/usr/include/openbabel-2.0/openbabel/grid.h is in libopenbabel-dev 2.3.2+dfsg-3build1.
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grid.h - Handle grids of values.
Copyright (C) 1998-2001 by OpenEye Scientific Software, Inc.
Some portions Copyright (C) 2001-2006 by Geoffrey R. Hutchison
Some Portions Copyright (C) 2008 by Marcus D. Hanwell
This file is part of the Open Babel project.
For more information, see <http://openbabel.org/>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef OB_GRID_H
#define OB_GRID_H
#include <openbabel/babelconfig.h>
#include <openbabel/math/vector3.h>
#include <openbabel/base.h>
// Necessary evil for 2.x series -- should use OBMol* below
#include <openbabel/mol.h>
#include <iosfwd>
#include <algorithm>
#include <vector>
#include <string>
namespace OpenBabel
{
// Forward declaration
class OBMol;
//! \class OBGrid grid.h <openbabel/grid.h>
//! \brief A base grid class
class OBAPI OBGrid: public OBBase
{
protected:
double _xmin,_xmax,_ymin,_ymax,_zmin,_zmax; //!< the min/max axes in XYZ axes (i.e., the box)
public:
OBGrid() {}
//! \brief Initialize the grid based on a box around the molecule @p box
//! Subclasses should overload this method -- this only tracks the
//! dimension of the box itself
virtual void Init(OBMol &box);
//! \return the minimum x point of the grid
double GetXmin() const { return(_xmin); }
//! \return the minimum y point of the grid
double GetYmin() const { return(_ymin); }
//! \return the minimum z point of the grid
double GetZmin() const { return(_zmin); }
//! \return the maximum x point of the grid
double GetXmax() const { return(_xmax); }
//! \return the maximum y point of the grid
double GetYmax() const { return(_ymax); }
//! \return the maximum z point of the grid
double GetZmax() const { return(_zmax); }
//! \return whether the supplied XYZ coordinates fall within the box
bool PointIsInBox(double x,double y,double z)
{
return (x>=_xmin) && (x<=_xmax) &&
(y>=_ymin) && (y<=_ymax) &&
(z>=_zmin) && (z<=_zmax);
}
//! \return true if the point falls within the box
bool PointIsInBox(double *c)
{
return (c[0]>=_xmin) && (c[0]<=_xmax) &&
(c[1]>=_ymin) && (c[1]<=_ymax) &&
(c[2]>=_zmin) && (c[2]<=_zmax);
}
//! \return true if the point falls within the box
bool PointIsInBox(vector3 v)
{
return (v.x() >= _xmin) && (v.x() <=_xmax) &&
(v.y()>=_ymin) && (v.y()<=_ymax) &&
(v.z()>=_zmin) && (v.z()<=_zmax);
}
};
//! \class OBFloatGrid grid.h <openbabel/grid.h>
//! \brief Handle double precision floating point 3D grids (e.g., charge density around an OBMol)
//!
//! Supports input/output and base functionality for simple 3D discrete grids
//! of some function -- typically around a molecule. Typically you will want
//! to use OBGridData which uses OBFloatGrid to store its data.
//! \sa OBGridData
class OBAPI OBFloatGrid: public OBGrid
{
protected:
std::vector<double> _values; //!< floating point values
int *_ival; //!< for integer values (deprecated)
double _midz,_midx,_midy; //!< center of grid in world coordinates
int _ydim,_xdim,_zdim; //!< grid dimensions
double _spacing,_inv_spa; //!< spacing between grid points and its inverse
double _halfSpace; //!< half of the grid spacing
//! Three axes (i.e., translation vectors like a unit cell)
vector3 _xAxis, _yAxis, _zAxis;
public:
OBFloatGrid() : _ival(NULL), _halfSpace(0.0) {}
~OBFloatGrid()
{
if (_ival) delete [] _ival;
}
//! Initialize the grid using this molecule as a box (plus a padding)
//! with the supplied spacing between points.
void Init(OBMol &box,double spacing, double pad=0.0);
//! \return the minimum point in the grid.
vector3 GetMin() { return vector3(_xmin, _ymin, _zmin); }
//! Get the minimum point in the grid.
//! \deprecated Will be removed.
//! Use \sa GetMin()
void GetMin(double *a)
{
a[0]=_xmin;
a[1]=_ymin;
a[2]=_zmin;
}
//! \return the minimum point in the grid.
vector3 GetMax() { return vector3(_xmax, _ymax, _zmax); }
//! Get the maximum point in the grid.
//! \deprecated Will be removed.
//! \sa GetMax()
void GetMax(double *a)
{
a[0]=_xmax;
a[1]=_ymax;
a[2]=_zmax;
}
//! \return The grid spacing.
double GetSpacing() const { return(_spacing); }
//! Get the grid spacing.
//! \deprecated Will be removed.
//! \sa GetSpacing()
void GetSpacing(double &s)
{
s=_spacing;
}
//! \return Inverse of the grid spacing.
double GetScale() const { return(_inv_spa); }
//! \return Half of the spacing between grid points.
double GetHalfSpace() const {return(_halfSpace);}
//! \return Size of the grid in the x dimension.
int GetXdim() const { return(_xdim); }
//! \return Size of the grid in the y dimension.
int GetYdim() const { return(_ydim); }
//! \return Size of the grid in the z dimension.
int GetZdim() const { return(_zdim); }
//! Get the x, y and z dimensions (must pass an double[3] at least).
//! \deprecated May be removed in future.
//! \sa GetXdim() \sa GetYdim() \sa GetZdim()
void GetDim(int *a)
{
a[0]=_xdim;
a[1]=_ydim;
a[2]=_zdim;
}
//! \return Position of the center of the grid.
vector3 GetMidpointVector()
{
vector3 v;
v.Set(_midx,_midy,_midz);
return(v);
}
//! \return X axis direction.
vector3 GetXAxis() const
{
return _xAxis;
}
//! \return Y axis direction.
vector3 GetYAxis() const
{
return _yAxis;
}
//! \return Z axis direction.
vector3 GetZAxis() const
{
return _zAxis;
}
//! Sets the number of points in the x, y and z directions.
void SetNumberOfPoints(int nx, int ny, int nz);
//! Set the direction of the x axis.
void SetXAxis(vector3);
//! Set the direction of the y axis.
void SetYAxis(vector3);
//! Set the direction of the z axis.
void SetZAxis(vector3);
//! Set the limits (i.e., the origin point and the axes)
//! NOTE: You must set the number of points first,
//! with SetNumberOfPoints
//! so the grid spacing can be calculated
void SetLimits(const vector3& origin, const vector3& x, const vector3& y,
const vector3& z);
//! \deprecated Will be removed.
//! \sa SetLimits(const vector3& origin, const vector3& x, const vector3& y, const vector3& z)
void SetLimits(const double origin[3], const double x[3], const double y[3],
const double z[3]);
//! Get a copy of the vector that stores the points in the grid.
std::vector<double> GetDataVector();
//! Set the values in the grid to those in the vector passed. Note that the
//! vector must be of the same dimensions as the grid based on the values
//! given in SetNumberOfPoints(int nx, int ny, int nz).
void SetVals(const std::vector<double> & vals);
//! \return Pointer to the first element of the grid point data stored as a
//! one dimensional array.
//! \deprecated Will be removed.
//! \sa GetDataVector()
double *GetVals() { return(&_values[0]); }
//! \return Value at the point in the grid specified by i, j and k.
double GetValue(int i, int j, int k)
{
if (i*_ydim*_zdim + j*_zdim + k > _xdim*_ydim*_zdim)
return 0.0;
else
return _values[i*_ydim*_zdim + j*_zdim + k];
}
//! \deprecated Will be removed.
//! \sa SetVals(const std::vector<double> & vals)
void SetVals(double *ptr)
{
for (int i = 0; i < _xdim*_ydim*_zdim; ++i)
_values[i] = ptr[i];
}
//! Set the value at the grid point specified by i, j and k to val.
bool SetValue(int i, int j, int k, double val)
{
if (i*_ydim*_zdim + j*_zdim + k > _xdim*_ydim*_zdim)
return false;
_values[i*_ydim*_zdim + j*_zdim + k] = val;
return true;
}
//! \return Position of the center of the grid.
vector3 Center()
{
return vector3(_midx,_midy,_midz);
}
friend std::ostream& operator<< ( std::ostream&, const OBFloatGrid& ) ;
friend std::istream& operator>> ( std::istream&,OBFloatGrid& ) ;
//! \return the value at the given point (rounding as needed)
double Inject(double x,double y,double z);
void IndexToCoords(int idx, double &x, double &y, double &z);
void CoordsToIndex(int*,double*);
int CoordsToIndex(double x, double y, double z);
//! \return the interpolated value for the given point
double Interpolate(double,double,double);
//! \return the interpolated value for the given point and set the dx, dy, dz derivatives
double InterpolateDerivatives(double,double,double,double *derivatives);
};
#ifndef OBPolarGrid
#define OBPolarGrid 0x01 /* polar interactions? */
#endif //OBPolarGrid
#ifndef OBLipoGrid
#define OBLipoGrid 0x02 /* lipophilicity? */
#endif //OBLipoGrid
//! \class OBProxGrid grid.h <openbabel/grid.h>
//! \brief A grid for determining the proximity of a given point to atoms in an OBMol
//! \deprecated May be removed in the future, since docking is not a key feature
class OBAPI OBProxGrid: public OBGrid
{
protected:
int _gridtype;
int _nxinc,_nyinc,_nzinc,_maxinc;
double _inc;
std::vector<std::vector<int> > cell;
public:
OBProxGrid(int gridtype=0)
{
_gridtype=gridtype;
}
~OBProxGrid()
{}
void Setup(OBMol &mol,OBMol &box, double cutoff,double resolution = 0.5);
void Setup(OBMol &mol,OBMol &box, double cutoff,
std::vector<bool> &use,double resolution = 0.5);
std::vector<int> *GetProxVector(double,double,double);
std::vector<int> *GetProxVector(double*);
bool LipoGrid()
{
return((_gridtype&OBLipoGrid) ? true : false);
}
bool PolarGrid()
{
return(_gridtype&OBPolarGrid);
}
void SetGridType(int gridtype)
{
_gridtype = gridtype;
}
};
// scoring function used: PLP = Piecewise Linear Potential or ChemScore algorithm
typedef enum { Undefined = -1, PLP, ChemScore } score_t;
//! \class OBScoreGrid grid.h <openbabel/grid.h>
//! \brief A base class for scoring docking interactions between multiple molecules
//! \deprecated Will disappear in future versions. Use your own code.
class OBAPI OBScoreGrid
{
protected:
score_t gridtype;
bool verbose;
public:
double score;
OBScoreGrid(void) { verbose = false; }
virtual ~OBScoreGrid(void) {}
void SetVerbose(bool v) { verbose = v; }
void SetType(score_t type) { gridtype = type; }
score_t GetType(void) { return gridtype; }
virtual void Clear(void) { }
virtual double Eval(double *) { return -1; }
virtual double Eval(OBMol &mol){return Eval(mol.GetCoordinates());}
virtual void Init(OBMol &, OBMol &, std::string &, double){}
virtual void Setup(OBMol &) {}
virtual void Setup(OBMol &, std::vector<int> &){}
virtual void Setup(std::vector<int> &) {}
virtual void Config(std::string) {}
virtual bool Read(std::string) { return false; }
virtual bool Write(std::string) { return false; }
virtual vector3 Center() { return VZero; }
virtual vector3 CenterMol(OBMol &) { return VZero; }
};
} // end namespace OpenBabel
#endif // OB_GRID_H
//! \file grid.h
//! \brief Handle grids of values.
|