/usr/include/oce/Vrml_Material.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Material_HeaderFile
#define _Vrml_Material_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_Material.hxx>
#include <Handle_Quantity_HArray1OfColor.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>
class Quantity_HArray1OfColor;
class TColStd_HArray1OfReal;
//! defines a Material node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines the current surface material properties for all subsequent shapes.
//! Material sets several components of the current material during traversal. Different shapes
//! interpret materials with multiple values differently. To bind materials to shapes, use a
//! MaterialBinding node.
class Vrml_Material : public MMgt_TShared
{
public:
Standard_EXPORT Vrml_Material(const Handle(Quantity_HArray1OfColor)& aAmbientColor, const Handle(Quantity_HArray1OfColor)& aDiffuseColor, const Handle(Quantity_HArray1OfColor)& aSpecularColor, const Handle(Quantity_HArray1OfColor)& aEmissiveColor, const Handle(TColStd_HArray1OfReal)& aShininess, const Handle(TColStd_HArray1OfReal)& aTransparency);
Standard_EXPORT Vrml_Material();
Standard_EXPORT void SetAmbientColor (const Handle(Quantity_HArray1OfColor)& aAmbientColor) ;
Standard_EXPORT Handle(Quantity_HArray1OfColor) AmbientColor() const;
Standard_EXPORT void SetDiffuseColor (const Handle(Quantity_HArray1OfColor)& aDiffuseColor) ;
Standard_EXPORT Handle(Quantity_HArray1OfColor) DiffuseColor() const;
Standard_EXPORT void SetSpecularColor (const Handle(Quantity_HArray1OfColor)& aSpecularColor) ;
Standard_EXPORT Handle(Quantity_HArray1OfColor) SpecularColor() const;
Standard_EXPORT void SetEmissiveColor (const Handle(Quantity_HArray1OfColor)& aEmissiveColor) ;
Standard_EXPORT Handle(Quantity_HArray1OfColor) EmissiveColor() const;
Standard_EXPORT void SetShininess (const Handle(TColStd_HArray1OfReal)& aShininess) ;
Standard_EXPORT Handle(TColStd_HArray1OfReal) Shininess() const;
Standard_EXPORT void SetTransparency (const Handle(TColStd_HArray1OfReal)& aTransparency) ;
Standard_EXPORT Handle(TColStd_HArray1OfReal) Transparency() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTI(Vrml_Material)
protected:
private:
Handle(Quantity_HArray1OfColor) myAmbientColor;
Handle(Quantity_HArray1OfColor) myDiffuseColor;
Handle(Quantity_HArray1OfColor) mySpecularColor;
Handle(Quantity_HArray1OfColor) myEmissiveColor;
Handle(TColStd_HArray1OfReal) myShininess;
Handle(TColStd_HArray1OfReal) myTransparency;
};
#endif // _Vrml_Material_HeaderFile
|