/usr/include/osgAnimation/LinkVisitor is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | /* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_NODE_VISITOR_H
#define OSGANIMATION_NODE_VISITOR_H
#include <osg/NodeVisitor>
#include <osg/StateSet>
#include <osgAnimation/Animation>
namespace osgAnimation
{
class AnimationUpdateCallbackBase;
/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
*/
class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
{
public:
LinkVisitor();
META_NodeVisitor(osgAnimation, LinkVisitor);
void apply(osg::Node& node);
void apply(osg::Geode& node);
AnimationList& getAnimationList();
void reset();
unsigned int getNbLinkedTarget() const { return _nbLinkedTarget; }
protected:
void handle_stateset(osg::StateSet* stateset);
void link(osgAnimation::AnimationUpdateCallbackBase* cb);
// animation list to link
AnimationList _animations;
// number of success link done
unsigned int _nbLinkedTarget;
};
}
#endif
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