/usr/include/ola/thread/ExecutorThread.h is in libola-dev 0.10.5.nojsmin-3.
This file is owned by root:root, with mode 0o644.
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* ExecutorThread.h
* Run callbacks in a separate thread.
* Copyright (C) 2015 Simon Newton
*/
#ifndef INCLUDE_OLA_THREAD_EXECUTORTHREAD_H_
#define INCLUDE_OLA_THREAD_EXECUTORTHREAD_H_
#include <ola/Callback.h>
#include <ola/io/SelectServer.h>
#include <ola/thread/Thread.h>
#include <ola/thread/ConsumerThread.h>
#include <memory>
#include <queue>
namespace ola {
namespace thread {
/**
* @brief Enables callbacks to be executed in a separate thread.
* @param callback the callback to run.
*
* This can be used to deferred deletion of objects. e.g.
*
* ~~~~~~~~~~~~~~~~~~~~~
ExecutorThread cleanup_thread;
cleanup_thread.Start();
Foo *f = new Foo();
// Some time later ...
// f will be deleted in a separate thread.
cleanup_thread.Execute(DeletePointerCallback(f));
cleanup_thread.Stop()
* ~~~~~~~~~~~~~~~~~~~~~
*/
class ExecutorThread : public ola::thread::ExecutorInterface {
public:
/**
* @brief Create a new ExecutorThread.
* @param options The thread options to use
*/
explicit ExecutorThread(const ola::thread::Thread::Options& options)
: m_shutdown(false),
m_thread(&m_callback_queue, &m_shutdown, &m_mutex, &m_condition_var,
options) {
}
~ExecutorThread();
void Execute(ola::BaseCallback0<void> *callback);
/**
* @brief Block until all pending callbacks have been processed.
*
* The callbacks continue to be run in the ExecutorThread, so if the thread
* has been stopped this will block indefinitely.
*/
void DrainCallbacks();
/**
* @brief Start the ExecutorThread.
* @returns true if the thread started, false if the thread was already
* running.
*
* Not thread safe, should only be called once.
*/
bool Start();
/**
* @brief Stop this Executor thread.
* @returns true if the Executor was stopped, false if it wasn't running.
*
* Stop() will halt the executor thread, and process any pending callbacks in
* the current thread. Stop() will return once there is no pending
* callbacks.
*
* Not thread safe, should only be called once.
*/
bool Stop();
private:
// CallbackThread m_thread;
std::queue<ola::BaseCallback0<void>*> m_callback_queue;
bool m_shutdown;
Mutex m_mutex;
ConditionVariable m_condition_var;
ConsumerThread m_thread;
void RunRemaining();
DISALLOW_COPY_AND_ASSIGN(ExecutorThread);
};
} // namespace thread
} // namespace ola
#endif // INCLUDE_OLA_THREAD_EXECUTORTHREAD_H_
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