/usr/include/oce/VrmlData_Coordinate.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Coordinate_HeaderFile
#define VrmlData_Coordinate_HeaderFile
#include <VrmlData_ArrayVec3d.hxx>
/**
* Implementation of the node Coordinate
*/
class VrmlData_Coordinate : public VrmlData_ArrayVec3d
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty Constructor
*/
inline VrmlData_Coordinate () {}
/**
* Constructor
*/
inline VrmlData_Coordinate (const VrmlData_Scene& theScene,
const char * theName,
const size_t nPoints = 0,
const gp_XYZ * arrPoints = 0L)
: VrmlData_ArrayVec3d (theScene, theName, nPoints, arrPoints)
{}
/**
* Query one point
* @param i
* index in the array of points [0 .. N-1]
* @return
* the coordinate for the index. If index irrelevant, returns (0., 0., 0.)
*/
inline const gp_XYZ& Coordinate (const Standard_Integer i) const
{ return Value(i); }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to the Scene output.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
private:
// ---------- PRIVATE FIELDS ----------
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Coordinate)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Coordinate, VrmlData_ArrayVec3d)
#endif
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