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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Cone_HeaderFile
#define _Vrml_Cone_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Vrml_ConeParts.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>


//! defines a Cone node of VRML specifying geometry shapes.
//! This  node  represents  a  simple  cone,  whose  central  axis  is  aligned
//! with  the  y-axis.  By  default ,  the  cone  is  centred  at  (0,0,0)
//! and  has  size  of  -1  to  +1  in  the  all  three  directions.
//! the  cone  has  a  radius  of  1  at  the  bottom  and  height  of  2,
//! with  its  apex  at  1  and  its  bottom  at  -1.  The  cone  has  two  parts:
//! the  sides  and  the  bottom
class Vrml_Cone 
{
public:

  DEFINE_STANDARD_ALLOC

  
  Standard_EXPORT Vrml_Cone(const Vrml_ConeParts aParts = Vrml_ConeALL, const Standard_Real aBottomRadius = 1, const Standard_Real aHeight = 2);
  
  Standard_EXPORT   void SetParts (const Vrml_ConeParts aParts) ;
  
  Standard_EXPORT   Vrml_ConeParts Parts()  const;
  
  Standard_EXPORT   void SetBottomRadius (const Standard_Real aBottomRadius) ;
  
  Standard_EXPORT   Standard_Real BottomRadius()  const;
  
  Standard_EXPORT   void SetHeight (const Standard_Real aHeight) ;
  
  Standard_EXPORT   Standard_Real Height()  const;
  
  Standard_EXPORT   Standard_OStream& Print (Standard_OStream& anOStream)  const;




protected:





private:



  Vrml_ConeParts myParts;
  Standard_Real myBottomRadius;
  Standard_Real myHeight;


};







#endif // _Vrml_Cone_HeaderFile