/usr/include/osgVolume/VolumeSettings is in libopenscenegraph-3.4-dev 3.4.1+dfsg1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUMESETTINGS
#define OSGVOLUMESETTINGS 1
#include <osg/Object>
#include <osgVolume/Property>
namespace osgVolume {
class OSGVOLUME_EXPORT VolumeSettings : public Property
{
public:
VolumeSettings();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeSettings(const VolumeSettings&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, VolumeSettings);
virtual void accept(PropertyVisitor& pv);
virtual void traverse(PropertyVisitor& pv);
void setFilename(const std::string& str) { _filename = str; dirty(); }
const std::string& getFilename() const { return _filename; }
enum Technique
{
FixedFunction,
RayTraced,
MultiPass
};
void setTechnique(Technique technique) { _technique = technique; dirty(); }
Technique getTechnique() const { return _technique; }
enum ShadingModel
{
Standard,
Light,
Isosurface,
MaximumIntensityProjection
};
void setShadingModel(ShadingModel sm) { _shadingModel = sm; dirty(); }
ShadingModel getShadingModel() const { return _shadingModel; }
void setSampleRatio(float sr) { _sampleRatioProperty->setValue(sr); dirty(); }
float getSampleRatio() const { return _sampleRatioProperty->getValue(); }
void setSampleRatioWhenMoving(float sr) { _sampleRatioWhenMovingProperty->setValue(sr); dirty(); }
float getSampleRatioWhenMoving() const { return _sampleRatioWhenMovingProperty->getValue(); }
void setCutoff(float co);
float getCutoff() const { return _cutoffProperty->getValue(); }
void setTransparency(float t) { _transparencyProperty->setValue(t); dirty(); }
float getTransparency() const { return _transparencyProperty->getValue(); }
SampleRatioProperty* getSampleRatioProperty() { return _sampleRatioProperty.get(); }
const SampleRatioProperty* getSampleRatioProperty() const { return _sampleRatioProperty.get(); }
SampleRatioWhenMovingProperty* getSampleRatioWhenMovingProperty() { return _sampleRatioWhenMovingProperty.get(); }
const SampleRatioWhenMovingProperty* getSampleRatioWhenMovingProperty() const { return _sampleRatioWhenMovingProperty.get(); }
AlphaFuncProperty* getCutoffProperty() { return _cutoffProperty.get(); }
const AlphaFuncProperty* getCutoffProperty() const { return _cutoffProperty.get(); }
TransparencyProperty* getTransparencyProperty() { return _transparencyProperty.get(); }
const TransparencyProperty* getTransparencyProperty() const { return _transparencyProperty.get(); }
IsoSurfaceProperty* getIsoSurfaceProperty() { return _isoSurfaceProperty.get(); }
const IsoSurfaceProperty* getIsoSurfaceProperty() const { return _isoSurfaceProperty.get(); }
protected:
virtual ~VolumeSettings() {}
std::string _filename;
Technique _technique;
ShadingModel _shadingModel;
osg::ref_ptr<SampleRatioProperty> _sampleRatioProperty;
osg::ref_ptr<SampleRatioWhenMovingProperty> _sampleRatioWhenMovingProperty;
osg::ref_ptr<AlphaFuncProperty> _cutoffProperty;
osg::ref_ptr<TransparencyProperty> _transparencyProperty;
osg::ref_ptr<IsoSurfaceProperty> _isoSurfaceProperty;
};
}
#endif
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