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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Voxel_Selector_HeaderFile
#define _Voxel_Selector_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Handle_V3d_View.hxx>
#include <Standard_Address.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class V3d_View;
class Voxel_BoolDS;
class Voxel_ColorDS;
class Voxel_ROctBoolDS;


//! Detects voxels in the viewer 3d under the mouse cursor.
class Voxel_Selector 
{
public:

  DEFINE_STANDARD_ALLOC

  
  //! An empty constructor.
  Standard_EXPORT Voxel_Selector();
  
  //! A constructor of the selector,
  //! which initializes the classes
  //! by a view, where the user selects the voxels.
  Standard_EXPORT Voxel_Selector(const Handle(V3d_View)& view);
  
  //! Initializes the selector by a view,
  //! where the user selects the voxels.
  Standard_EXPORT   void Init (const Handle(V3d_View)& view) ;
  
  //! Defines the voxels (1bit).
  Standard_EXPORT   void SetVoxels (const Voxel_BoolDS& voxels) ;
  
  //! Defines the voxels (4bit).
  Standard_EXPORT   void SetVoxels (const Voxel_ColorDS& voxels) ;
  
  //! Defines the voxels (1bit recursive splitting).
  Standard_EXPORT   void SetVoxels (const Voxel_ROctBoolDS& voxels) ;
  
  //! Detects a voxel under the mouse cursor.
  Standard_EXPORT   Standard_Boolean Detect (const Standard_Integer winx, const Standard_Integer winy, Standard_Integer& ix, Standard_Integer& iy, Standard_Integer& iz) ;




protected:





private:



  Handle(V3d_View) myView;
  Standard_Address myVoxels;
  Standard_Integer myIsBool;


};







#endif // _Voxel_Selector_HeaderFile