/usr/include/oce/Vrml_SpotLight.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_SpotLight_HeaderFile
#define _Vrml_SpotLight_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <gp_Vec.hxx>
#include <Standard_OStream.hxx>
class Quantity_Color;
class gp_Vec;
//! specifies a spot light node of VRML nodes specifying
//! properties of lights.
//! This node defines a spotlight light source.
//! A spotlight is placed at a fixed location in 3D-space
//! and illuminates in a cone along a particular direction.
//! The intensity of the illumination drops off exponentially
//! as a ray of light diverges from this direction toward
//! the edges of cone.
//! The rate of drop-off and agle of the cone are controlled
//! by the dropOfRate and cutOffAngle
//! Color is written as an RGB triple.
//! Light intensity must be in the range 0.0 to 1.0, inclusive.
class Vrml_SpotLight
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_SpotLight();
Standard_EXPORT Vrml_SpotLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation, const gp_Vec& aDirection, const Standard_Real aDropOffRate, const Standard_Real aCutOffAngle);
Standard_EXPORT void SetOnOff (const Standard_Boolean anOnOff) ;
Standard_EXPORT Standard_Boolean OnOff() const;
Standard_EXPORT void SetIntensity (const Standard_Real aIntensity) ;
Standard_EXPORT Standard_Real Intensity() const;
Standard_EXPORT void SetColor (const Quantity_Color& aColor) ;
Standard_EXPORT Quantity_Color Color() const;
Standard_EXPORT void SetLocation (const gp_Vec& aLocation) ;
Standard_EXPORT gp_Vec Location() const;
Standard_EXPORT void SetDirection (const gp_Vec& aDirection) ;
Standard_EXPORT gp_Vec Direction() const;
Standard_EXPORT void SetDropOffRate (const Standard_Real aDropOffRate) ;
Standard_EXPORT Standard_Real DropOffRate() const;
Standard_EXPORT void SetCutOffAngle (const Standard_Real aCutOffAngle) ;
Standard_EXPORT Standard_Real CutOffAngle() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
Standard_Boolean myOnOff;
Standard_Real myIntensity;
Quantity_Color myColor;
gp_Vec myLocation;
gp_Vec myDirection;
Standard_Real myDropOffRate;
Standard_Real myCutOffAngle;
};
#endif // _Vrml_SpotLight_HeaderFile
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