/usr/include/oce/Vrml_Texture2.hxx is in liboce-visualization-dev 0.18.2-2build1.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Texture2_HeaderFile
#define _Vrml_Texture2_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Vrml_SFImage.hxx>
#include <Vrml_Texture2Wrap.hxx>
#include <Standard_OStream.hxx>
class Vrml_SFImage;
class TCollection_AsciiString;
//! defines a Texture2 node of VRML specifying properties of geometry
//! and its appearance.
//! This property node defines a texture map and parameters for that map
//! The texture can be read from the URL specified by the filename field.
//! To turn off texturing, set the filename field to an empty string ("").
//! Textures can alsobe specified inline by setting the image field
//! to contain the texture data.
//! By default :
//! myFilename ("")
//! myImage (0 0 0)
//! myWrapS (Vrml_REPEAT)
//! myWrapT (Vrml_REPEAT)
class Vrml_Texture2
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_Texture2();
Standard_EXPORT Vrml_Texture2(const TCollection_AsciiString& aFilename, const Handle(Vrml_SFImage)& aImage, const Vrml_Texture2Wrap aWrapS, const Vrml_Texture2Wrap aWrapT);
Standard_EXPORT void SetFilename (const TCollection_AsciiString& aFilename) ;
Standard_EXPORT TCollection_AsciiString Filename() const;
Standard_EXPORT void SetImage (const Handle(Vrml_SFImage)& aImage) ;
Standard_EXPORT Handle(Vrml_SFImage) Image() const;
Standard_EXPORT void SetWrapS (const Vrml_Texture2Wrap aWrapS) ;
Standard_EXPORT Vrml_Texture2Wrap WrapS() const;
Standard_EXPORT void SetWrapT (const Vrml_Texture2Wrap aWrapT) ;
Standard_EXPORT Vrml_Texture2Wrap WrapT() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
TCollection_AsciiString myFilename;
Handle(Vrml_SFImage) myImage;
Vrml_Texture2Wrap myWrapS;
Vrml_Texture2Wrap myWrapT;
};
#endif // _Vrml_Texture2_HeaderFile
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