/usr/include/osg/observer_ptr is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OBSERVER_PTR
#define OSG_OBSERVER_PTR
#include <osg/Notify>
#include <osg/ref_ptr>
#include <osg/Observer>
#include <OpenThreads/ScopedLock>
#include <OpenThreads/Mutex>
namespace osg {
/** Smart pointer for observed objects, that automatically set pointers to them to null when they are deleted.
* To use the observer_ptr<> robustly in multi-threaded applications it is recommend to access the pointer via
* the lock() method that passes back a ref_ptr<> that safely takes a reference to the object to prevent deletion
* during usage of the object. In certain conditions it may be safe to use the pointer directly without using lock(),
* which will confer a performance advantage, the conditions are:
* 1) The data structure is only accessed/deleted in single threaded/serial way.
* 2) The data strucutre is guaranteed by high level management of data strucutures and threads which avoid
* possible situations where the observer_ptr<>'s object may be deleted by one thread whilst being accessed
* by another.
* If you are in any doubt about whether it is safe to access the object safe then use the
* ref_ptr<> observer_ptr<>.lock() combination. */
template<class T>
class observer_ptr
{
public:
typedef T element_type;
observer_ptr() : _reference(0), _ptr(0) {}
/**
* Create a observer_ptr from a ref_ptr.
*/
observer_ptr(const ref_ptr<T>& rp)
{
_reference = rp.valid() ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp.get() : 0;
}
/**
* Create a observer_ptr from a raw pointer. For compatibility;
* the result might not be lockable.
*/
observer_ptr(T* rp)
{
_reference = rp ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp : 0;
}
observer_ptr(const observer_ptr& wp) :
_reference(wp._reference),
_ptr(wp._ptr)
{
}
~observer_ptr()
{
}
observer_ptr& operator = (const observer_ptr& wp)
{
if (&wp==this) return *this;
_reference = wp._reference;
_ptr = wp._ptr;
return *this;
}
observer_ptr& operator = (const ref_ptr<T>& rp)
{
_reference = rp.valid() ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp.get() : 0;
return *this;
}
observer_ptr& operator = (T* rp)
{
_reference = rp ? rp->getOrCreateObserverSet() : 0;
_ptr = (_reference.valid() && _reference->getObserverdObject()!=0) ? rp : 0;
return *this;
}
/**
* Assign the observer_ptr to a ref_ptr. The ref_ptr will be valid if the
* referenced object hasn't been deleted and has a ref count > 0.
*/
bool lock(ref_ptr<T>& rptr) const
{
if (!_reference)
{
rptr = 0;
return false;
}
Referenced* obj = _reference->addRefLock();
if (!obj)
{
rptr = 0;
return false;
}
rptr = _ptr;
obj->unref_nodelete();
return rptr.valid();
}
/** Comparison operators. These continue to work even after the
* observed object has been deleted.
*/
bool operator == (const observer_ptr& wp) const { return _reference == wp._reference; }
bool operator != (const observer_ptr& wp) const { return _reference != wp._reference; }
bool operator < (const observer_ptr& wp) const { return _reference < wp._reference; }
bool operator > (const observer_ptr& wp) const { return _reference > wp._reference; }
// Non-strict interface, for compatibility
// comparison operator for const T*.
inline bool operator == (const T* ptr) const { return _ptr == ptr; }
inline bool operator != (const T* ptr) const { return _ptr != ptr; }
inline bool operator < (const T* ptr) const { return _ptr < ptr; }
inline bool operator > (const T* ptr) const { return _ptr > ptr; }
// Convenience methods for operating on object, however, access is not automatically threadsafe.
// To make thread safe, one should either ensure at a high level
// that the object will not be deleted while operating on it, or
// by using the observer_ptr<>::lock() to get a ref_ptr<> that
// ensures the objects stay alive throughout all access to it.
// Throw an error if _reference is null?
inline T& operator*() const { return *_ptr; }
inline T* operator->() const { return _ptr; }
// get the raw C pointer
inline T* get() const { return (_reference.valid() && _reference->getObserverdObject()!=0) ? _ptr : 0; }
inline bool operator!() const { return get() == 0; }
inline bool valid() const { return get() != 0; }
protected:
osg::ref_ptr<ObserverSet> _reference;
T* _ptr;
};
}
#endif
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