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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_NODETRACKERCALLBACK
#define OSG_NODETRACKERCALLBACK 1

#include <iterator>

#include <osg/Node>
#include <osg/ObserverNodePath>

namespace osg
{

class OSG_EXPORT NodeTrackerCallback : public NodeCallback
{
    public:

        void setTrackNodePath(const osg::NodePath& nodePath) { _trackNodePath.setNodePath(nodePath); }

        void setTrackNodePath(const ObserverNodePath& nodePath) { _trackNodePath = nodePath; }

        ObserverNodePath& getTrackNodePath() { return _trackNodePath; }

        void setTrackNode(osg::Node* node);
        osg::Node* getTrackNode();
        const osg::Node* getTrackNode() const;

        /** Implements the callback. */
        virtual void operator()(Node* node, NodeVisitor* nv);

        /** Update the node to track the nodepath.*/
        void update(osg::Node& node);

    protected:

        ObserverNodePath _trackNodePath;

};

}

#endif