/usr/include/oce/Vrml_Texture2Transform.hxx is in liboce-visualization-dev 0.18.2-2build1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Texture2Transform_HeaderFile
#define _Vrml_Texture2Transform_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Vec2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class gp_Vec2d;
//! defines a Texture2Transform node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines a 2D transformation applied to texture coordinates.
//! This affect the way textures are applied to the surfaces of subsequent
//! shapes.
//! Transformation consisits of(in order) a non-uniform scale about an
//! arbitrary center point, a rotation about that same point, and
//! a translation. This allows a user to change the size and position of
//! the textures on the shape.
//! By default :
//! myTranslation (0 0)
//! myRotation (0)
//! myScaleFactor (1 1)
//! myCenter (0 0)
class Vrml_Texture2Transform
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_Texture2Transform();
Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation, const Standard_Real aRotation, const gp_Vec2d& aScaleFactor, const gp_Vec2d& aCenter);
Standard_EXPORT void SetTranslation (const gp_Vec2d& aTranslation) ;
Standard_EXPORT gp_Vec2d Translation() const;
Standard_EXPORT void SetRotation (const Standard_Real aRotation) ;
Standard_EXPORT Standard_Real Rotation() const;
Standard_EXPORT void SetScaleFactor (const gp_Vec2d& aScaleFactor) ;
Standard_EXPORT gp_Vec2d ScaleFactor() const;
Standard_EXPORT void SetCenter (const gp_Vec2d& aCenter) ;
Standard_EXPORT gp_Vec2d Center() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
gp_Vec2d myTranslation;
Standard_Real myRotation;
gp_Vec2d myScaleFactor;
gp_Vec2d myCenter;
};
#endif // _Vrml_Texture2Transform_HeaderFile
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