/usr/include/octave-4.2.2/octave/gl-render.h is in liboctave-dev 4.2.2-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 2008-2017 Michael Goffioul
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, see
<http://www.gnu.org/licenses/>.
*/
#if ! defined (octave_gl_render_h)
#define octave_gl_render_h 1
#include "octave-config.h"
#include "graphics.h"
#include "text-renderer.h"
namespace octave
{
class
OCTINTERP_API
opengl_renderer
{
public:
opengl_renderer (void);
virtual ~opengl_renderer (void) { }
virtual void draw (const graphics_object& go, bool toplevel = true);
virtual void draw (const Matrix& hlist, bool toplevel = false)
{
int len = hlist.numel ();
for (int i = len-1; i >= 0; i--)
{
graphics_object obj = gh_manager::get_object (hlist(i));
if (obj)
draw (obj, toplevel);
}
}
virtual void set_viewport (int w, int h);
virtual graphics_xform get_transform (void) const { return xform; }
virtual void finish (void);
protected:
virtual void draw_figure (const figure::properties& props);
virtual void draw_axes (const axes::properties& props);
virtual void draw_line (const line::properties& props);
virtual void draw_surface (const surface::properties& props);
virtual void draw_patch (const patch::properties& props);
virtual void draw_light (const light::properties& props);
virtual void draw_hggroup (const hggroup::properties& props);
virtual void draw_text (const text::properties& props);
virtual void draw_image (const image::properties& props);
virtual void draw_uipanel (const uipanel::properties& props,
const graphics_object& go);
virtual void draw_uibuttongroup (const uibuttongroup::properties& props,
const graphics_object& go);
virtual void init_gl_context (bool enhanced, const Matrix& backgroundColor);
virtual void setup_opengl_transformation (const axes::properties& props);
virtual void set_color (const Matrix& c);
virtual void set_polygon_offset (bool on, float offset = 0.0f);
virtual void set_linewidth (float w);
virtual void set_linestyle (const std::string& s, bool stipple = false,
double linewidth = 0.5);
virtual void set_clipbox (double x1, double x2, double y1, double y2,
double z1, double z2);
virtual void set_clipping (bool on);
virtual void set_font (const base_properties& props);
virtual void set_interpreter (const caseless_str& interp)
{
interpreter = interp;
}
virtual void init_marker (const std::string& m, double size, float width);
virtual void end_marker (void);
virtual void draw_marker (double x, double y, double z,
const Matrix& lc, const Matrix& fc);
virtual void text_to_pixels (const std::string& txt,
uint8NDArray& pixels,
Matrix& bbox,
int halign = 0, int valign = 0,
double rotation = 0.0);
virtual void text_to_strlist (const std::string& txt,
std::list<text_renderer::string>& lst,
Matrix& bbox,
int halign = 0, int valign = 0,
double rotation = 0.0);
virtual Matrix render_text (const std::string& txt,
double x, double y, double z,
int halign, int valign, double rotation = 0.0);
virtual void draw_pixels (int w, int h, const float *data);
virtual void draw_pixels (int w, int h, const uint8_t *data);
virtual void draw_pixels (int w, int h, const uint16_t *data);
virtual void render_grid (const double linewidth,
const std::string& gridstyle,
const Matrix& gridcolor, const double gridalpha,
const Matrix& ticks, double lim1, double lim2,
double p1, double p1N, double p2, double p2N,
int xyz, bool is_3D);
virtual void render_tickmarks (const Matrix& ticks, double lim1, double lim2,
double p1, double p1N, double p2, double p2N,
double dx, double dy, double dz,
int xyz, bool doubleside);
virtual void render_ticktexts (const Matrix& ticks,
const string_vector& ticklabels,
double lim1, double lim2,
double p1, double p2,
int xyz, int ha, int va,
int& wmax, int& hmax);
private:
// No copying!
opengl_renderer (const opengl_renderer&);
opengl_renderer& operator = (const opengl_renderer&);
bool is_nan_or_inf (double x, double y, double z) const
{
return (octave::math::isnan (x) || octave::math::isnan (y)
|| octave::math::isnan (z)
|| octave::math::isinf (x) || octave::math::isinf (y)
|| octave::math::isinf (z));
}
octave_uint8 clip_code (double x, double y, double z) const
{
return ((x < xmin ? 1 : 0)
| (x > xmax ? 1 : 0) << 1
| (y < ymin ? 1 : 0) << 2
| (y > ymax ? 1 : 0) << 3
| (z < zmin ? 1 : 0) << 4
| (z > zmax ? 1 : 0) << 5
| (is_nan_or_inf (x, y, z) ? 0 : 1) << 6);
}
void set_normal (int bfl_mode, const NDArray& n, int j, int i);
unsigned int make_marker_list (const std::string& m, double size,
bool filled) const;
void draw_axes_planes (const axes::properties& props);
void draw_axes_boxes (const axes::properties& props);
void draw_axes_x_grid (const axes::properties& props);
void draw_axes_y_grid (const axes::properties& props);
void draw_axes_z_grid (const axes::properties& props);
void draw_axes_children (const axes::properties& props);
void draw_all_lights (const base_properties& props,
std::list<graphics_object>& obj_list);
private:
// The graphics toolkit associated with the figure being rendered.
graphics_toolkit toolkit;
// axes transformation data
graphics_xform xform;
// axis limits in model scaled coordinate
double xmin, xmax;
double ymin, ymax;
double zmin, zmax;
// Z projection limits in windows coordinate
double xZ1, xZ2;
// call lists identifiers for markers
unsigned int marker_id, filled_marker_id;
// camera information for primitive sorting and lighting
ColumnVector camera_pos, camera_dir, view_vector;
// interpreter to be used by text_to_pixels
caseless_str interpreter;
text_renderer txt_renderer;
// light object present and visible
int num_lights;
unsigned int current_light;
int max_lights;
private:
class patch_tesselator;
};
}
#endif
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