This file is indexed.

/usr/include/osgGA/StandardManipulator is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
 *
 * StandardManipulator code Copyright (C) 2010 PCJohn (Jan Peciva)
 * while some pieces of code were taken from OSG.
 * Thanks to company Cadwork (www.cadwork.ch) and
 * Brno University of Technology (www.fit.vutbr.cz) for open-sourcing this work.
*/

#ifndef OSGGA_CAMERA_MANIPULATOR
#define OSGGA_CAMERA_MANIPULATOR 1

#include <osgGA/CameraManipulator>


namespace osgGA {


/** StandardManipulator class provides basic functionality
    for user controlled manipulation.*/
class OSGGA_EXPORT StandardManipulator : public CameraManipulator
{
        typedef CameraManipulator inherited;

    public:

        // flags
        enum UserInteractionFlags
        {
            UPDATE_MODEL_SIZE = 0x01,
            COMPUTE_HOME_USING_BBOX = 0x02,
            PROCESS_MOUSE_WHEEL = 0x04,
            SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08,
            DEFAULT_SETTINGS = UPDATE_MODEL_SIZE /*| COMPUTE_HOME_USING_BBOX*/ | PROCESS_MOUSE_WHEEL
        };

        StandardManipulator( int flags = DEFAULT_SETTINGS );
        StandardManipulator( const StandardManipulator& m,
                             const osg::CopyOp& copyOp = osg::CopyOp::SHALLOW_COPY );

        // We are not using META_Object as this is abstract class.
        // Use META_Object(osgGA,YourManipulator); in your descendant non-abstract classes.
        virtual const char* className() const { return "StandardManipulator"; }

        /** Sets manipulator by eye position and eye orientation.*/
        virtual void setTransformation( const osg::Vec3d& eye, const osg::Quat& rotation ) = 0;

        /** Sets manipulator by eye position, center of rotation, and up vector.*/
        virtual void setTransformation( const osg::Vec3d& eye, const osg::Vec3d& center, const osg::Vec3d& up ) = 0;

        /** Gets manipulator's eye position and eye orientation.*/
        virtual void getTransformation( osg::Vec3d& eye, osg::Quat& rotation ) const = 0;

        /** Gets manipulator's focal center, eye position, and up vector.*/
        virtual void getTransformation( osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up ) const = 0;

        virtual void setNode( osg::Node* );
        virtual const osg::Node* getNode() const;
        virtual osg::Node* getNode();

        virtual void setVerticalAxisFixed( bool value );
        inline bool getVerticalAxisFixed() const;
        inline bool getAllowThrow() const;
        virtual void setAllowThrow( bool allowThrow );

        virtual void setAnimationTime( const double t );
        double getAnimationTime() const;
        bool isAnimating() const;
        virtual void finishAnimation();

        virtual void home( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual void home( double );

        virtual void init( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual void getUsage( osg::ApplicationUsage& usage ) const;

    protected:

        virtual bool handleFrame( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleResize( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleMouseMove( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleMouseDrag( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleMousePush( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleMouseRelease( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleKeyDown( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleKeyUp( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleMouseWheel( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool handleMouseDeltaMovement( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );

        virtual bool performMovement();
        virtual bool performMovementLeftMouseButton( const double eventTimeDelta, const double dx, const double dy );
        virtual bool performMovementMiddleMouseButton( const double eventTimeDelta, const double dx, const double dy );
        virtual bool performMovementRightMouseButton( const double eventTimeDelta, const double dx, const double dy );
        virtual bool performMouseDeltaMovement( const float dx, const float dy );
        virtual bool performAnimationMovement( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual void applyAnimationStep( const double currentProgress, const double prevProgress );

        void addMouseEvent( const osgGA::GUIEventAdapter& ea );
        void flushMouseEventStack();
        virtual bool isMouseMoving() const;
        float getThrowScale( const double eventTimeDelta ) const;
        virtual void centerMousePointer( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );

        static void rotateYawPitch( osg::Quat& rotation, const double yaw, const double pitch,
                                    const osg::Vec3d& localUp = osg::Vec3d( 0.,0.,0.) );
        static void fixVerticalAxis( osg::Quat& rotation, const osg::Vec3d& localUp, bool disallowFlipOver );
        void fixVerticalAxis( osg::Vec3d& eye, osg::Quat& rotation, bool disallowFlipOver );
        static void fixVerticalAxis( const osg::Vec3d& forward, const osg::Vec3d& up, osg::Vec3d& newUp,
                                     const osg::Vec3d& localUp, bool disallowFlipOver );
        virtual bool setCenterByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );
        virtual bool startAnimationByMousePointerIntersection( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us );

        // mouse state
        bool _thrown;
        bool _allowThrow;
        float _mouseCenterX, _mouseCenterY;

        // internal event stack comprising last two mouse events.
        osg::ref_ptr< const osgGA::GUIEventAdapter > _ga_t1;
        osg::ref_ptr< const osgGA::GUIEventAdapter > _ga_t0;

        /** The approximate amount of time it is currently taking to draw a frame.
            * This is used to compute the delta in translation/rotation during a thrown display update.
            * It allows us to match an delta in position/rotation independent of the rendering frame rate.
            */
        double _delta_frame_time;

        /** The time the last frame started.
            * Used when _rate_sensitive is true so that we can match display update rate to rotation/translation rate.
            */
        double _last_frame_time;

        // scene data
        osg::ref_ptr< osg::Node > _node;
        double _modelSize;
        bool _verticalAxisFixed;

        // animation stuff
        class OSGGA_EXPORT AnimationData : public osg::Referenced {
        public:
            double _animationTime;
            bool _isAnimating;
            double _startTime;
            double _phase;
            AnimationData();
            void start( const double startTime );
        };
        osg::ref_ptr< AnimationData > _animationData;
        virtual void allocAnimationData() { _animationData = new AnimationData(); }

        // flags
        int _flags;

        // flags indicating that a value is relative to model size
        int _relativeFlags;
        inline bool getRelativeFlag( int index ) const;
        inline void setRelativeFlag( int index, bool value );
        static int numRelativeFlagsAllocated;
        static int allocateRelativeFlag();
};


//
//  inline methods
//

inline bool StandardManipulator::getRelativeFlag( int index ) const
{
    return ( _relativeFlags & (0x01 << index) ) != 0;
}

inline void StandardManipulator::setRelativeFlag( int index, bool value )
{
    if( value )  _relativeFlags |= (0x01 << index);
    else  _relativeFlags &= (~0x01 << index);
}

/// Returns whether manipulator preserves camera's "UP" vector.
inline bool StandardManipulator::getVerticalAxisFixed() const
{
    return _verticalAxisFixed;
}

/// Returns true if the camera can be thrown, false otherwise. It defaults to true.
inline bool StandardManipulator::getAllowThrow() const
{
    return _allowThrow;
}


}

#endif /* OSGGA_CAMERA_MANIPULATOR */