation of the
//! structure <AStructure> displayed in <me>
//! with the type Graphic3d_TOS_COMPUTED.
Standard_EXPORT void ReCompute (const Handle(Graphic3d_Structure)& AStructure) ;
//! Add structure to the list of immediate presentations.
//! @return true if structure has not been registered in this view
Standard_EXPORT Standard_Boolean DisplayImmediate (const Handle(Graphic3d_Structure)& theStructure, const Standard_Boolean theIsSingleView = Standard_True) ;
//! Removes the structure from the list of immediate presentations.
//! @return true if structure has been registered in view
Standard_EXPORT Standard_Boolean EraseImmediate (const Handle(Graphic3d_Structure)& theStructure) ;
//! Clears list of immediate presentations.
//! @return true if list was not empty
Standard_EXPORT Standard_Boolean ClearImmediate() ;
//! Returns the identification number of the view <me>.
Standard_EXPORT Standard_Integer Identification() const;
//! Returns the c structure associated to <me>.
Standard_EXPORT Standard_Address CView() const;
//! Returns the associated GraphicDriver.
Standard_EXPORT const Handle(Graphic3d_GraphicDriver)& GraphicDriver() const;
//! print the contents of all layers of the view to the printer.
//! <hPrnDC> : Pass the PrinterDeviceContext (HDC),
//! <showBackground> : When set to FALSE then print the view without background color
//! (background is white)
//! else set to TRUE for printing with current background color.
//! <filename>: If != NULL, then the view will be printed to a file.
//! <printAlgo>: Select print algorithm: stretch, tile.
//! <theScaleFactor>: Scaling coefficient, used internally to scale the
//! printings accordingly to the scale factor selected in the printer
//! properties dialog.
//! Returns Standard_True if the data is passed to the printer, otherwise
//! Standard_False if the print operation failed due to printer error
//! or insufficient memory.
//! Warning: Works only under Windows.
Standard_EXPORT Standard_Boolean Print (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer, const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH, const Standard_Real theScaleFactor = 1.0) const;
//! print the contents of the view to printer.
//! <hPrnDC> : Pass the PrinterDeviceContext (HDC),
//! <showBackground> : When set to FALSE then print the view without background color
//! (background is white)
//! else set to TRUE for printing with current background color.
//! <filename>: If != NULL, then the view will be printed to a file.
//! <printAlgo>: Select print algorithm: stretch, tile.
//! <theScaleFactor>: Scaling coefficient, used internally to scale the
//! printings accordingly to the scale factor selected in the printer
//! properties dialog.
//! Returns Standard_True if the data is passed to the printer, otherwise
//! Standard_False if the print operation failed due to printer error
//! or insufficient memory.
//! Warning: Works only under Windows.
Standard_EXPORT Standard_Boolean Print (const Aspect_Handle hPrnDC, const Standard_Boolean showBackground, const Standard_CString filename, const Aspect_PrintAlgo printAlgorithm = Aspect_PA_STRETCH, const Standard_Real theScaleFactor = 1.0) const;
//! Returns Standard_True if the ZBuffer is activated
//! in the view <me> and Standard_False if not.
Standard_EXPORT Standard_Boolean ZBufferIsActivated() const;
//! Activates the ZBuffer if the integer <AnActivity>
//! is equal to 1.
//! Deactivates the ZBuffer if the integer <AnActivity>
//! is equal to 0.
//! If the integer <AnActivity> is equal to -1 then
//! - the ZBuffer is activated if
//! me->Context ().Visualization () == Visual3d_TOV_SHADING
//! - the ZBuffer is deactivated if
//! me->Context ().Visualization () == Visual3d_TOV_WIREFRAME
Standard_EXPORT void SetZBufferActivity (const Standard_Integer AnActivity) ;
//! Returns the underlay of the view <me>.
Standard_EXPORT const Handle(Visual3d_Layer)& UnderLayer() const;
//! Returns the underlay of the view <me>.
Standard_EXPORT const Handle(Visual3d_Layer)& OverLayer() const;
//! turns on/off opengl depth
Standard_EXPORT void EnableDepthTest (const Standard_Boolean enable) const;
//! returns current state of the opengl depth testing
Standard_EXPORT Standard_Boolean IsDepthTestEnabled() const;
//! Reads depths of shown pixels of the given rectangle
Standard_EXPORT void ReadDepths (const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height, const Standard_Address buffer) const;
//! Generate offscreen FBO in the graphic library
Standard_EXPORT Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer width, const Standard_Integer height) ;
//! Remove offscreen FBO from the graphic library
Standard_EXPORT void FBORelease (Graphic3d_PtrFrameBuffer& fboPtr) ;
//! Read offscreen FBO configuration.
Standard_EXPORT void FBOGetDimensions (const Graphic3d_PtrFrameBuffer fboPtr, Standard_Integer& width, Standard_Integer& height, Standard_Integer& widthMax, Standard_Integer& heightMax) ;
//! Change offscreen FBO viewport.
Standard_EXPORT void FBOChangeViewport (Graphic3d_PtrFrameBuffer& fboPtr, const Standard_Integer width, const Standard_Integer height) ;
//! Dump active rendering buffer into specified memory buffer.
Standard_EXPORT Standard_Boolean BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType) ;
//! turns on/off opengl lighting, currently used in triedron displaying
Standard_EXPORT void EnableGLLight (const Standard_Boolean enable) const;
//! returns the current state of the gl lighting
//! currently used in triedron displaying
Standard_EXPORT Standard_Boolean IsGLLightEnabled() const;
//! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
//! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits on printing to laser printer).
//! Notice however that results may differ a lot and do not contain some elements.
Standard_EXPORT Standard_Boolean Export (const Standard_CString theFileName, const Graphic3d_ExportFormat theFormat, const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree, const Standard_Real thePrecision = 0.005, const Standard_Address theProgressBarFunc = NULL, const Standard_Address theProgressObject = NULL) const;
//! Returns map of objects hidden within this specific view (not viewer-wise).
Standard_EXPORT const Handle(Graphic3d_NMapOfTransient)& HiddenObjects() const;
//! Returns map of objects hidden within this specific view (not viewer-wise).
Standard_EXPORT Handle(Graphic3d_NMapOfTransient)& ChangeHiddenObjects() ;
friend class Visual3d_ViewManager;
DEFINE_STANDARD_RTTI(Visual3d_View)
protected:
private:
//! Is it possible to display the structure in the view?
Standard_EXPORT Visual3d_TypeOfAnswer acceptDisplay (const Graphic3d_TypeOfStructure theStructType) const;
//! Computes the new presentation of the
//! Structures displayed in <me> with the type
//! Graphic3d_TOS_COMPUTED.
Standard_EXPORT void Compute() ;
//! Changes the display priority of the structure <AStructure>.
Standard_EXPORT void ChangeDisplayPriority (const Handle(Graphic3d_Structure)& AStructure, const Standard_Integer OldPriority, const Standard_Integer NewPriority) ;
//! Sets the settings for a single Z layer of specified view.
Standard_EXPORT void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, const Graphic3d_ZLayerSettings& theSettings) ;
//! Add a new top-level Z layer to the view with ID
//! <theLayerId>. The z layer mechanism allows to display
//! structures in higher layers in overlay of structures in lower layers.
//! The layers in a particular view should be managed centrally
//! by its view manager so to avoid IDs mismatching and provide correct
//! display of graphics in all views.
Standard_EXPORT void AddZLayer (const Graphic3d_ZLayerId theLayerId) ;
//! Remove z layer from the view by its ID.
Standard_EXPORT void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) ;
//! Change Z layer of already displayed structure in the view.
Standard_EXPORT void ChangeZLayer (const Handle(Graphic3d_Structure)& theStructure, const Graphic3d_ZLayerId theLayerId) ;
//! Clears the structure <AStructure> to the view <me>.
Standard_EXPORT void Clear (const Handle(Graphic3d_Structure)& AStructure, const Standard_Boolean WithDestruction) ;
//! Connects the structures <AMother> and <ADaughter>.
Standard_EXPORT void Connect (const Handle(Graphic3d_Structure)& AMother, const Handle(Graphic3d_Structure)& ADaughter) ;
//! Disconnects the structures <AMother> and <ADaughter>.
Standard_EXPORT void Disconnect (const Handle(Graphic3d_Structure)& AMother, const Handle(Graphic3d_Structure)& ADaughter) ;
//! Display the structure <AStructure> to the view <me>.
Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& AStructure) ;
//! Display the structure <AStructure> to the view <me>.
Standard_EXPORT void Display (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfUpdate AnUpdateMode) ;
//! Erases the structure <AStructure> from the view <me>.
Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& AStructure) ;
//! Erases the structure <AStructure> from the view <me>.
Standard_EXPORT void Erase (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfUpdate AnUpdateMode) ;
//! Highlights the structure <AStructure> in the view <me>.
Standard_EXPORT void Highlight (const Handle(Graphic3d_Structure)& AStructure, const Aspect_TypeOfHighlightMethod AMethod) ;
//! Transforms the structure <AStructure> in the view <me>.
Standard_EXPORT void SetTransform (const Handle(Graphic3d_Structure)& AStructure, const TColStd_Array2OfReal& ATrsf) ;
//! Suppress the highlighting on the structure <AStructure>
//! in the view <me>.
Standard_EXPORT void UnHighlight (const Handle(Graphic3d_Structure)& AStructure) ;
//! Returns an index != 0 if the structure <AStructure>
//! have another structure computed for the view <me>.
Standard_EXPORT Standard_Integer IsComputed (const Handle(Graphic3d_Structure)& AStructure) const;
//! Returns true if the structure <AStructure> is
//! displayed in the view <me>.
Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(Graphic3d_Structure)& AStructure) const;
//! Modifies the aspect ratio of the view <me> when the
//! associated window is defined or resized.
Standard_EXPORT void SetRatio() ;
//! Updates the lights when the associated window is defined
//! and when the view is activated.
Standard_EXPORT void UpdateLights() ;
//! Updates the planes when the associated window is defined
//! and when the view is activated.
Standard_EXPORT void UpdatePlanes() ;
//! Updates the associated c structure before a call to the
//! graphic library.
Standard_EXPORT void UpdateView() ;
//! Returns an index != 0 if the structure <AStructure>
//! have the same owner than another structure in the
//! sequence of the computed structures.
Standard_EXPORT Standard_Integer HaveTheSameOwner (const Handle(Graphic3d_Structure)& AStructure) const;
Visual3d_ViewManagerPtr myViewManager;
Graphic3d_CView MyCView;
Visual3d_ContextView MyContext;
Handle(Aspect_Window) MyWindow;
Graphic3d_SequenceOfStructure myStructsToCompute;
Graphic3d_SequenceOfStructure myStructsComputed;
Standard_Boolean myIsInComputedMode;
Handle(Graphic3d_GraphicDriver) myGraphicDriver;
Aspect_Background MyBackground;
Aspect_GradientBackground MyGradientBackground;
Graphic3d_MapOfStructure myStructsDisplayed;
Graphic3d_MapOfStructure myImmediateStructures;
Graphic3d_GraduatedTrihedron myGTrihedron;
Handle(Graphic3d_Camera) myDefaultCamera;
Standard_Boolean myAutoZFitIsOn;
Standard_Real myAutoZFitScaleFactor;
Standard_Boolean myStructuresUpdated;
Handle(Graphic3d_NMapOfTransient) myHiddenObjects;
};
#endif // _Visual3d_View_HeaderFile
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