/usr/include/osgUtil/Optimizer is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_OPTIMIZER
#define OSGUTIL_OPTIMIZER
#include <osg/NodeVisitor>
#include <osg/Matrix>
#include <osg/Geometry>
#include <osg/Transform>
#include <osg/Texture2D>
#include <osgUtil/Export>
#include <set>
namespace osgUtil {
// forward declare
class Optimizer;
/** Helper base class for implementing Optimizer techniques.*/
class OSGUTIL_EXPORT BaseOptimizerVisitor : public osg::NodeVisitor
{
public:
BaseOptimizerVisitor(Optimizer* optimizer, unsigned int operation):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_optimizer(optimizer),
_operationType(operation)
{
setNodeMaskOverride(0xffffffff);
}
inline bool isOperationPermissibleForObject(const osg::StateSet* object) const;
inline bool isOperationPermissibleForObject(const osg::StateAttribute* object) const;
inline bool isOperationPermissibleForObject(const osg::Drawable* object) const;
inline bool isOperationPermissibleForObject(const osg::Node* object) const;
protected:
Optimizer* _optimizer;
unsigned int _operationType;
};
/** Traverses scene graph to improve efficiency. See OptimizationOptions.
* For example of usage see examples/osgimpostor or osgviewer.
*/
class OSGUTIL_EXPORT Optimizer
{
public:
Optimizer() {}
virtual ~Optimizer() {}
enum OptimizationOptions
{
FLATTEN_STATIC_TRANSFORMS = (1 << 0),
REMOVE_REDUNDANT_NODES = (1 << 1),
REMOVE_LOADED_PROXY_NODES = (1 << 2),
COMBINE_ADJACENT_LODS = (1 << 3),
SHARE_DUPLICATE_STATE = (1 << 4),
MERGE_GEOMETRY = (1 << 5),
CHECK_GEOMETRY = (1 << 6),
MAKE_FAST_GEOMETRY = (1 << 7),
SPATIALIZE_GROUPS = (1 << 8),
COPY_SHARED_NODES = (1 << 9),
TRISTRIP_GEOMETRY = (1 << 10),
TESSELLATE_GEOMETRY = (1 << 11),
OPTIMIZE_TEXTURE_SETTINGS = (1 << 12),
MERGE_GEODES = (1 << 13),
FLATTEN_BILLBOARDS = (1 << 14),
TEXTURE_ATLAS_BUILDER = (1 << 15),
STATIC_OBJECT_DETECTION = (1 << 16),
FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS = (1 << 17),
INDEX_MESH = (1 << 18),
VERTEX_POSTTRANSFORM = (1 << 19),
VERTEX_PRETRANSFORM = (1 << 20),
DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS |
REMOVE_REDUNDANT_NODES |
REMOVE_LOADED_PROXY_NODES |
COMBINE_ADJACENT_LODS |
SHARE_DUPLICATE_STATE |
MERGE_GEOMETRY |
MAKE_FAST_GEOMETRY |
CHECK_GEOMETRY |
OPTIMIZE_TEXTURE_SETTINGS |
STATIC_OBJECT_DETECTION,
ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS |
REMOVE_REDUNDANT_NODES |
REMOVE_LOADED_PROXY_NODES |
COMBINE_ADJACENT_LODS |
SHARE_DUPLICATE_STATE |
MERGE_GEODES |
MERGE_GEOMETRY |
MAKE_FAST_GEOMETRY |
CHECK_GEOMETRY |
SPATIALIZE_GROUPS |
COPY_SHARED_NODES |
TRISTRIP_GEOMETRY |
OPTIMIZE_TEXTURE_SETTINGS |
TEXTURE_ATLAS_BUILDER |
STATIC_OBJECT_DETECTION
};
/** Reset internal data to initial state - the getPermissibleOptionsMap is cleared.*/
void reset();
/** Traverse the node and its subgraph with a series of optimization
* visitors, specified by the OptimizationOptions.*/
void optimize(osg::Node* node);
template<class T> void optimize(const osg::ref_ptr<T>& node) { optimize(node.get()); }
/** Traverse the node and its subgraph with a series of optimization
* visitors, specified by the OptimizationOptions.*/
virtual void optimize(osg::Node* node, unsigned int options);
template<class T> void optimize(const osg::ref_ptr<T>& node, unsigned int options) { optimize(node.get(), options); }
/** Callback for customizing what operations are permitted on objects in the scene graph.*/
struct IsOperationPermissibleForObjectCallback : public osg::Referenced
{
virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateSet* stateset,unsigned int option) const
{
return optimizer->isOperationPermissibleForObjectImplementation(stateset,option);
}
virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateAttribute* attribute,unsigned int option) const
{
return optimizer->isOperationPermissibleForObjectImplementation(attribute,option);
}
virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Drawable* drawable,unsigned int option) const
{
return optimizer->isOperationPermissibleForObjectImplementation(drawable,option);
}
virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Node* node,unsigned int option) const
{
return optimizer->isOperationPermissibleForObjectImplementation(node,option);
}
};
/** Set the callback for customizing what operations are permitted on objects in the scene graph.*/
void setIsOperationPermissibleForObjectCallback(IsOperationPermissibleForObjectCallback* callback) { _isOperationPermissibleForObjectCallback=callback; }
/** Get the callback for customizing what operations are permitted on objects in the scene graph.*/
IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() { return _isOperationPermissibleForObjectCallback.get(); }
/** Get the callback for customizing what operations are permitted on objects in the scene graph.*/
const IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() const { return _isOperationPermissibleForObjectCallback.get(); }
inline void setPermissibleOptimizationsForObject(const osg::Object* object, unsigned int options)
{
_permissibleOptimizationsMap[object] = options;
}
inline unsigned int getPermissibleOptimizationsForObject(const osg::Object* object) const
{
PermissibleOptimizationsMap::const_iterator itr = _permissibleOptimizationsMap.find(object);
if (itr!=_permissibleOptimizationsMap.end()) return itr->second;
else return 0xffffffff;
}
inline bool isOperationPermissibleForObject(const osg::StateSet* object, unsigned int option) const
{
if (_isOperationPermissibleForObjectCallback.valid())
return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
else
return isOperationPermissibleForObjectImplementation(object,option);
}
inline bool isOperationPermissibleForObject(const osg::StateAttribute* object, unsigned int option) const
{
if (_isOperationPermissibleForObjectCallback.valid())
return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
else
return isOperationPermissibleForObjectImplementation(object,option);
}
inline bool isOperationPermissibleForObject(const osg::Drawable* object, unsigned int option) const
{
if (_isOperationPermissibleForObjectCallback.valid())
return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
else
return isOperationPermissibleForObjectImplementation(object,option);
}
inline bool isOperationPermissibleForObject(const osg::Node* object, unsigned int option) const
{
if (_isOperationPermissibleForObjectCallback.valid())
return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option);
else
return isOperationPermissibleForObjectImplementation(object,option);
}
bool isOperationPermissibleForObjectImplementation(const osg::StateSet* stateset, unsigned int option) const
{
return (option & getPermissibleOptimizationsForObject(stateset))!=0;
}
bool isOperationPermissibleForObjectImplementation(const osg::StateAttribute* attribute, unsigned int option) const
{
return (option & getPermissibleOptimizationsForObject(attribute))!=0;
}
bool isOperationPermissibleForObjectImplementation(const osg::Drawable* drawable, unsigned int option) const
{
if (option & (REMOVE_REDUNDANT_NODES|MERGE_GEOMETRY))
{
if (drawable->getUserData()) return false;
if (drawable->getUpdateCallback()) return false;
if (drawable->getEventCallback()) return false;
if (drawable->getCullCallback()) return false;
}
return (option & getPermissibleOptimizationsForObject(drawable))!=0;
}
bool isOperationPermissibleForObjectImplementation(const osg::Node* node, unsigned int option) const
{
if (option & (REMOVE_REDUNDANT_NODES|COMBINE_ADJACENT_LODS|FLATTEN_STATIC_TRANSFORMS))
{
if (node->getUserData()) return false;
if (node->getUpdateCallback()) return false;
if (node->getEventCallback()) return false;
if (node->getCullCallback()) return false;
if (node->getNumDescriptions()>0) return false;
if (node->getStateSet()) return false;
if (node->getNodeMask()!=0xffffffff) return false;
// if (!node->getName().empty()) return false;
}
return (option & getPermissibleOptimizationsForObject(node))!=0;
}
protected:
osg::ref_ptr<IsOperationPermissibleForObjectCallback> _isOperationPermissibleForObjectCallback;
typedef std::map<const osg::Object*,unsigned int> PermissibleOptimizationsMap;
PermissibleOptimizationsMap _permissibleOptimizationsMap;
public:
/** Flatten Static Transform nodes by applying their transform to the
* geometry on the leaves of the scene graph, then removing the
* now redundant transforms. Static transformed subgraphs that have multiple
* parental paths above them are not flattened, if you require this then
* the subgraphs have to be duplicated - for this use the
* FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor. */
class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public BaseOptimizerVisitor
{
public:
FlattenStaticTransformsVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {}
virtual void apply(osg::Node& geode);
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& geode);
virtual void apply(osg::ProxyNode& node);
virtual void apply(osg::PagedLOD& node);
virtual void apply(osg::Transform& transform);
bool removeTransforms(osg::Node* nodeWeCannotRemove);
protected:
typedef std::vector<osg::Transform*> TransformStack;
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::Billboard*> BillboardSet;
typedef std::set<osg::Node* > NodeSet;
typedef std::set<osg::Transform*> TransformSet;
TransformStack _transformStack;
NodeSet _excludedNodeSet;
DrawableSet _drawableSet;
BillboardSet _billboardSet;
TransformSet _transformSet;
};
/** FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor is similar
* to FlattenStaticTransformsVisitor in that it is designed to remove static transforms
* from the scene graph, pushing down the transforms to the geometry leaves of the scene graph,
* but with the difference that any subgraphs that are shared between different transforms
* are duplicated and flattened individually. This results in more static transforms
* being removed, but also means that more data is generated, and as a result may
* not always be the most appropriate flatten visitor to use.*/
class OSGUTIL_EXPORT FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor : public BaseOptimizerVisitor
{
public:
FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS) {}
virtual void reset();
virtual void apply(osg::Group& group);
virtual void apply(osg::Transform& transform);
virtual void apply(osg::LOD& lod);
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Billboard& billboard);
protected:
void transformGeode(osg::Geode& geode);
void transformDrawable(osg::Drawable& drawable);
void transformBillboard(osg::Billboard& billboard);
std::vector<osg::Matrix> _matrixStack;
};
/** Combine Static Transform nodes that sit above one another.*/
class OSGUTIL_EXPORT CombineStaticTransformsVisitor : public BaseOptimizerVisitor
{
public:
CombineStaticTransformsVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {}
virtual void apply(osg::MatrixTransform& transform);
bool removeTransforms(osg::Node* nodeWeCannotRemove);
protected:
typedef std::set<osg::MatrixTransform*> TransformSet;
TransformSet _transformSet;
};
/** Remove rendundant nodes, such as groups with one single child.*/
class OSGUTIL_EXPORT RemoveEmptyNodesVisitor : public BaseOptimizerVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundantNodeList;
RemoveEmptyNodesVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {}
virtual void apply(osg::Geode& geode);
virtual void apply(osg::Group& group);
void removeEmptyNodes();
};
/** Remove redundant nodes, such as groups with one single child.*/
class OSGUTIL_EXPORT RemoveRedundantNodesVisitor : public BaseOptimizerVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundantNodeList;
RemoveRedundantNodesVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {}
virtual void apply(osg::Group& group);
virtual void apply(osg::Transform& transform);
bool isOperationPermissible(osg::Node& node);
void removeRedundantNodes();
};
/** Remove loaded proxy nodes.*/
class OSGUTIL_EXPORT RemoveLoadedProxyNodesVisitor : public BaseOptimizerVisitor
{
public:
typedef std::set<osg::Node*> NodeList;
NodeList _redundantNodeList;
RemoveLoadedProxyNodesVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, REMOVE_LOADED_PROXY_NODES) {}
virtual void apply(osg::ProxyNode& group);
void removeRedundantNodes();
};
/** Tessellate all geodes, to remove POLYGONS.*/
class OSGUTIL_EXPORT TessellateVisitor : public BaseOptimizerVisitor
{
public:
typedef std::set<osg::Group*> GroupList;
GroupList _groupList;
TessellateVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, TESSELLATE_GEOMETRY) {}
virtual void apply(osg::Geode& geode);
};
/** Optimize the LOD groups, by combining adjacent LOD's which have
* complementary ranges.*/
class OSGUTIL_EXPORT CombineLODsVisitor : public BaseOptimizerVisitor
{
public:
typedef std::set<osg::Group*> GroupList;
GroupList _groupList;
CombineLODsVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, COMBINE_ADJACENT_LODS) {}
virtual void apply(osg::LOD& lod);
void combineLODs();
};
/** Optimize State in the scene graph by removing duplicate state,
* replacing it with shared instances, both for StateAttributes,
* and whole StateSets.*/
class OSGUTIL_EXPORT StateVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
StateVisitor(bool combineDynamicState,
bool combineStaticState,
bool combineUnspecifiedState,
Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, SHARE_DUPLICATE_STATE)
{
_optimize[osg::Object::DYNAMIC] = combineDynamicState;
_optimize[osg::Object::STATIC] = combineStaticState;
_optimize[osg::Object::UNSPECIFIED] = combineUnspecifiedState;
}
/** empty visitor, make it ready for next traversal.*/
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
void optimize();
protected:
void addStateSet(osg::StateSet* stateset, osg::Node* node);
inline bool optimize(osg::Object::DataVariance variance)
{
return _optimize[variance];
}
typedef std::set<osg::Node*> NodeSet;
typedef std::map<osg::StateSet*, NodeSet> StateSetMap;
// note, one element for DYNAMIC, STATIC and UNSPECIFIED
bool _optimize[3];
StateSetMap _statesets;
};
/** Combine geodes
*/
class OSGUTIL_EXPORT MergeGeodesVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
MergeGeodesVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, MERGE_GEODES) {}
virtual void apply(osg::Group& group);
bool mergeGeodes(osg::Group& group);
protected:
bool mergeGeode(osg::Geode& lhs, osg::Geode& rhs);
};
class OSGUTIL_EXPORT CheckGeometryVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
CheckGeometryVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, CHECK_GEOMETRY) {}
virtual void apply(osg::Geode& geode) { checkGeode(geode); }
void checkGeode(osg::Geode& geode);
};
class OSGUTIL_EXPORT MakeFastGeometryVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
MakeFastGeometryVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, MAKE_FAST_GEOMETRY) {}
virtual void apply(osg::Geode& geode) { checkGeode(geode); }
void checkGeode(osg::Geode& geode);
};
class OSGUTIL_EXPORT MergeGeometryVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
MergeGeometryVisitor(Optimizer* optimizer=0) :
BaseOptimizerVisitor(optimizer, MERGE_GEOMETRY),
_targetMaximumNumberOfVertices(10000) {}
void setTargetMaximumNumberOfVertices(unsigned int num)
{
_targetMaximumNumberOfVertices = num;
}
unsigned int getTargetMaximumNumberOfVertices() const
{
return _targetMaximumNumberOfVertices;
}
virtual void apply(osg::Geode& geode) { mergeGeode(geode); }
virtual void apply(osg::Billboard&) { /* don't do anything*/ }
bool mergeGeode(osg::Geode& geode);
static bool geometryContainsSharedArrays(osg::Geometry& geom);
static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs);
static bool mergePrimitive(osg::DrawArrays& lhs,osg::DrawArrays& rhs);
static bool mergePrimitive(osg::DrawArrayLengths& lhs,osg::DrawArrayLengths& rhs);
static bool mergePrimitive(osg::DrawElementsUByte& lhs,osg::DrawElementsUByte& rhs);
static bool mergePrimitive(osg::DrawElementsUShort& lhs,osg::DrawElementsUShort& rhs);
static bool mergePrimitive(osg::DrawElementsUInt& lhs,osg::DrawElementsUInt& rhs);
protected:
unsigned int _targetMaximumNumberOfVertices;
};
/** Spatialize scene into a balanced quad/oct tree.*/
class OSGUTIL_EXPORT SpatializeGroupsVisitor : public BaseOptimizerVisitor
{
public:
SpatializeGroupsVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, SPATIALIZE_GROUPS) {}
virtual void apply(osg::Group& group);
virtual void apply(osg::Geode& geode);
bool divide(unsigned int maxNumTreesPerCell=8);
bool divide(osg::Group* group, unsigned int maxNumTreesPerCell);
bool divide(osg::Geode* geode, unsigned int maxNumTreesPerCell);
typedef std::set<osg::Group*> GroupsToDivideList;
GroupsToDivideList _groupsToDivideList;
typedef std::set<osg::Geode*> GeodesToDivideList;
GeodesToDivideList _geodesToDivideList;
};
/** Copy any shared subgraphs, enabling flattening of static transforms.*/
class OSGUTIL_EXPORT CopySharedSubgraphsVisitor : public BaseOptimizerVisitor
{
public:
CopySharedSubgraphsVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, COPY_SHARED_NODES) {}
virtual void apply(osg::Node& node);
void copySharedNodes();
typedef std::set<osg::Node*> SharedNodeList;
SharedNodeList _sharedNodeList;
};
/** For all textures apply settings.*/
class OSGUTIL_EXPORT TextureVisitor : public BaseOptimizerVisitor
{
public:
TextureVisitor(bool changeAutoUnRef, bool valueAutoUnRef,
bool changeClientImageStorage, bool valueClientImageStorage,
bool changeAnisotropy, float valueAnisotropy,
Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, OPTIMIZE_TEXTURE_SETTINGS),
_changeAutoUnRef(changeAutoUnRef), _valueAutoUnRef(valueAutoUnRef),
_changeClientImageStorage(changeClientImageStorage), _valueClientImageStorage(valueClientImageStorage),
_changeAnisotropy(changeAnisotropy), _valueAnisotropy(valueAnisotropy) {}
virtual void apply(osg::Geode& node);
virtual void apply(osg::Node& node);
void apply(osg::StateSet& stateset);
void apply(osg::Texture& texture);
bool _changeAutoUnRef, _valueAutoUnRef;
bool _changeClientImageStorage, _valueClientImageStorage;
bool _changeAnisotropy;
float _valueAnisotropy;
};
/** Flatten MatrixTransform/Billboard pairs.*/
class OSGUTIL_EXPORT FlattenBillboardVisitor : public BaseOptimizerVisitor
{
public:
FlattenBillboardVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, FLATTEN_BILLBOARDS) {}
typedef std::vector<osg::NodePath> NodePathList;
typedef std::map<osg::Billboard*, NodePathList > BillboardNodePathMap;
virtual void reset();
virtual void apply(osg::Billboard& billboard);
void process();
BillboardNodePathMap _billboards;
};
/** Texture Atlas Builder creates a set of textures/images which each contain multiple images.
* Texture Atlas' are used to make it possible to use much wider batching of data. */
class OSGUTIL_EXPORT TextureAtlasBuilder
{
public:
TextureAtlasBuilder();
void reset();
void setMaximumAtlasSize(int width, int height);
int getMaximumAtlasWidth() const { return _maximumAtlasWidth; }
int getMaximumAtlasHeight() const { return _maximumAtlasHeight; }
void setMargin(int margin);
int getMargin() const { return _margin; }
void addSource(const osg::Image* image);
void addSource(const osg::Texture2D* texture);
unsigned int getNumSources() const { return _sourceList.size(); }
const osg::Image* getSourceImage(unsigned int i) { return _sourceList[i]->_image.get(); }
const osg::Texture2D* getSourceTexture(unsigned int i) { return _sourceList[i]->_texture.get(); }
void buildAtlas();
osg::Image* getImageAtlas(unsigned int i);
osg::Texture2D* getTextureAtlas(unsigned int i);
osg::Matrix getTextureMatrix(unsigned int i);
osg::Image* getImageAtlas(const osg::Image* image);
osg::Texture2D* getTextureAtlas(const osg::Image* image);
osg::Matrix getTextureMatrix(const osg::Image* image);
osg::Image* getImageAtlas(const osg::Texture2D* textue);
osg::Texture2D* getTextureAtlas(const osg::Texture2D* texture);
osg::Matrix getTextureMatrix(const osg::Texture2D* texture);
protected:
int _maximumAtlasWidth;
int _maximumAtlasHeight;
int _margin;
// forward declare
class Atlas;
class Source : public osg::Referenced
{
public:
Source():
_x(0),_y(0),_atlas(0) {}
Source(const osg::Image* image):
_x(0),_y(0),_atlas(0),_image(image) {}
Source(const osg::Texture2D* texture):
_x(0),_y(0),_atlas(0),_texture(texture) { if (texture) _image = texture->getImage(); }
int _x;
int _y;
Atlas* _atlas;
osg::ref_ptr<const osg::Image> _image;
osg::ref_ptr<const osg::Texture2D> _texture;
bool suitableForAtlas(int maximumAtlasWidth, int maximumAtlasHeight, int margin);
osg::Matrix computeTextureMatrix() const;
protected:
virtual ~Source() {}
};
typedef std::vector< osg::ref_ptr<Source> > SourceList;
class Atlas : public osg::Referenced
{
public:
Atlas(int width, int height, int margin):
_maximumAtlasWidth(width),
_maximumAtlasHeight(height),
_margin(margin),
_x(0),
_y(0),
_width(0),
_height(0),
_indexFirstOfRow(0){}
int _maximumAtlasWidth;
int _maximumAtlasHeight;
int _margin;
osg::ref_ptr<osg::Texture2D> _texture;
osg::ref_ptr<osg::Image> _image;
SourceList _sourceList;
int _x;
int _y;
int _width;
int _height;
unsigned int _indexFirstOfRow; ///< Contain the index of the first element of the last row.
enum FitsIn
{
DOES_NOT_FIT_IN_ANY_ROW,
FITS_IN_CURRENT_ROW,
IN_NEXT_ROW
};
FitsIn doesSourceFit(Source* source);
bool addSource(Source* source);
void clampToNearestPowerOfTwoSize();
void copySources();
protected:
virtual ~Atlas() {}
};
typedef std::vector< osg::ref_ptr<Atlas> > AtlasList;
Source* getSource(const osg::Image* image);
Source* getSource(const osg::Texture2D* texture);
SourceList _sourceList;
AtlasList _atlasList;
private:
struct CompareSrc
{
bool operator()(osg::ref_ptr<Source> src1, osg::ref_ptr<Source> src2) const
{
return src1->_image->t() > src2->_image->t();
}
};
void completeRow(unsigned int indexAtlas);
};
/** Optimize texture usage in the scene graph by combining textures into texture atlas
* Use of texture atlas cuts down on the number of separate states in the scene, reducing
* state changes and improving the chances of using larger batches of geometry.*/
class OSGUTIL_EXPORT TextureAtlasVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
TextureAtlasVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, TEXTURE_ATLAS_BUILDER) {}
TextureAtlasBuilder& getTextureAtlasBuilder() { return _builder; }
/** empty visitor, make it ready for next traversal.*/
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
void optimize();
protected:
bool pushStateSet(osg::StateSet* stateset);
void popStateSet();
typedef std::set<osg::Drawable*> Drawables;
typedef std::map<osg::StateSet*, Drawables> StateSetMap;
typedef std::set<osg::Texture2D*> Textures;
typedef std::vector<osg::StateSet*> StateSetStack;
TextureAtlasBuilder _builder;
StateSetMap _statesetMap;
StateSetStack _statesetStack;
Textures _textures;
};
/** Optimize the setting of StateSet and Geometry objects in scene so that they have a STATIC DataVariance
* when they don't have any callbacks associated with them. */
class OSGUTIL_EXPORT StaticObjectDetectionVisitor : public BaseOptimizerVisitor
{
public:
/// default to traversing all children.
StaticObjectDetectionVisitor(Optimizer* optimizer=0):
BaseOptimizerVisitor(optimizer, STATIC_OBJECT_DETECTION) {}
virtual void apply(osg::Node& node);
virtual void apply(osg::Geode& geode);
protected:
void applyStateSet(osg::StateSet& stateset);
void applyDrawable(osg::Drawable& drawable);
};
};
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateSet* object) const
{
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
}
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateAttribute* object) const
{
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
}
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Drawable* object) const
{
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
}
inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Node* object) const
{
return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true;
}
}
#endif
|