This file is indexed.

/usr/include/osg/TextureCubeMap is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_TEXTURECUBEMAP
#define OSG_TEXTURECUBEMAP 1

#include <osg/Texture>


namespace osg {

/** TextureCubeMap state class which encapsulates OpenGL texture cubemap functionality. */
class OSG_EXPORT TextureCubeMap : public Texture
{

    public :

        TextureCubeMap();

        /** Copy constructor using CopyOp to manage deep vs shallow copy. */
        TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);

        META_StateAttribute(osg, TextureCubeMap,TEXTURE);

        /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
        virtual int compare(const StateAttribute& rhs) const;

        virtual GLenum getTextureTarget() const { return GL_TEXTURE_CUBE_MAP; }

        enum Face {
            POSITIVE_X=0,
            NEGATIVE_X=1,
            POSITIVE_Y=2,
            NEGATIVE_Y=3,
            POSITIVE_Z=4,
            NEGATIVE_Z=5
        };

        /** Set the texture image for specified face. */
        virtual void setImage(unsigned int face, Image* image);

        template<class T> void setImage(unsigned int face, const ref_ptr<T>& image) { setImage(face, image.get()); }

        /** Get the texture image for specified face. */
        virtual Image* getImage(unsigned int face);

        /** Get the const texture image for specified face. */
        virtual const Image* getImage(unsigned int face) const;

        /** Get the number of images that can be assigned to the Texture. */
        virtual unsigned int getNumImages() const { return 6; }

        inline unsigned int& getModifiedCount(unsigned int face,unsigned int contextID) const
        {
            // get the modified count for the current contextID.
            return _modifiedCount[face][contextID];
        }

        /** Set the texture width and height. If width or height are zero then
          * the respective size value is calculated from the source image sizes.
        */
        inline void setTextureSize(int width, int height) const
        {
            _textureWidth = width;
            _textureHeight = height;
        }

        void setTextureWidth(int width) { _textureWidth=width; }
        void setTextureHeight(int height) { _textureHeight=height; }

        virtual int getTextureWidth() const { return _textureWidth; }
        virtual int getTextureHeight() const { return _textureHeight; }
        virtual int getTextureDepth() const { return 1; }

        class OSG_EXPORT SubloadCallback : public Referenced
        {
            public:
                virtual void load(const TextureCubeMap& texture,State& state) const = 0;
                virtual void subload(const TextureCubeMap& texture,State& state) const = 0;
        };

        void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }

        SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }

        const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }


        /** Set the number of mip map levels the texture has been created with.
          * Should only be called within an osg::Texuture::apply() and custom OpenGL texture load.
        */
        void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }

        /** Get the number of mip map levels the texture has been created with. */
        unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }

        /** Copies a two-dimensional texture subimage, as per
          * glCopyTexSubImage2D. Updates a portion of an existing OpenGL
          * texture object from the current OpenGL background framebuffer
          * contents at position \a x, \a y with width \a width and height
          * \a height. Loads framebuffer data into the texture using offsets
          * \a xoffset and \a yoffset. \a width and \a height must be powers
          * of two. */
        void copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height );


        /** On first apply (unless already compiled), create the mipmapped
          * texture and bind it. Subsequent apply will simple bind to texture.
        */
        virtual void apply(State& state) const;

    protected :

        virtual ~TextureCubeMap();

        bool imagesValid() const;

        virtual void computeInternalFormat() const;
        void allocateMipmap(State& state) const;

        ref_ptr<Image> _images[6];

        // subloaded images can have different texture and image sizes.
        mutable GLsizei _textureWidth, _textureHeight;

        // number of mip map levels the texture has been created with,
        mutable GLsizei _numMipmapLevels;

        ref_ptr<SubloadCallback> _subloadCallback;

        typedef buffered_value<unsigned int> ImageModifiedCount;
        mutable ImageModifiedCount _modifiedCount[6];
};

}

#endif