/usr/include/openbabel-2.0/openbabel/builder.h is in libopenbabel-dev 2.3.2+dfsg-3build1.
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builder.h - OBBuilder class.
Copyright (C) 2007-2008 by Tim Vandermeersch
<tim.vandermeersch@gmail.com>
This file is part of the Open Babel project.
For more information, see <http://openbabel.org/>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef OB_BUILDER_H
#define OB_BUILDER_H
#include <vector>
#include <string>
#include <map>
#include <list>
#include <set>
#include <openbabel/base.h>
#include <openbabel/mol.h>
#include <openbabel/stereo/stereo.h>
namespace OpenBabel
{
//! \class OBBuilder builder.h <openbabel/builder.h>
//! \brief Class to build 3D structures
class OBAPI OBBuilder {
public:
OBBuilder(): _keeprings(false) {}
///@name Call the build algorithm
//@{
/*! The mol object contains all connectivity information (atomic numbers, bonds, bond orders, ..)
* but no 3D coordinates. Build generates these coordinates and assigns them.
* \param mol Molecule with the connectivity (from smiles for example). The coordinates are also
* changed in this mol.
*/
bool Build(OBMol &mol);
//@}
///@name Setup build parameters
//@{
/*! If the molecule already contains 3D coordinates, if you set KeepRings to true it will use
* retain the 3D coordinates of the rings. By default KeepRings is false, and ring conformations
* are obtained by lookup in a library of ring conformers. However, since the ring conformer library
* is not exhaustive, if the ring system is not found in the library, the resulting 3D structure can
* be poor, and require geometry optimisation before it is reasonable. If your starting point is
* a 3D structure, you can set KeepRings to true, and the conformation will be taken from the input.
* The remaining (acyclic) bonds will still all be built by the builder.
*/
void SetKeepRings() { _keeprings = true; }
void UnsetKeepRings() { _keeprings = false; }
//@}
//! Load fragment info from file, if is it has not already been done
void LoadFragments();
/*! Get the position for a new neighbour on atom.
* \param atom Atom for which we want a new neighbour location.
* \returns The position for the new atom.
*/
static vector3 GetNewBondVector(OBAtom *atom);
static vector3 GetNewBondVector(OBAtom *atom, double length);
/*! Atoms a and b are part of two fragments that are not connected in mol.
* Connect will translate and rotate the fragment that contains b so that
* a and b are seperated by a bond. This bond is also added.
* \param mol The molecule to be modified
* \param a Index for atom in fragment that should not be rotated.
* \param b Index for atom in fragment that should be rotated.
* \param newpos Direction for new bond between a and b
* \param bondOrder Bond order of the new bond between a and b.
* \returns true if succesful or fails when failed (most likely cause
* for failing: a and b are in the same fragment, they are connected)
*/
static bool Connect(OBMol &mol, int a, int b, vector3 &newpos, int bondOrder = 1);
/*! Atoms a and b are part of two fragments that are not connected in mol.
* Connect will translate and rotate the fragment that contains b so that
* a and b are seperated by a bond. This bond is also added.
* \param mol The molecule to be modified
* \param a Index for atom in fragment that should not be rotated.
* \param b Index for atom in fragment that should be rotated.
* \param bondOrder Bond order of the new bond bewtween a and b.
* \returns true if succesfull or fails when failed (most likely cause
* for failing: a and b are in the same fragment, they are connected)
*/
static bool Connect(OBMol &mol, int a, int b, int bondOrder = 1);
/*! Swap group b, bonded to a with group d, bonded to c. The bonds a-b and b-c cannot be
* part of a ring. Atoms a and b will not be moved. Atoms b, d and their connected atoms
* (after deleting bonds ab and cd) will be translated/rotated.
*
* Example:
* \code
* \ / /
* b d
* \ / Swap(a,b,c,d) \ /
* a---x ----> a---x
* / \ / / \ /
* x c---d x c---b
* \
* \endcode
*
*
* This function can also be used to invert chiral centers if a and c are the same atom.
*
* Example
* \code
* 1 3
* | Swap(C,1,C,3) |
* 2>-C-<3 -----> 2>-C-<1
* | |
* 4 4
* \endcode
*/
static bool Swap(OBMol &mol, int a, int b, int c, int d);
/*! Atoms a and b must be bonded and this bond cannot be part of a ring. The bond will
* be broken and the smiles fragment will be inserted bewteen the two remaining fragments.
* The fragment that contains a will not be translated or rotated. Parameters c and d are
* the index in the smiles to which atoms a and b will be connected respectivly.
*
*/
//bool Insert(OBMol &mol, int a, int b, std::string smiles, int c, int d);
/*! Correct double bond stereochemistry
*/
static void CorrectStereoBonds(OBMol &mol);
/*! Correct stereochemistry at tetrahedral atoms with at least two non-ring
* bonds. It also works for spiro atoms.
*/
static void CorrectStereoAtoms(OBMol &mol);
/*! Does this atom connect two rings which are not otherwise connected?
*/
static bool IsSpiroAtom(unsigned long atomId, OBMol &mol);
/*! Get the fragment to which this atom belongs.
* \param atom Atom in the fragment.
* \returns The OBBitVec defining the fragment to which a belongs.
*/
static OBBitVec GetFragment(OBAtom *atom);
static void AddNbrs(OBBitVec &fragment, OBAtom *atom);
private:
//! used to hold the fragments loaded in the constructor
static std::vector<std::pair<OBSmartsPattern*, std::vector<vector3> > > _fragments;
//! Connect a ring fragment to an already matched fragment. Currently only
// supports the case where the fragments overlap at a spiro atom only.
static void ConnectFrags(OBMol &mol, OBMol &workmol, std::vector<int> match, std::vector<vector3> coords,
std::vector<int> pivot);
//! Rotate one of the spiro rings 180 degrees
static void FlipSpiro(OBMol &mol, int idx);
static bool FixRingStereo(std::vector<std::pair<OBStereo::Ref, bool> > atomIds,
OBMol &mol, OBStereo::Refs &unfixedcenters);
static void AddRingNbrs(OBBitVec &fragment, OBAtom *atom, OBMol &mol);
static bool SwapWithVector(OBMol &mol, int a, int b, int c, const vector3 &newlocation);
bool _keeprings;
}; // class OBBuilder
}// namespace OpenBabel
#endif // OB_BUILDER_H
//! \file builder.h
//! \brief Class to build 3D structures
|