/usr/include/oce/Vrml_MatrixTransform.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_MatrixTransform_HeaderFile
#define _Vrml_MatrixTransform_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Trsf.hxx>
#include <Standard_OStream.hxx>
class gp_Trsf;
//! defines a MatrixTransform node of VRML specifying matrix and transform
//! properties.
//! This node defines 3D transformation with a 4 by 4 matrix.
//! By default :
//! a11=1 a12=0 a13=0 a14=0
//! a21=0 a22=1 a23=0 a24=0
//! a31=0 a32=0 a33=1 a34=0
//! a41=0 a42=0 a43=0 a44=1
//! It is written to the file in row-major order as 16 Real numbers
//! separated by whitespace. For example , matrix expressing a translation
//! of 7.3 units along the X axis is written as:
//! 1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1
class Vrml_MatrixTransform
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_MatrixTransform();
Standard_EXPORT Vrml_MatrixTransform(const gp_Trsf& aMatrix);
Standard_EXPORT void SetMatrix (const gp_Trsf& aMatrix) ;
Standard_EXPORT gp_Trsf Matrix() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
gp_Trsf myMatrix;
};
#endif // _Vrml_MatrixTransform_HeaderFile
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