/usr/include/osg/ValueObject is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 2011 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VALUEOBJECT
#define OSG_VALUEOBJECT 1
#include <osg/Object>
#include <osg/UserDataContainer>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
namespace osg {
// forward declare core OSG math classes
class Vec2f;
class Vec3f;
class Vec4f;
class Vec2d;
class Vec3d;
class Vec4d;
class Quat;
class Plane;
class Matrixf;
class Matrixd;
class ValueObject : public Object
{
public:
ValueObject() : Object(true) {}
ValueObject(const std::string& name) : Object(true) { setName(name); }
ValueObject(const ValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY): Object(rhs,copyop) {}
META_Object(osg, ValueObject)
class GetValueVisitor
{
public:
virtual ~GetValueVisitor() {}
virtual void apply(bool /*value*/) {}
virtual void apply(char /*value*/) {}
virtual void apply(unsigned char /*value*/) {}
virtual void apply(short /*value*/) {}
virtual void apply(unsigned short /*value*/) {}
virtual void apply(int /*value*/) {}
virtual void apply(unsigned int /*value*/) {}
virtual void apply(float /*value*/) {}
virtual void apply(double /*value*/) {}
virtual void apply(const std::string& /*value*/) {}
virtual void apply(const osg::Vec2f& /*value*/) {}
virtual void apply(const osg::Vec3f& /*value*/) {}
virtual void apply(const osg::Vec4f& /*value*/) {}
virtual void apply(const osg::Vec2d& /*value*/) {}
virtual void apply(const osg::Vec3d& /*value*/) {}
virtual void apply(const osg::Vec4d& /*value*/) {}
virtual void apply(const osg::Quat& /*value*/) {}
virtual void apply(const osg::Plane& /*value*/) {}
virtual void apply(const osg::Matrixf& /*value*/) {}
virtual void apply(const osg::Matrixd& /*value*/) {}
virtual void apply(const osg::BoundingBoxf& /*value*/) {}
virtual void apply(const osg::BoundingBoxd& /*value*/) {}
virtual void apply(const osg::BoundingSpheref& /*value*/) {}
virtual void apply(const osg::BoundingSphered& /*value*/) {}
};
class SetValueVisitor
{
public:
virtual ~SetValueVisitor() {}
virtual void apply(bool& /*value*/) {}
virtual void apply(char& /*value*/) {}
virtual void apply(unsigned char& /*value*/) {}
virtual void apply(short& /*value*/) {}
virtual void apply(unsigned short& /*value*/) {}
virtual void apply(int& /*value*/) {}
virtual void apply(unsigned int& /*value*/) {}
virtual void apply(float& /*value*/) {}
virtual void apply(double& /*value*/) {}
virtual void apply(std::string& /*value*/) {}
virtual void apply(osg::Vec2f& /*value*/) {}
virtual void apply(osg::Vec3f& /*value*/) {}
virtual void apply(osg::Vec4f& /*value*/) {}
virtual void apply(osg::Vec2d& /*value*/) {}
virtual void apply(osg::Vec3d& /*value*/) {}
virtual void apply(osg::Vec4d& /*value*/) {}
virtual void apply(osg::Quat& /*value*/) {}
virtual void apply(osg::Plane& /*value*/) {}
virtual void apply(osg::Matrixf& /*value*/) {}
virtual void apply(osg::Matrixd& /*value*/) {}
virtual void apply(osg::BoundingBoxf& /*value*/) {}
virtual void apply(osg::BoundingBoxd& /*value*/) {}
virtual void apply(osg::BoundingSpheref& /*value*/) {}
virtual void apply(osg::BoundingSphered& /*value*/) {}
};
virtual bool get(GetValueVisitor& /*gvv*/) const { return false; }
virtual bool set(SetValueVisitor& /*gvv*/) { return false; }
protected:
virtual ~ValueObject() {}
};
template< typename T >
struct ValueObjectClassNameTrait
{
static const char* className() { return "TemplateValueObject"; }
};
template< typename T >
class TemplateValueObject : public ValueObject
{
public:
TemplateValueObject():
ValueObject(),
_value() {}
TemplateValueObject(const std::string& name, const T& value) :
ValueObject(name),
_value(value) {}
TemplateValueObject(const TemplateValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) :
ValueObject(rhs,copyop),
_value(rhs._value) {}
virtual Object* cloneType() const { return new TemplateValueObject(); }
virtual Object* clone(const CopyOp& copyop) const { return new TemplateValueObject(*this, copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TemplateValueObject*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return ValueObjectClassNameTrait<T>::className(); }
void setValue(const T& value) { _value = value; }
const T& getValue() const { return _value; }
virtual bool get(GetValueVisitor& gvv) const { gvv.apply(_value); return true; }
virtual bool set(SetValueVisitor& svv) { svv.apply(_value); return true; }
protected:
virtual ~TemplateValueObject() {}
static const char* s_TemplateValueObject_className;
T _value;
};
#define META_ValueObject(TYPE,NAME) \
template<> struct ValueObjectClassNameTrait<TYPE> { static const char* className() { return #NAME; } }; \
typedef TemplateValueObject<TYPE> NAME;
META_ValueObject(std::string, StringValueObject)
META_ValueObject(bool, BoolValueObject)
META_ValueObject(char, CharValueObject)
META_ValueObject(unsigned char, UCharValueObject)
META_ValueObject(short, ShortValueObject)
META_ValueObject(unsigned short, UShortValueObject)
META_ValueObject(int, IntValueObject)
META_ValueObject(unsigned int, UIntValueObject)
META_ValueObject(float, FloatValueObject)
META_ValueObject(double, DoubleValueObject)
META_ValueObject(Vec2f, Vec2fValueObject)
META_ValueObject(Vec3f, Vec3fValueObject)
META_ValueObject(Vec4f, Vec4fValueObject)
META_ValueObject(Vec2d, Vec2dValueObject)
META_ValueObject(Vec3d, Vec3dValueObject)
META_ValueObject(Vec4d, Vec4dValueObject)
META_ValueObject(Quat, QuatValueObject)
META_ValueObject(Plane, PlaneValueObject)
META_ValueObject(Matrixf, MatrixfValueObject)
META_ValueObject(Matrixd, MatrixdValueObject)
META_ValueObject(BoundingBoxf, BoundingBoxfValueObject)
META_ValueObject(BoundingBoxd, BoundingBoxdValueObject)
META_ValueObject(BoundingSpheref, BoundingSpherefValueObject)
META_ValueObject(BoundingSphered, BoundingSpheredValueObject)
/** provide implementation of osg::Object::getUserValue(..) template*/
template<typename T>
bool osg::Object::getUserValue(const std::string& name, T& value) const
{
typedef TemplateValueObject<T> UserValueObject;
const osg::UserDataContainer* udc = dynamic_cast<const osg::UserDataContainer*>(this);
if (!udc) udc = _userDataContainer;
const UserValueObject* uvo = udc ? dynamic_cast<const UserValueObject*>(udc->getUserObject(name)) : 0;
if (uvo)
{
value = uvo->getValue();
return true;
}
else
{
return false;
}
}
/** provide implementation of osg::Object::setUserValue(..) template.*/
template<typename T>
void osg::Object::setUserValue(const std::string& name, const T& value)
{
typedef TemplateValueObject<T> UserValueObject;
osg::UserDataContainer* udc = dynamic_cast<osg::UserDataContainer*>(this);
if (!udc)
{
getOrCreateUserDataContainer();
udc = _userDataContainer;
}
unsigned int i = udc->getUserObjectIndex(name);
if (i<udc->getNumUserObjects()) udc->setUserObject(i, new UserValueObject(name,value));
else udc->addUserObject(new UserValueObject(name,value));
}
}
#endif
|