/usr/include/oce/Voxel_DS.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Voxel_DS_HeaderFile
#define _Voxel_DS_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Address.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class Voxel_Writer;
class Voxel_Reader;
//! A base class for all voxel data structures.
class Voxel_DS
{
public:
DEFINE_STANDARD_ALLOC
//! An empty constructor.
Standard_EXPORT Voxel_DS();
//! A constructor initializing the voxel model.
//! (x, y, z) - the start point of the box.
//! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
//! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
Standard_EXPORT Voxel_DS(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z);
//! Initialization of the voxel model.
//! (x, y, z) - the start point of the box.
//! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
//! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
//! The methods below return initial data of the voxel model.
Standard_EXPORT virtual void Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) ;
Standard_EXPORT Standard_Real GetX() const;
Standard_EXPORT Standard_Real GetY() const;
Standard_EXPORT Standard_Real GetZ() const;
Standard_EXPORT Standard_Real GetXLen() const;
Standard_EXPORT Standard_Real GetYLen() const;
Standard_EXPORT Standard_Real GetZLen() const;
Standard_EXPORT Standard_Integer GetNbX() const;
Standard_EXPORT Standard_Integer GetNbY() const;
Standard_EXPORT Standard_Integer GetNbZ() const;
//! Returns the center point of a voxel with co-ordinates (ix, iy, iz).
Standard_EXPORT void GetCenter (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, Standard_Real& xc, Standard_Real& yc, Standard_Real& zc) const;
//! Returns the origin point of a voxel with co-ordinates (ix, iy, iz).
Standard_EXPORT void GetOrigin (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, Standard_Real& x0, Standard_Real& y0, Standard_Real& z0) const;
//! Finds a voxel corresponding to a 3D point.
//! Returns true if it is found.
Standard_EXPORT Standard_Boolean GetVoxel (const Standard_Real x, const Standard_Real y, const Standard_Real z, Standard_Integer& ix, Standard_Integer& iy, Standard_Integer& iz) const;
//! Returns x-index of a voxel corresponding to x-coordinate.
Standard_EXPORT Standard_Boolean GetVoxelX (const Standard_Real x, Standard_Integer& ix) const;
//! Returns y-index of a voxel corresponding to y-coordinate.
Standard_EXPORT Standard_Boolean GetVoxelY (const Standard_Real y, Standard_Integer& iy) const;
//! Returns z-index of a voxel corresponding to z-coordinate.
Standard_EXPORT Standard_Boolean GetVoxelZ (const Standard_Real z, Standard_Integer& iz) const;
friend class Voxel_Writer;
friend class Voxel_Reader;
protected:
Standard_Address myData;
Standard_Real myX;
Standard_Real myY;
Standard_Real myZ;
Standard_Real myXLen;
Standard_Real myYLen;
Standard_Real myZLen;
Standard_Integer myNbX;
Standard_Integer myNbY;
Standard_Integer myNbZ;
Standard_Integer myNbXY;
Standard_Real myDX;
Standard_Real myDY;
Standard_Real myDZ;
Standard_Real myHalfDX;
Standard_Real myHalfDY;
Standard_Real myHalfDZ;
private:
};
#endif // _Voxel_DS_HeaderFile
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