This file is indexed.

/usr/include/osg/BufferIndexBinding is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 * Copyright (C) 2010 Tim Moore
 * Copyright (C) 2012 David Callu
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_BUFFERINDEXBINDING
#define OSG_BUFFERINDEXBINDING 1

#include <osg/Array>
#include <osg/Export>
#include <osg/BufferObject>
#include <osg/StateAttribute>

#ifndef GL_TRANSFORM_FEEDBACK_BUFFER
    #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
#endif


namespace osg {

class State;

/** Encapsulate binding buffer objects to index targets. This
 * specifically supports the uniform buffer and transform feedback
 * targets.
 */

// Common implementation superclass
class OSG_EXPORT BufferIndexBinding : public StateAttribute
{
 protected:
    BufferIndexBinding(GLenum target, GLuint index);
    BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset,
                       GLsizeiptr size);
    BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
 public:
    // The member value is part of the key to this state attribute in
    // the State class. Using the index target, we can separately
    // track the bindings for many different index targets.
    virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }

    GLenum getTarget() const { return _target; }
    /** Get the index target.
     */
    GLuint getIndex() const { return _index; }
    /** Set the buffer object that will be bound to the index target.
     */
    void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
    /** Get the buffer object to be bound.
     */
    BufferObject* getBufferObject() const { return _bufferObject.get(); }
    /** Set the starting offset into the buffer object for data for
    the indexed target. Note: the required  alignment on the offset
    may be quite large (e.g., 256 bytes on NVidia 8600M). This
    should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
    */
    void setOffset(GLintptr offset) { _offset = offset; }
    GLintptr getOffset() const { return _offset; }
    /** Set the size of data for the indexed target.
     */
    void setSize(GLsizeiptr size) { _size = size; }
    GLsizeiptr getSize() const { return _size; }
    virtual void apply(State& state) const;
 protected:
    virtual ~BufferIndexBinding();
    const GLenum _target;
    const GLuint _index;
    ref_ptr<BufferObject> _bufferObject;
    GLintptr _offset;
    GLsizeiptr _size;
};

/** StateAttribute for binding a uniform buffer index target.
 */
class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
{
 public:
    UniformBufferBinding();
    UniformBufferBinding(GLuint index);
    /** Create a binding for a uniform buffer index target.
     *  @param index the index target
     *  @param bo associated buffer object
     *  @param offset offset into buffer object
     *  @param size size of data in buffer object
     */
    UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
    UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
    META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);

    virtual int compare(const StateAttribute& bb) const
    {
        COMPARE_StateAttribute_Types(UniformBufferBinding, bb)

        COMPARE_StateAttribute_Parameter(_target)
        COMPARE_StateAttribute_Parameter(_index)
        COMPARE_StateAttribute_Parameter(_bufferObject)
        COMPARE_StateAttribute_Parameter(_offset)
        COMPARE_StateAttribute_Parameter(_size)
        return 0;
    }
};

/** StateAttribute for binding a transform feedback index target.
 */
class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
{
 public:
    TransformFeedbackBufferBinding(GLuint index = 0);
    TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
    TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
    META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);

    virtual int compare(const StateAttribute& bb) const
    {
        COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)

        COMPARE_StateAttribute_Parameter(_target)
        COMPARE_StateAttribute_Parameter(_index)
        COMPARE_StateAttribute_Parameter(_bufferObject)
        COMPARE_StateAttribute_Parameter(_offset)
        COMPARE_StateAttribute_Parameter(_size)
        return 0;
    }
};

/** StateAttribute for binding a atomic counter buffer index target.
 */
class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
{
 public:
    AtomicCounterBufferBinding(GLuint index=0);
    /** Create a binding for a atomic counter buffer index target.
     *  @param index the index target
     *  @param bo associated buffer object
     *  @param offset offset into buffer object
     *  @param size size of data in buffer object
     */
    AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
    AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
    META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);

    void readData(osg::State & state, osg::UIntArray & uintArray) const;

    virtual int compare(const StateAttribute& bb) const
    {
        COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)

        COMPARE_StateAttribute_Parameter(_target)
        COMPARE_StateAttribute_Parameter(_index)
        COMPARE_StateAttribute_Parameter(_bufferObject)
        COMPARE_StateAttribute_Parameter(_offset)
        COMPARE_StateAttribute_Parameter(_size)
        return 0;
    }
};

class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
{
 public:
    ShaderStorageBufferBinding(GLuint index=0);
    /** Create a binding for a shader storage buffer index target.
     *  @param index the index target
     *  @param bo associated buffer object
     *  @param offset offset into buffer object
     *  @param size size of data in buffer object
     */
    ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
    ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
    META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);

    virtual int compare(const StateAttribute& bb) const
    {
        COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
        COMPARE_StateAttribute_Parameter(_target)
        COMPARE_StateAttribute_Parameter(_index)
        COMPARE_StateAttribute_Parameter(_bufferObject)
        COMPARE_StateAttribute_Parameter(_offset)
        COMPARE_StateAttribute_Parameter(_size)
        return 0;
    }
};




} // namespace osg

#endif