/usr/include/oce/Vrml_MaterialBinding.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_MaterialBinding_HeaderFile
#define _Vrml_MaterialBinding_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Vrml_MaterialBindingAndNormalBinding.hxx>
#include <Standard_OStream.hxx>
//! defines a MaterialBinding node of VRML specifying properties of geometry
//! and its appearance.
//! Material nodes may contain more than one material. This node specifies how the current
//! materials are bound to shapes that follow in the scene graph. Each shape node may
//! interpret bindings differently. For example, a Sphere node is always drawn using the first
//! material in the material node, no matter what the current MaterialBinding, while a Cube
//! node may use six different materials to draw each of its six faces, depending on the
//! MaterialBinding.
class Vrml_MaterialBinding
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_MaterialBinding(const Vrml_MaterialBindingAndNormalBinding aValue);
Standard_EXPORT Vrml_MaterialBinding();
Standard_EXPORT void SetValue (const Vrml_MaterialBindingAndNormalBinding aValue) ;
Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
Vrml_MaterialBindingAndNormalBinding myValue;
};
#endif // _Vrml_MaterialBinding_HeaderFile
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