/usr/include/oce/VrmlConverter_Projector.hxx is in liboce-visualization-dev 0.18.2-2build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _VrmlConverter_Projector_HeaderFile
#define _VrmlConverter_Projector_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_VrmlConverter_Projector.hxx>
#include <HLRAlgo_Projector.hxx>
#include <Vrml_PerspectiveCamera.hxx>
#include <Vrml_OrthographicCamera.hxx>
#include <Vrml_DirectionalLight.hxx>
#include <Vrml_PointLight.hxx>
#include <Vrml_SpotLight.hxx>
#include <VrmlConverter_TypeOfCamera.hxx>
#include <VrmlConverter_TypeOfLight.hxx>
#include <Vrml_MatrixTransform.hxx>
#include <MMgt_TShared.hxx>
#include <Quantity_Length.hxx>
#include <Standard_OStream.hxx>
class TopTools_Array1OfShape;
class HLRAlgo_Projector;
//! defines projector and calculates properties of cameras and lights from Vrml
//! ( OrthograpicCamera, PerspectiveCamera, DirectionalLight, PointLight, SpotLight
//! and MatrixTransform ) to display all scene shapes with arbitrary locations
//! for requested the Projection Vector, High Point Direction and the Focus
//! and adds them ( method Add ) to anOSream.
class VrmlConverter_Projector : public MMgt_TShared
{
public:
Standard_EXPORT VrmlConverter_Projector(const TopTools_Array1OfShape& Shapes, const Quantity_Length Focus, const Quantity_Length DX, const Quantity_Length DY, const Quantity_Length DZ, const Quantity_Length XUp, const Quantity_Length YUp, const Quantity_Length ZUp, const VrmlConverter_TypeOfCamera Camera = VrmlConverter_NoCamera, const VrmlConverter_TypeOfLight Light = VrmlConverter_NoLight);
Standard_EXPORT void SetCamera (const VrmlConverter_TypeOfCamera aCamera) ;
Standard_EXPORT VrmlConverter_TypeOfCamera Camera() const;
Standard_EXPORT void SetLight (const VrmlConverter_TypeOfLight aLight) ;
Standard_EXPORT VrmlConverter_TypeOfLight Light() const;
//! Adds into anOStream if they are defined in Create.
//! PerspectiveCamera,
//! OrthographicCamera,
//! DirectionLight,
//! PointLight,
//! SpotLight
//! with MatrixTransform from VrmlConverter;
Standard_EXPORT void Add (Standard_OStream& anOStream) const;
Standard_EXPORT HLRAlgo_Projector Projector() const;
DEFINE_STANDARD_RTTI(VrmlConverter_Projector)
protected:
private:
HLRAlgo_Projector myProjector;
Vrml_PerspectiveCamera myPerspectiveCamera;
Vrml_OrthographicCamera myOrthographicCamera;
Vrml_DirectionalLight myDirectionalLight;
Vrml_PointLight myPointLight;
Vrml_SpotLight mySpotLight;
VrmlConverter_TypeOfCamera myTypeOfCamera;
VrmlConverter_TypeOfLight myTypeOfLight;
Vrml_MatrixTransform myMatrixTransform;
};
#endif // _VrmlConverter_Projector_HeaderFile
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