/usr/include/osgAnimation/StackedMatrixElement is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | /* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_MATRIX_ELEMENT
#define OSGANIMATION_STACKED_MATRIX_ELEMENT 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedMatrixElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedMatrixElement);
StackedMatrixElement();
StackedMatrixElement(const StackedMatrixElement&, const osg::CopyOp&);
StackedMatrixElement(const std::string& name, const osg::Matrix& matrix);
StackedMatrixElement(const osg::Matrix& matrix);
void applyToMatrix(osg::Matrix& matrix) const { matrix = _matrix * matrix; }
osg::Matrix getAsMatrix() const { return _matrix; }
const osg::Matrix& getMatrix() const { return _matrix;}
void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
bool isIdentity() const { return _matrix.isIdentity(); }
void update(float t = 0.0);
virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Matrix _matrix;
osg::ref_ptr<MatrixTarget> _target;
};
}
#endif
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