/usr/include/osg/RenderInfo is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_RENDERINFO
#define OSG_RENDERINFO 1
#include <osg/State>
#include <osg/View>
namespace osgUtil {
// forward declare RenderBin so we can refer to it in RenderInfo
class RenderBin;
}
namespace osg {
class RenderInfo
{
public:
RenderInfo():
_view(0) {}
RenderInfo(const RenderInfo& rhs):
_state(rhs._state),
_view(rhs._view),
_cameraStack(rhs._cameraStack),
_renderBinStack(rhs._renderBinStack),
_userData(rhs._userData) {}
RenderInfo(State* state, View* view):
_state(state),
_view(view) {}
RenderInfo& operator = (const RenderInfo& rhs)
{
_state = rhs._state;
_view = rhs._view;
_cameraStack = rhs._cameraStack;
_renderBinStack = rhs._renderBinStack;
_userData = rhs._userData;
return *this;
}
unsigned int getContextID() const { return _state.valid() ? _state->getContextID() : 0; }
void setState(State* state) { _state = state; }
State* getState() { return _state.get(); }
const State* getState() const { return _state.get(); }
void setView(View* view) { _view = view; }
View* getView() { return _view; }
const View* getView() const { return _view; }
void pushCamera(Camera* camera) { _cameraStack.push_back(camera); }
void popCamera() { if (!_cameraStack.empty()) _cameraStack.pop_back(); }
typedef std::vector<Camera*> CameraStack;
CameraStack& getCameraStack() { return _cameraStack; }
Camera* getCurrentCamera() { return _cameraStack.empty() ? 0 : _cameraStack.back(); }
void pushRenderBin(osgUtil::RenderBin* bin) { _renderBinStack.push_back(bin); }
void popRenderBin() { _renderBinStack.pop_back(); }
typedef std::vector<osgUtil::RenderBin*> RenderBinStack;
RenderBinStack& getRenderBinStack() { return _renderBinStack; }
void setUserData(Referenced* userData) { _userData = userData; }
Referenced* getUserData() { return _userData.get(); }
const Referenced* getUserData() const { return _userData.get(); }
protected:
ref_ptr<State> _state;
View* _view;
CameraStack _cameraStack;
RenderBinStack _renderBinStack;
ref_ptr<Referenced> _userData;
};
}
#endif
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