This file is indexed.

/usr/include/osgManipulator/Dragger is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.

#ifndef OSGMANIPULATOR_DRAGGER
#define OSGMANIPULATOR_DRAGGER 1

#include <osgManipulator/Constraint>
#include <osgManipulator/Command>

#include <osg/BoundingSphere>
#include <osg/MatrixTransform>
#include <osgUtil/SceneView>
#include <osgUtil/IntersectVisitor>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>

namespace osgManipulator
{

class CompositeDragger;
class MotionCommand;
class TranslateInLineCommand;
class TranslateInPlaneCommand;
class Scale1DCommand;
class Scale2DCommand;
class ScaleUniformCommand;
class Rotate3DCommand;

/** Computes the nodepath from the given node all the way up to the root. */
extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np);


class OSGMANIPULATOR_EXPORT DraggerTransformCallback : public DraggerCallback
{
    public:

        enum HandleCommandMask
        {
            HANDLE_TRANSLATE_IN_LINE    = 1<<0,
            HANDLE_TRANSLATE_IN_PLANE   = 1<<1,
            HANDLE_SCALED_1D            = 1<<2,
            HANDLE_SCALED_2D            = 1<<3,
            HANDLE_SCALED_UNIFORM       = 1<<4,
            HANDLE_ROTATE_3D            = 1<<5,
            HANDLE_ALL                  = 0x8ffffff
        };

        DraggerTransformCallback(osg::MatrixTransform* transform, int handleCommandMask = HANDLE_ALL);

        virtual bool receive(const MotionCommand&);
        virtual bool receive(const TranslateInLineCommand& command);
        virtual bool receive(const TranslateInPlaneCommand& command);
        virtual bool receive(const Scale1DCommand& command);
        virtual bool receive(const Scale2DCommand& command);
        virtual bool receive(const ScaleUniformCommand& command);
        virtual bool receive(const Rotate3DCommand& command);

        osg::MatrixTransform* getTransform() { return _transform.get(); }
        const osg::MatrixTransform* getTransform() const { return _transform.get(); }

    protected:

        unsigned int _handleCommandMask;

        osg::observer_ptr<osg::MatrixTransform> _transform;
        osg::Matrix _startMotionMatrix;

        osg::Matrix _localToWorld;
        osg::Matrix _worldToLocal;
};


class OSGMANIPULATOR_EXPORT PointerInfo
{
    public:

        PointerInfo();

        PointerInfo(const PointerInfo& rhs):
            _hitList(rhs._hitList),
            _nearPoint(rhs._nearPoint),
            _farPoint(rhs._farPoint),
            _eyeDir(rhs._eyeDir)
        {
            _hitIter = _hitList.begin();
        }

        void reset()
        {
            _hitList.clear();
            _hitIter = _hitList.begin();
            setCamera(0);
        }


        bool completed() const { return _hitIter==_hitList.end(); }

        void next()
        {
            if (!completed()) ++_hitIter;
        }

        typedef std::pair<osg::NodePath, osg::Vec3d> NodePathIntersectionPair;
        typedef std::list< NodePathIntersectionPair> IntersectionList;


        osg::Vec3d getLocalIntersectPoint() const { return _hitIter->second; }



        void setNearFarPoints (osg::Vec3d nearPoint, osg::Vec3d farPoint) {
            _nearPoint = nearPoint;
            _farPoint=farPoint;
            _eyeDir = farPoint - nearPoint;
        }

        const osg::Vec3d& getEyeDir() const {return _eyeDir;}

        void getNearFarPoints( osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const {
            nearPoint = _nearPoint;
            farPoint = _farPoint;
        }

        bool contains(const osg::Node* node) const;

        void setCamera(osg::Camera* camera)
        {

            if (camera)
            {
                _MVPW = camera->getViewMatrix() * camera->getProjectionMatrix();
                if (camera->getViewport()) _MVPW.postMult(camera->getViewport()->computeWindowMatrix());
                _inverseMVPW.invert(_MVPW);
                osg::Vec3d eye, center, up;
                camera->getViewMatrix().getLookAt(eye, center, up);
                _eyeDir = eye - center;

            }
            else
            {
                _MVPW.makeIdentity();
                _inverseMVPW.makeIdentity();
                _eyeDir = osg::Vec3d(0,0,1);
            }

        }

        void addIntersection(const osg::NodePath& nodePath, const osg::Vec3d& intersectionPoint)
        {
            bool needToResetHitIter = _hitList.empty();
            _hitList.push_back(NodePathIntersectionPair(nodePath, intersectionPoint));
            if (needToResetHitIter) _hitIter = _hitList.begin();
        }

        void setMousePosition(float pixel_x, float pixel_y)
        {
            projectWindowXYIntoObject(osg::Vec2d(pixel_x, pixel_y), _nearPoint, _farPoint);
        }

    protected:
        bool projectWindowXYIntoObject(const osg::Vec2d& windowCoord, osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const;

    public:
        IntersectionList _hitList;
        IntersectionList::const_iterator _hitIter;

    protected:

        osg::Vec3d _nearPoint,_farPoint;
        osg::Vec3d _eyeDir;

        osg::Matrix _MVPW;
        osg::Matrix _inverseMVPW;

};

/**
 * Base class for draggers. Concrete draggers implement the pick event handler
 * and generate motion commands (translate, rotate, ...) and sends these
 * command to all the DraggerCallbacks & Transforms that are connected to the Dragger that generates the
 * commands.
 */
class OSGMANIPULATOR_EXPORT Dragger : public osg::MatrixTransform
{
    public:


        META_Node(osgManipulator,Dragger)

        /**
         * Set/Get parent dragger. For simple draggers parent points to itself.
         * For composite draggers parent points to the parent dragger that uses
         * this dragger.
         */
        virtual void setParentDragger(Dragger* parent) { _parentDragger = parent; }

        Dragger* getParentDragger() { return _parentDragger; }
        const Dragger* getParentDragger() const { return _parentDragger; }

        /** Returns 0 if this Dragger is not a CompositeDragger. */
        virtual const CompositeDragger* getComposite() const { return 0; }

        /** Returns 0 if this Dragger is not a CompositeDragger. */
        virtual CompositeDragger* getComposite() { return 0; }


        void setHandleEvents(bool flag);
        bool getHandleEvents() const { return _handleEvents; }

        void setActivationModKeyMask(unsigned int mask) { _activationModKeyMask = mask; }
        unsigned int getActivationModKeyMask() const { return _activationModKeyMask; }

        void setActivationMouseButtonMask(unsigned int mask) { _activationMouseButtonMask = mask; }
        unsigned int getActivationMouseButtonMask() const { return _activationMouseButtonMask; }

        void setActivationKeyEvent(int key) { _activationKeyEvent = key; }
        int getActivationKeyEvent() const { return _activationKeyEvent; }


        virtual void traverse(osg::NodeVisitor& nv);

        virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);
        virtual bool handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) { return false; }


        typedef std::vector< osg::ref_ptr<Constraint> > Constraints;

        void addConstraint(Constraint* constraint);
        template<class T> void addConstraint(const osg::ref_ptr<T>& c) { addConstraint(c.get()); }

        void removeConstraint(Constraint* constraint);
        template<class T> void removeConstraint(const osg::ref_ptr<T>& c) { removeConstraint(c.get()); }

        Constraints& getConstraints() { return _constraints; }
        const Constraints& getConstraints() const { return _constraints; }


        typedef std::vector< osg::ref_ptr<DraggerCallback> > DraggerCallbacks;

        void addDraggerCallback(DraggerCallback* dc);
        template<class T> void addDraggerCallback(const osg::ref_ptr<T>& dc) { addDraggerCallback(dc.get()); }

        void removeDraggerCallback(DraggerCallback* dc);
        template<class T> void removeDraggerCallback(const osg::ref_ptr<T>& dc) { removeDraggerCallback(dc.get()); }

        DraggerCallbacks& getDraggerCallbacks() { return _draggerCallbacks; }
        const DraggerCallbacks& getDraggerCallbacks() const { return _draggerCallbacks; }

        void addTransformUpdating(MatrixTransform* transform, int handleCommandMask = DraggerTransformCallback::HANDLE_ALL);
        void removeTransformUpdating(MatrixTransform* transform);

        /** Setup default geometry for dragger. */
        virtual void setupDefaultGeometry() {}

        virtual bool receive(const MotionCommand& command);
        virtual void dispatch(MotionCommand& command);

        void setDraggerActive(bool active) { _draggerActive = active; }
        bool getDraggerActive() const { return _draggerActive; }

        /**
         * Set/Get the traversal mask used by this dragger when looking for intersections during event handling.
         * This is useful to "hide" some geometry during event handling.
         */
        virtual void setIntersectionMask(osg::Node::NodeMask intersectionMask) { _intersectionMask = intersectionMask; }
        osg::Node::NodeMask getIntersectionMask() const { return _intersectionMask; }

        /** Return true if the axis of the Locator are inverted requiring the faces of any cubes used from rendering to be flipped to ensure the correct front/back face is used.*/
        bool inverted() const;

        /** apply the appropriate FrontFace setting to provided StateSet to ensure that the rendering of hull of the volume is the correct orientation.*/
        void applyAppropriateFrontFace(osg::StateSet* ss) const;

protected:

        Dragger();
        Dragger(const Dragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        virtual ~Dragger();


        bool                            _handleEvents;
        bool                            _draggerActive;

        unsigned int                    _activationModKeyMask;
        unsigned int                    _activationMouseButtonMask;
        int                             _activationKeyEvent;
        bool                            _activationPermittedByModKeyMask;
        bool                            _activationPermittedByMouseButtonMask;
        bool                            _activationPermittedByKeyEvent;

        osgManipulator::PointerInfo     _pointer;

        Dragger*                        _parentDragger;

        osg::ref_ptr<DraggerCallback>   _selfUpdater;
        Constraints                     _constraints;
        DraggerCallbacks                _draggerCallbacks;
        osg::Node::NodeMask             _intersectionMask;

};


/**
 * CompositeDragger allows to create complex draggers that are composed of a
 * hierarchy of Draggers.
 */
class OSGMANIPULATOR_EXPORT CompositeDragger : public Dragger
{
    public:

        META_Node(osgManipulator,CompositeDragger)

        typedef std::vector< osg::ref_ptr<Dragger> > DraggerList;

        virtual const CompositeDragger* getComposite() const { return this; }
        virtual CompositeDragger* getComposite() { return this; }

        virtual void setParentDragger(Dragger* parent);

        virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa);

        // Composite-specific methods below
        virtual bool addDragger(Dragger* dragger);
        template<class T> bool addDragger(const osg::ref_ptr<T>& dc) { return addDragger(dc.get()); }

        virtual bool removeDragger(Dragger* dragger);
        template<class T> bool removeDragger(const osg::ref_ptr<T>& dc) { return removeDragger(dc.get()); }

        unsigned int getNumDraggers() const { return _draggerList.size(); }

        Dragger* getDragger(unsigned int i) { return _draggerList[i].get(); }
        const Dragger* getDragger(unsigned int i) const { return _draggerList[i].get(); }

        bool containsDragger(const Dragger* dragger) const;
        template<class T> bool containsDragger(const osg::ref_ptr<T>& dc) const { return containsDragger(dc.get()); }

        DraggerList::iterator findDragger(const Dragger* dragger);

        virtual void setIntersectionMask(osg::Node::NodeMask intersectionMask);

    protected:

        CompositeDragger() {}
        CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        virtual ~CompositeDragger() {}

        DraggerList _draggerList;
};

/**
 * Culls the drawable all the time. Used by draggers to have invisible geometry
 * around lines and points so that they can be picked. For example, a dragger
 * could have a line with an invisible cylinder around it to enable picking on
 * that line.
 */
void OSGMANIPULATOR_EXPORT setDrawableToAlwaysCull(osg::Drawable& drawable);

/**
 * Convenience function for setting the material color on a node.
 */
void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4& color, osg::Node& node);

}

#endif